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https://github.com/media-kit/media-kit

A cross-platform video player & audio player for Flutter & Dart.
https://github.com/media-kit/media-kit

android audio audio-player c cpp dart flutter hacktoberfest ios java libmpv linux macos media-player obj-c swift video video-player web windows

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A cross-platform video player & audio player for Flutter & Dart.

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README

        

# [package:media_kit](https://github.com/media-kit/media-kit)

#### A cross-platform video player & audio player for Flutter & Dart.

[![](https://img.shields.io/discord/1079685977523617792?color=33cd57&label=Discord&logo=discord&logoColor=discord)](https://discord.gg/h7qf2R9n57) [![Github Actions](https://github.com/media-kit/media-kit/actions/workflows/ci.yml/badge.svg)](https://github.com/media-kit/media-kit/actions/workflows/ci.yml)


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## Installation

[package:media_kit](https://github.com/media-kit/media-kit) is split into multiple packages to improve modularity & reduce bundle size.

#### For apps that need video playback:

```yaml
dependencies:
media_kit: ^1.1.11 # Primary package.
media_kit_video: ^1.2.5 # For video rendering.
media_kit_libs_video: ^1.0.5 # Native video dependencies.
```

#### For apps that need audio playback:

```yaml
dependencies:
media_kit: ^1.1.11 # Primary package.
media_kit_libs_audio: ^1.0.5 # Native audio dependencies.
```

**Notes:**

- The video libraries should be selected if both video & audio support is needed.
- The `media_kit_libs_video` & `media_kit_libs_audio` packages should not be mixed.
- The performance in ["Release" mode](https://docs.flutter.dev/testing/build-modes#release) is substantially higher than in ["Debug" mode](https://docs.flutter.dev/testing/build-modes#debug).
- [Enable --split-per-abi](https://docs.flutter.dev/deployment/android#what-is-a-fat-apk) or [use app bundle (instead of APK)](https://docs.flutter.dev/deployment/android#when-should-i-build-app-bundles-versus-apks) on Android.

## Platforms

| Platform | Video | Audio | Notes | Demo |
| --------- | ----- | ----- | ---------------------------------- | --------------------------------------------------------------------------------------------------------------------------- |
| Android | ✅ | ✅ | Android 5.0 or above. | [Download](https://github.com/media-kit/media-kit/releases/download/media_kit-v1.1.10/media_kit_test_android-arm64-v8a.apk) |
| iOS | ✅ | ✅ | iOS 9 or above. | [Download](https://github.com/media-kit/media-kit/releases/download/media_kit-v1.1.10/media_kit_test_ios_arm64.7z) |
| macOS | ✅ | ✅ | macOS 10.9 or above. | [Download](https://github.com/media-kit/media-kit/releases/download/media_kit-v1.1.10/media_kit_test_macos_universal.7z) |
| Windows | ✅ | ✅ | Windows 7 or above. | [Download](https://github.com/media-kit/media-kit/releases/download/media_kit-v1.1.10/media_kit_test_win32_x64.7z) |
| GNU/Linux | ✅ | ✅ | Any modern GNU/Linux distribution. | [Download](https://github.com/media-kit/media-kit/releases/download/media_kit-v1.1.10/media_kit_test_linux_x64.7z) |
| Web | ✅ | ✅ | Any modern web browser. | [Visit](https://media-kit.github.io/media-kit/) |



Android


iOS




Android
Android


iOS
iOS




macOS


Windows




macOS


Windows




GNU/Linux


Web




GNU/Linux


Web

- ✅ Video playback
- ✅ Audio playback
- ✅ Cross platform
- ✅ Wide format/codec support
- ✅ Hardware/GPU acceleration
- ✅ Playlist support with next/previous/jump/shuffle
- ✅ Volume/Rate/Pitch change
- ✅ Video/Audio/Subtitle track selection
- ✅ External audio/subtitle track selection
- ✅ HTTP headers
- ✅ Video controls
- ✅ Subtitle styling
- ✅ Screenshot

