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https://github.com/mccoderpy/discord.py-message-components

A "fork" of discord.py library made by Rapptz with implementation of the Discord Message-Components & many other features by mccoderpy
https://github.com/mccoderpy/discord.py-message-components

api-v10 api-wrapper async-api-wrapper discord discord-api-v10 discord-api-wrapper discord-buttons discord-context-menus discord-interactions discord-modals discord-py discord-py-fork discord-select-menus discord-slash-commands discord4py discordpy message-components modals python3 slash-commands

Last synced: 11 days ago
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A "fork" of discord.py library made by Rapptz with implementation of the Discord Message-Components & many other features by mccoderpy

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README

        

.. |flag_ua| image:: https://mccoder-py-needs.to-sleep.xyz/r/ua.png

|flag_ua| Welcome to discord.py-message-components'! |flag_ua|
==============================================================

.. figure:: https://cdn.discordapp.com/attachments/852872100073963532/854711446767796286/discord.py-message-components.png
:name: discord.py-message-components
:align: center
:alt: Name of the Project (discord.py-message-components)

..
.. image:: https://discord.com/api/guilds/852871920411475968/embed.png
:target: https://discord.gg/sb69muSqsg
:alt: Discord Server Invite

.. image:: https://img.shields.io/pypi/v/discord.py-message-components.svg
:target: https://pypi.python.org/pypi/discord.py-message-components
:alt: PyPI version info

.. image:: https://img.shields.io/pypi/pyversions/discord.py-message-components.svg
:target: https://pypi.python.org/pypi/discord.py-message-components
:alt: PyPI supported Python versions

.. image:: https://static.pepy.tech/personalized-badge/discord-py-message-components?period=total&units=international_system&left_color=grey&right_color=green&left_text=Downloads
:target: https://pepy.tech/project/discord.py-message-components
:alt: Total downloads for the project

.. image:: https://readthedocs.org/projects/discordpy-message-components/badge/?version=latest
:target: https://discordpy-message-components.readthedocs.io/en/latest/
:alt: Documentation Status

A "fork" of `discord.py `_ library made by `Rapptz `_ with implemation of the `Discord-Message-Components `_ by `mccoderpy `_

+---------------------------------------------------------------------------------------------------------------------------------------------------+
| **❗ℹIMPORTANTℹ❗** |
+===================================================================================================================================================+
| This branch represents only the `PyPI `_ version of this library, |
| which is currently **not up to date** due to some (private) issues |
| (as soon as we have documented the new features and the developer branch is stable enough, this will be updated). |
| |
| **To get the latest version with the newest features and bug(-fixes), please take a look at the** `developer <../../tree/developer>`_ **branch.** |
+---------------------------------------------------------------------------------------------------------------------------------------------------+

**NOTE:**
This library will be further developed independently of discord.py.
New features are also implemented. It is not an extension!
The name only comes from the fact that the original purpose of the library was to add support for message components and we haven't found a better name yet.

.. figure:: https://github.com/mccoderpy/discord.py-message-components/raw/main/images/rtd-logo-wordmark-light.png
:name: discord.py-message-components documentation
:alt: Link to the documentation of discord.py-message-components
:align: center
:scale: 20%
:target: https://discordpy-message-components.readthedocs.io/en/latest/

**Read the Documentation** `here `_

You are in need of help or want to leave feedback?
__________________________________________________

Open a `issue <../../issues>`_/`pull request <../../pulls>`_, join the `support server `_ or send me a direct message on `Discord `_: ``mccuber04#2960``

Installing
__________

**Python 3.5.3 or higher is required.**

This library overwrites the original discord.py library (or any other that would be imported using `import discord`) so to be sure all will work fine
first uninstall the original `discord.py `_ library if it is installed:

.. code:: sh

# Linux/macOS
python3 -m pip uninstall discord.py

# Windows
py -3 -m pip uninstall discord.py

Then install `this library `_ using:

.. code:: sh

# Linux/macOS
python3 -m pip install -U discord.py-message-components

# Windows
py -3 -m pip install -U discord.py-message-components

‼️To install it from the `developer branch `_ of this library which is the **most up to date** and has **fewer bugs** use:

.. code:: sh

# Linux/macOS
python3 -m pip install -U git+https://github.com/mccoderpy/discord.py-message-components.git@developer

# Windows
py -m pip install -U git+https://github.com/mccoderpy/discord.py-message-components.git@developer 

Of course you nead to have git installed on your device. If you need help with this, take a look `here `_

Examples
--------

A command that sends you a message and edit it when you click a Button:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

.. code-block:: python

import typing
import discord
from discord.ext import commands
from discord import ActionRow, Button, ButtonStyle

client = commands.Bot(command_prefix=commands.when_mentioned_or('.!'), intents=discord.Intents.all(), case_insensitive=True)

