https://github.com/maxpleaner/shaderweb
Write shaders in the browser and apply them to your webcam. These will be usable on the Android app ShaderCam which is not yet published.
https://github.com/maxpleaner/shaderweb
coffeescript glsl p5 p5js shaders svelte webcam webgl
Last synced: 8 months ago
JSON representation
Write shaders in the browser and apply them to your webcam. These will be usable on the Android app ShaderCam which is not yet published.
- Host: GitHub
- URL: https://github.com/maxpleaner/shaderweb
- Owner: MaxPleaner
- Created: 2023-02-26T21:28:49.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2024-03-12T02:34:55.000Z (about 2 years ago)
- Last Synced: 2025-03-27T20:45:02.706Z (about 1 year ago)
- Topics: coffeescript, glsl, p5, p5js, shaders, svelte, webcam, webgl
- Language: Svelte
- Homepage: https://shader-web.dissonant.info
- Size: 3.33 MB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
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README
# create-svelte
Everything you need to build a Svelte project, powered by [`create-svelte`](https://github.com/sveltejs/kit/tree/master/packages/create-svelte).
## Creating a project
If you're seeing this, you've probably already done this step. Congrats!
```bash
# create a new project in the current directory
npm create svelte@latest
# create a new project in my-app
npm create svelte@latest my-app
```
## Developing
Once you've created a project and installed dependencies with `npm install` (or `pnpm install` or `yarn`), start a development server:
```bash
npm run dev
# or start the server and open the app in a new browser tab
npm run dev -- --open
```
## Building
To create a production version of your app:
```bash
npm run build
```
You can preview the production build with `npm run preview`.
> To deploy your app, you may need to install an [adapter](https://kit.svelte.dev/docs/adapters) for your target environment.