https://github.com/mdinacci/rtw
An interrupted attempt at improving the game Trailblazer (Commodore era...) with curves and slopes
https://github.com/mdinacci/rtw
Last synced: about 1 year ago
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An interrupted attempt at improving the game Trailblazer (Commodore era...) with curves and slopes
- Host: GitHub
- URL: https://github.com/mdinacci/rtw
- Owner: mdinacci
- License: mit
- Created: 2014-02-05T12:14:30.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2014-02-07T10:55:12.000Z (over 12 years ago)
- Last Synced: 2025-02-13T06:52:59.487Z (over 1 year ago)
- Language: Python
- Size: 32.9 MB
- Stars: 0
- Watchers: 2
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
rtw
===
An interrupted attempt at improving the game Trailblazer (Commodore era...) with curves and slopes.
It's about 10K lines of Python2 code, written in a few months in 2009. Have a look at the media folder to see some screenshots and .ogg videos.
It used the [Panda3D](https://www.panda3d.org/) game engine and Qt for the desktop apps.

## Contents
**contrib**: contains a Python utility library I've written (mdlib) and 3rd party code.
**demos**: source code for some game demos.
**doc**: documentation files
**editor**: source code for the world editor. I experimented with Qt, GTK, WxWindows, and the OpenGL based Panda3D direct window manager. I ended up choosing Qt.
**game**: game engine code, all Python with a few Cg shaders.
**media**: screenshots and videos documenting the development.
**pipeline**: simple Python scripts to edit the tracks.
**track-editor**: a Python and Qt application used to prototype the 3D tracks. Check out track_editor_31_01_2009.ogg in the media to see what it looked like.