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https://github.com/maxinecodes/maxinecodes

Config files for my GitHub profile.
https://github.com/maxinecodes/maxinecodes

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Config files for my GitHub profile.

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I'm a developer & tech artist from the Netherlands.
In my free time I like to work on 3D art, graphics coding, DCC scripts and making silly games!
My aim is to better learn the technology used in VFX/Games and apply my mix of artistic and technical skills as a TD/tech artist in production, and to develop 3D art & production tools for others to use!

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### 「 once you run out of memory, the real programming begins 」

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**Languages:**
- C++, C#
- Python, PYMEL/MEL, VEX
- HLSL, GLSL
- Dutch, English, 中文

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[![Top Langs](https://github-readme-stats.vercel.app/api/top-langs/?username=MaxineCodes&layout=compact&theme=omni)](https://github.com/anuraghazra/github-readme-stats)

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**Things I dabble in:**
- 📐 Realtime 3D graphics programming in C++ and JS.
- ⚙️ Attempting to understand game-engine architecture.
- 🌊 Houdini simulation & procedural modelling.
- 🎮 Small personal game dev projects.

**Things I have done professionally:**
- 🏃🏼 Animation pipeline development.
- 📸 Setting up Shotgrid for animation film production.
- 🛠 Python/C++ tool development for DCC such as Autodesk Maya.
- 📖 Writing and maintaining documentation.
- 🎨 3D Character Art for games.
- 📈 Optimize Unity3D graphics pipeline for WebGL/Mobile.
- 🔮 GLSL Unity Shaders

**What I wish to learn and grow in:**
- 📊 Graphics programming.
- 🪜 C++ project setup and build systems. (It is a whole rabbit hole..)
- 🧮 Mathematics.
- And everything else, because learning never finishes.

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#### [Bluesky](https://bsky.app/profile/maxinecodes.bsky.social) || [Artstation](https://www.artstation.com/maxine3d) || [LinkedIn](https://www.linkedin.com/in/maxinemeijboom/)