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https://github.com/mdsteele/azimuth
A metroidvania with vector graphics
https://github.com/mdsteele/azimuth
game metroidvania
Last synced: 27 days ago
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A metroidvania with vector graphics
- Host: GitHub
- URL: https://github.com/mdsteele/azimuth
- Owner: mdsteele
- License: gpl-3.0
- Created: 2012-10-04T18:44:08.000Z (about 12 years ago)
- Default Branch: master
- Last Pushed: 2023-09-10T21:04:05.000Z (about 1 year ago)
- Last Synced: 2024-10-05T14:44:50.289Z (about 1 month ago)
- Topics: game, metroidvania
- Language: C
- Homepage: https://mdsteele.games/azimuth/
- Size: 4.94 MB
- Stars: 49
- Watchers: 10
- Forks: 15
- Open Issues: 2
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Azimuth
Azimuth is a metroidvania game, with vector graphics. You can build it from
source here, or download binaries at https://mdsteele.games/azimuth/downloadAzimuth is inspired by such games as the Metroid series (particularly Super
Metroid and Metroid Fusion), SketchFighter 4000 Alpha, and Star Control II
(a.k.a. The Ur-Quan Masters) -- all fine games that are well worth your time.## Build instructions
### Prerequisites
Azimuth depends on OpenGL and on
[SDL2](https://www.libsdl.org/download-2.0.php). On Mac, you can install SDL2
either in Framework form or via e.g. Homebrew or MacPorts, and the Makefile
should be able to sort it out. On Debian, all it should take is:```shell
$ sudo apt-get install libgl1-mesa-dev libsdl2-dev
```### Building and running
To build and run a debug build of the game, run:
```shell
$ make # Compiles everything.
$ make test # Runs unit tests, to make sure things look okay on your system.
$ make run # Starts the game.
```To build and install a packaged app on Mac OS X, run:
```shell
$ BUILDTYPE=release make macosx_app
$ mv -i out/release/host/Azimuth.app /Applications/
$ open /Applications/Azimuth.app
```To build and install a packaged app on Debian, run:
```shell
$ BUILDTYPE=release make linux_deb
$ sudo dpkg -i out/release/host/azimuth_*.deb
$ azimuth
```## Troubleshooting
### SDL_SetVideoMode failed: Couldn't find matching GLX visual
This error seems to occur on some older Linux machines. One thing you can try
is to edit `src/azimuth/gui/screen.c` and comment out the following lines
before recompiling:```c
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 2);
```This will disable antialiasing, so the graphics might not be 100% correct, but
the game should still be perfectly playable.## License
This codebase is licensed under the GNU GPL, version 3. This codebase is free
software: you can redistribute it and/or modify it under the terms of the GNU
General Public License as published by the Free Software Foundation, either
version 3 of the License, or (at your option) any later version.Azimuth is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.The complete license can be found in the LICENSE file.
### Music
Additionally, the music for Azimuth (found in the `data/music` directory) may
optionally be used under a [Creative Commons Attribution
4.0](https://creativecommons.org/licenses/by/4.0/) (CC-BY 4.0) license. When
attributing, I'd appreciate it if you would link back to
https://mdsteele.games/azimuth/ or to this repository.