## TL;DR

A quick usage example.

```dart
import 'package:flutter/material.dart';

// Make sure to add following packages to pubspec.yaml:
// * media_kit
// * media_kit_video
// * media_kit_libs_video
import 'package:media_kit/media_kit.dart'; // Provides [Player], [Media], [Playlist] etc.
import 'package:media_kit_video/media_kit_video.dart'; // Provides [VideoController] & [Video] etc.

void main() {
WidgetsFlutterBinding.ensureInitialized();
// Necessary initialization for package:media_kit.
MediaKit.ensureInitialized();
runApp(
const MaterialApp(
home: MyScreen(),
),
);
}

class MyScreen extends StatefulWidget {
const MyScreen({Key? key}) : super(key: key);
@override
State createState() => MyScreenState();
}

class MyScreenState extends State {
// Create a [Player] to control playback.
late final player = Player();
// Create a [VideoController] to handle video output from [Player].
late final controller = VideoController(player);

@override
void initState() {
super.initState();
// Play a [Media] or [Playlist].
player.open(Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'));
}

@override
void dispose() {
player.dispose();
super.dispose();
}

@override
Widget build(BuildContext context) {
return Center(
child: SizedBox(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.width * 9.0 / 16.0,
// Use [Video] widget to display video output.
child: Video(controller: controller),
),
);
}
}
```

**Note:** You may need to add required [permissions](#permissions) to your project (only if required).

## Guide

A usage guide for [package:media_kit](https://github.com/media-kit/media-kit).

**Tip:** Use Ctrl + F to quickly search for things.

### Contents

- [Initialization](#initialization)
- [Create a `Player`](#create-a-player)
- [Dispose a `Player`](#dispose-a-player)
- [Open a `Media` or `Playlist`](#open-a-media-or-playlist)
- [Play, pause or play/pause](#play-pause-or-playpause)
- [Stop](#stop)
- [Seek](#seek)
- [Loop or repeat](#loop-or-repeat)
- [Set volume, rate or pitch](#set-volume-rate-or-pitch)
- [Handle playback events](#handle-playback-events)
- [Shuffle the queue](#shuffle-the-queue)
- [Use HTTP headers](#use-http-headers)
- [Use `extras` to store additional data with `Media`](#use-extras-store-additional-data-with-media)
- [Go to next, previous or any other position in queue](#go-to-next-previous-or-any-other-position-in-queue)
- [Modify `Player`'s queue](#modify-players-queue)
- [Select video, audio or subtitle track](#select-video-audio-or-subtitle-track)
- [Select audio device](#select-audio-device)
- [Display the video](#display-the-video)
- [Capture screenshot](#capture-screenshot)
- [Customize subtitles](#customize-subtitles)
- [Load external subtitle track](#load-external-subtitle-track)
- [Load external audio track](#load-external-audio-track)
- [Video controls](#video-controls)
- [Next steps](#next-steps)

### Initialization

`MediaKit.ensureInitialized` must be called before using the package:

```dart
void main() {
WidgetsFlutterBinding.ensureInitialized();
// Make sure to add the required packages to pubspec.yaml:
// * https://github.com/media-kit/media-kit#installation
// * https://pub.dev/packages/media_kit#installation
MediaKit.ensureInitialized();
runApp(const MyApp());
}
```

The method also has some optional arguments to customize the global behavior. To handle any initialization errors, this may be surrounded by `try`/`catch`.

### Create a `Player`

A `Player` instance is used to start & control the playback of a media source e.g. URL or file.

```dart
final Player player = Player();
```

Additional options may be provided using the `configuration` argument in the constructor. In general situations, you will never require this.

```dart
final Player player = Player(
configuration: PlayerConfiguration(
// Supply your options:
title: 'My awesome package:media_kit application',
ready: () {
print('The initialization is complete.');
},
),
);
```

### Dispose a `Player`

It is extremely important to release the allocated resources back to the system:

```dart
await player.dispose();
```

### Open a `Media` or `Playlist`

A `Playable` can either be a `Media` or a `Playlist`.