@client.command(name='buttons', description='sends you some nice Buttons')
async def buttons(ctx: commands.Context):
components = [ActionRow(Button(label='Option Nr.1',
custom_id='option1',
emoji="🆒",
style=ButtonStyle.green
),
Button(label='Option Nr.2',
custom_id='option2',
emoji="🆗",
style=ButtonStyle.blurple)),
ActionRow(Button(label='A Other Row',
custom_id='sec_row_1st option',
style=ButtonStyle.red,
emoji='😀'),
Button(url='https://www.youtube.com/watch?v=dQw4w9WgXcQ',
label="This is an Link",
style=ButtonStyle.url,
emoji='🎬'))
]
an_embed = discord.Embed(title='Here are some Button\'s', description='Choose an option', color=discord.Color.random())
msg = await ctx.send(embed=an_embed, components=components)

def _check(i: discord.Interaction, b):
return i.message == msg and i.member == ctx.author

interaction, button = await client.wait_for('button_click', check=_check)
button_id = button.custom_id

# This sends the Discord-API that the interaction has been received and is being "processed"
await interaction.defer()
# if this is not used and you also do not edit the message within 3 seconds as described below,
# Discord will indicate that the interaction has failed.

# If you use interaction.edit instead of interaction.message.edit, you do not have to defer the interaction,
# if your response does not last longer than 3 seconds.
await interaction.edit(embed=an_embed.add_field(name='Choose', value=f'Your Choose was `{button_id}`'),
components=[components[0].disable_all_buttons(), components[1].disable_all_buttons()])

# The Discord API doesn't send an event when you press a link button so we can't "receive" that.

client.run('You Bot-Token here')

Another more complex example where a small embed will be send; you can move a small white ⬜ with the buttons:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

.. code-block:: python

pointers = []

class Pointer:
def __init__(self, guild: discord.Guild):
self.guild = guild
self._possition_x = 0
self._possition_y = 0

@property
def possition_x(self):
return self._possition_x

def set_x(self, x: int):
self._possition_x += x
return self._possition_x

@property
def possition_y(self):
return self._possition_y

def set_y(self, y: int):
self._possition_y += y
return self._possition_y

def get_pointer(obj: typing.Union[discord.Guild, int]):
if isinstance(obj, discord.Guild):
for p in pointers:
if p.guild.id == obj.id:
return p
pointers.append(Pointer(obj))
return get_pointer(obj)

elif isinstance(obj, int):
for p in pointers:
if p.guild.id == obj:
return p
guild = client.get_guild(obj)
if guild:
pointers.append(Pointer(guild))
return get_pointer(guild)
return None

def display(x: int, y: int):
base = [
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
]
base[y][x] = 1
base.reverse()
return ''.join(f"\n{''.join([str(base[i][w]) for w in range(len(base[i]))]).replace('0', '⬛').replace('1', '⬜')}" for i in range(len(base)))

empty_button = discord.Button(style=discord.ButtonStyle.Secondary, label=" ", custom_id="empty", disabled=True)

def arrow_button():
return discord.Button(style=discord.ButtonStyle.Primary)

@client.command(name="start_game")
async def start_game(ctx: commands.Context):
pointer: Pointer = get_pointer(ctx.guild)
await ctx.send(embed=discord.Embed(title="Little Game",
description=display(x=0, y=0)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().update(disabled=True).set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
arrow_button().set_label('→').set_custom_id('right'))
]
)

@client.on_click()
async def up(i: discord.Interaction, button):
pointer: Pointer = get_pointer(interaction.guild)
pointer.set_y(1)
await i.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up').disable_if(pointer.possition_y >= 9), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down'),
arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
)

@client.on_click()
async def down(i: discord.Interaction, button):
pointer: Pointer = get_pointer(interaction.guild)
pointer.set_y(-1)
await i.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down').disable_if(pointer.possition_y <= 0),
arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
)

@client.on_click()
async def right(i: discord.Interaction, button):
pointer: Pointer = get_pointer(interaction.guild)
pointer.set_x(1)
await i.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left'),
arrow_button().set_label('↓').set_custom_id('down'),
arrow_button().set_label('→').set_custom_id('right').disable_if(pointer.possition_x >= 9))]
)

@client.on_click()
async def left(i: discord.Interaction, button):
pointer: Pointer = get_pointer(interaction.guild)
pointer.set_x(-1)
await i.edit(embed=discord.Embed(title="Little Game",
description=display(x=pointer.possition_x, y=pointer.possition_y)),
components=[discord.ActionRow(empty_button, arrow_button().set_label('↑').set_custom_id('up'), empty_button),
discord.ActionRow(arrow_button().set_label('←').set_custom_id('left').disable_if(pointer.possition_x <= 0),
arrow_button().set_label('↓').set_custom_id('down'),
arrow_button().set_label('→').set_custom_id('right'))]
)

Please take a look at `the documentation `_ if you want to see more examples.