- `Media`: Single playback source (file or URL).
- `Playlist`: Queue of playback sources (file or URL).

Use the `Player.open` method to load & start playback.

#### `Media`

```dart
final playable = Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4');
await player.open(playable);
```

#### `Playlist`

```dart
final playable = Playlist(
[
Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373709-603a7a89-2105-4e1b-a5a5-a6c3567c9a59.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373716-76da0a4e-225a-44e4-9ee7-3e9006dbc3e3.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373718-86ce5e1d-d195-45d5-baa6-ef94041d0b90.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373720-14d69157-1a56-4a78-a2f4-d7a134d7c3e9.mp4'),
],
);
await player.open(playable);
```

**Notes:**

1. By default, this will automatically start playing the playable. This may be disabled as follows:

```dart
await player.open(
playable,
play: false,
);
```

2. By default, the playlist will start at the index `0`. This may be changed as follows:

```dart
final playable = Playlist(
[
Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373709-603a7a89-2105-4e1b-a5a5-a6c3567c9a59.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373716-76da0a4e-225a-44e4-9ee7-3e9006dbc3e3.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373718-86ce5e1d-d195-45d5-baa6-ef94041d0b90.mp4'),
Media('https://user-images.githubusercontent.com/28951144/229373720-14d69157-1a56-4a78-a2f4-d7a134d7c3e9.mp4'),
],
// Declare the starting position.
index: 0,
);
await player.open(playable);
```

### Play, pause or play/pause

The 3 methods are:

```dart
await player.play();
```

```dart
await player.pause();
```

```dart
await player.playOrPause();
```

### Stop

The `stop` method may be used to stop the playback of currently opened `Media` or `Playlist`.

```dart
await player.stop();
```

It does not release allocated resources back to the system (unlike [`dispose`](#dispose-a-player)) & `Player` still stays usable.

### Seek

Supply the final position to `Player.seek` method as `Duration`:

```dart
await player.seek(
const Duration(
minutes: 6,
seconds: 9,
),
);
```

### Loop or repeat

Three `PlaylistMode`s are available:

- `PlaylistMode.none`: End playback once end of the playlist is reached.
- `PlaylistMode.single`: Indefinitely loop over the currently playing file in the playlist.
- `PlaylistMode.loop`: Loop over the playlist & restart it from beginning once end is reached.

```dart
await player.setPlaylistMode(PlaylistMode.single);
```

### Set volume, rate or pitch

#### Set the volume

This controls the loudness of audio output. The maximum volume is `100.0`.

```dart
await player.setVolume(50.0);
```

#### Set the rate

This controls the playback speed.

```dart
await player.setRate(1.5);
```

#### Set the pitch

This controls the pitch of the audio output.

```dart
await player.setPitch(1.2);
```

**Note:** This requires `pitch` argument to be `true` in `PlayerConfiguration`.

### Handle playback events

You can access or subscribe to `Player`'s state changes.

Event handling is an extremely important part of media playback. It is used to show changes in the UI, handle errors, detect the occurrence of play/pause, end-of-file, position updates etc.

- `Player.stream.*`: Provides access to `Player`'s state as [`Stream`](https://dart.dev/tutorials/language/streams)(s).
- `Player.state.*`: Provides access to `Player`'s state directly (for instantaneous access).

A typical example will be:

```dart
player.stream.playing.listen(
(bool playing) {
if (playing) {
// Playing.
} else {
// Paused.
}
},
);
player.stream.position.listen(
(Duration position) {
setState(() {
// Update UI.
});
},
);
```

The following state(s) are available as events:

| Type | Name | Description |
| --------------------------- | -------------- | -------------------------------------------------------------------------------------------------------- |
| `Stream` | `playlist` | Currently opened media sources. |
| `Stream` | `playing` | Whether playing or not. |
| `Stream` | `completed` | Whether end of currently playing media source has been reached. |
| `Stream` | `position` | Current playback position. |
| `Stream` | `duration` | Current playback duration. |
| `Stream` | `volume` | Current volume. |
| `Stream` | `rate` | Current playback rate. |
| `Stream` | `pitch` | Current pitch. |
| `Stream` | `buffering` | Whether buffering or not. |
| `Stream` | `buffer` | Current buffer position. This indicates how much of the stream has been decoded & cached by the demuxer. |
| `Stream` | `playlistMode` | Current playlist mode. |
| `Stream` | `audioParams` | Audio parameters of the currently playing media source e.g. sample rate, channels, etc. |
| `Stream` | `videoParams` | Video parameters of the currently playing media source e.g. width, height, rotation etc. |
| `Stream` | `audioBitrate` | Audio bitrate of the currently playing media source. |
| `Stream` | `audioDevice` | Currently selected audio device. |
| `Stream>` | `audioDevices` | Currently available audio devices. |
| `Stream` | `track` | Currently selected video, audio and subtitle track. |
| `Stream` | `tracks` | Currently available video, audio and subtitle tracks. |
| `Stream` | `width` | Currently playing video's width. |
| `Stream` | `height` | Currently playing video's height. |
| `Stream` | `subtitle` | Currently displayed subtitle. |
| `Stream` | `log` | Internal logs. |
| `Stream` | `error` | Error messages. This may be used to handle & display errors to the user. |

### Shuffle the queue

You may find the requirement to shuffle the `Playlist` you `open`'d in `Player`, like some music players do.

```dart
await player.setShuffle(true);
```

**Note:** This option is reset upon the next `Player.open` call.

### Use HTTP headers

Declare the `httpHeaders` argument in `Media` constructor. It takes the HTTP headers as `Map`.

```dart
final playable = Media(
'https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4',
httpHeaders: {
'Foo': 'Bar',
'Accept': '*/*',
'Range': 'bytes=0-',
},
);
```

### Use `extras` to store additional data with `Media`

The `extras` argument may be utilized to store additional data with a `Media` in form of `Map`.

```dart
final playable = Media(
'https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4',
extras: {
'track': '9',
'year': '2012',
'title': 'Courtesy Call',
'artist': 'Thousand Foot Krutch',
'album': 'The End Is Where We Begin',
},
);
```

### Modify `Player`'s queue

You can add or remove (etc.) a `Media` in an already playing `Playlist`:

#### Add

Add a new `Media` to the back of the queue:

```dart
await player.add(Media('https://user-images.githubusercontent.com/28951144/229373695-22f88f13-d18f-4288-9bf1-c3e078d83722.mp4'));
```

#### Remove

Remove any item from the queue:

```dart
await player.remove(0);
```

#### Move

Move any item in the queue from one position to another:

```dart
await player.move(6, 9);
```

### Go to next, previous or any other position in queue

#### Skip to the next queue item

```dart
await player.next();
```

#### Skip to the previous queue item

```dart
await player.previous();
```

#### Skip to any other queue item

```dart
await player.jump(5);
```

### Select video, audio or subtitle track

A media source may contain multiple video, audio or subtitle tracks e.g. for multiple languages. Available video, audio or subtitle tracks are notified through `Player`'s state. See ["Handle playback events" section](#handle-playback-events) for related information.

By default, video, audio & subtitle track is selected automatically _i.e._ `VideoTrack.auto()`, `AudioTrack.auto()` & `SubtitleTrack.auto()`.

#### Automatic selection

```dart
await player.setVideoTrack(VideoTrack.auto());

await player.setAudioTrack(AudioTrack.auto());

await player.setSubtitleTrack(SubtitleTrack.auto());
```

#### Disable track

This may be used to essentially disable video output, disable audio output or stop rendering of subtitles etc.

```dart
await player.setVideoTrack(VideoTrack.no());

await player.setAudioTrack(AudioTrack.no());

await player.setSubtitleTrack(SubtitleTrack.no());
```

#### Select custom track

- Retrieve currently available tracks:

```dart
List videos = player.state.tracks.video;
List audios = player.state.tracks.audio;
List subtitles = player.state.tracks.subtitle;

// Get notified as [Stream]:
player.stream.tracks.listen((event) {
List videos = event.video;
List audios = event.audio;
List subtitles = event.subtitle;
});
```

- Select the track:

```dart
await player.setVideoTrack(videos[0]);
await player.setAudioTrack(audios[1]);
await player.setSubtitleTrack(subtitles[2]);
```

- Get notified about currently selected track:

```dart
VideoTrack video = player.state.track.video;
AudioTrack audio = player.state.track.audio;
SubtitleTrack subtitle = player.state.track.subtitle;

// Get notified as [Stream]:
player.stream.track.listen((event) {
VideoTrack video = event.video;
AudioTrack audio = event.audio;
SubtitleTrack subtitle = event.subtitle;
});
```

### Select audio device

Available audio devices are notified through `Player`'s state. See ["Handle playback events" section](#handle-playback-events) for related information.

By default, audio device is selected automatically _i.e._ `AudioDevice.auto()`.

#### Default selection

```dart
await player.setAudioDevice(AudioDevice.auto());
```

#### Disable audio output

```dart
await player.setAudioDevice(AudioDevice.no());
```

#### Select custom audio device

- Retrieve currently available audio devices:

```dart
List devices = player.state.audioDevices;

// Get notified as [Stream]:
player.stream.audioDevices.listen((event) {
List devices = event;
});
```

- Select the audio device:

```dart
await player.setAudioDevice(devices[1]);
```

- Get notified about currently selected audio device:

```dart
AudioDevice device = player.state.audioDevice;

// Get notified as [Stream]:
player.stream.audioDevice.listen((event) {
AudioDevice device = event;
});
```

### Display the video

The **existing ["TL;DR example"](#tldr) should provide you better idea**.

For displaying the video inside Flutter UI, you must:

- Create `VideoController`
- Pass the `Player` you already have.
- Create `Video` widget
- Pass the `VideoController` you already have.

The code is easier to understand:

```dart
class _MyScreenState extends State {
late final Player player = Player();
late final VideoController controller = VideoController(player);

@override
void dispose() {
player.dispose();
super.dispose();
}

@override
Widget build(BuildContext context) {
return Scaffold(
body: Video(
controller: controller,
),
);
}
}
```

The video playback uses [hardware acceleration](https://en.wikipedia.org/wiki/Hardware_acceleration) _i.e._ GPU by default.

Additional options may be provided using the `configuration` argument in the constructor. In general situations, you will never require this.

```dart
final VideoController player = VideoController(
player,
configuration: const VideoControllerConfiguration(
// Supply your options:
enableHardwareAcceleration: true, // default: true
width: 640, // default: null
height: 480, // default: null
// The in-code comments is best place to know more about these options:
// https://github.com/media-kit/media-kit/blob/main/media_kit_video/lib/src/video_controller/video_controller.dart
),
);
```

### Capture screenshot

The `screenshot` method takes the snapshot of the current video frame & returns encoded image bytes as `Uint8List`.

```dart
final Uint8List? screenshot = await player.screenshot();
```

Additionally `format` argument may be specified to change the encoding format. Following formats are supported:

- `image/jpeg`: Returns a JPEG encoded image.
- `image/png`: Returns a PNG encoded image.
- `null`: Returns BGRA pixel buffer.

### Customize subtitles

`SubtitleViewConfiguration` can be passed to the `Video` widget for customizing the subtitles. The code is easier to understand:

Notably, `TextStyle`, `TextAlign` & `EdgeInsetsGeometry` can be provided.

```dart
Video(
controller: controller,
subtitleViewConfiguration: const SubtitleViewConfiguration(
style: TextStyle(
height: 1.4,
fontSize: 24.0,
letterSpacing: 0.0,
wordSpacing: 0.0,
color: Color(0xffffffff),
fontWeight: FontWeight.normal,
backgroundColor: Color(0xaa000000),
),
textAlign: TextAlign.center,
padding: EdgeInsets.all(24.0),
),
);
```

https://user-images.githubusercontent.com/28951144/253067794-73b5ca5d-e90d-4892-bc09-2a80f05c9f0b.mp4

### Load external subtitle track

The `SubtitleTrack.uri` constructor can be used to load external subtitle track **with URI** e.g. SRT, WebVTT etc. The code is easier to understand:

```dart
await player.setSubtitleTrack(
SubtitleTrack.uri(
'https://www.iandevlin.com/html5test/webvtt/upc-video-subtitles-en.vtt',
title: 'English',
language: 'en',
),
);
```

The `SubtitleTrack.data` constructor can be used to load external subtitle track **with data** e.g. SRT, WebVTT etc. The code is easier to understand:

```dart
player.setSubtitleTrack(
SubtitleTrack.data(
'''WEBVTT FILE

1
00:00:03.500 --> 00:00:05.000 D:vertical A:start
Everyone wants the most from life

2
00:00:06.000 --> 00:00:09.000 A:start
Like internet experiences that are rich and entertaining

3
00:00:11.000 --> 00:00:14.000 A:end
Phone conversations where people truly connect

4
00:00:14.500 --> 00:00:18.000
Your favourite TV programmes ready to watch at the touch of a button

5
00:00:19.000 --> 00:00:24.000
Which is why we are bringing TV, internet and phone together in one super package

6
00:00:24.500 --> 00:00:26.000
One simple way to get everything

7
00:00:26.500 --> 00:00:27.500 L:12%
UPC

8
00:00:28.000 --> 00:00:30.000 L:75%
Simply for everyone
''',
title: 'English',
language: 'en',
),
);
```

### Load external audio track

The `AudioTrack.uri` constructor can be used to load external audio track **with URI**. The code is easier to understand:

```dart
await player.setAudioTrack(
AudioTrack.uri(
'https://www.iandevlin.com/html5test/webvtt/v/upc-tobymanley.mp4',
title: 'English',
language: 'en',
),
);
```

### Video controls

[`package:media_kit`](https://github.com/media-kit/media-kit) provides highly-customizable pre-built video controls for usage.

Apart from theming, layout can be customized, position of buttons can be modified, custom buttons can be created etc. Necessary features like fullscreen, keyboard shortcuts & swipe-based controls are also supported by default.



MaterialDesktopVideoControls


MaterialVideoControls









- `Video` widget provides `controls` argument to display & customize video controls.
- By default, [`AdaptiveVideoControls`](#adaptivevideocontrols) are used.

#### Types

| Type | Description |
| --------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------- |
| [`AdaptiveVideoControls`](#adaptivevideocontrols) | Selects [`MaterialVideoControls`](#materialvideocontrols), [`CupertinoVideoControls`](#cupertinovideocontrols) etc. based on platform. |
| [`MaterialVideoControls`](#materialvideocontrols) | [Material Design](https://material.io/) video controls. |
| [`MaterialDesktopVideoControls`](#materialdesktopvideocontrols) | [Material Design](https://material.io/) video controls for desktop. |
| [`CupertinoVideoControls`](#cupertinovideocontrols) | [iOS-style](https://developer.apple.com/design/human-interface-guidelines/designing-for-ios) video controls. |
| [`NoVideoControls`](#novideocontrols) | Disable video controls _i.e._ only render video output. |
| Custom | Provide custom `builder` for video controls. |

#### Select existing video controls

Modify the `controls` argument. For advanced theming of existing video controls, see [theming & modifying video controls](#theming-&-modifying-video-controls) section.

```dart
Scaffold(
body: Video(
controller: controller,
// Select [MaterialVideoControls].
controls: MaterialVideoControls,
),
);
```

```dart
Scaffold(
body: Video(
controller: controller,
// Select [CupertinoVideoControls].
controls: CupertinoVideoControls,
),
);
```

#### Build custom video controls

Pass custom builder `Widget Function(BuildContext, VideoController)` as `controls` argument.

```dart
Scaffold(
body: Video(
controller: controller,
// Provide custom builder for controls.
controls: (state) {
return Center(
child: IconButton(
onPressed: () {
state.widget.controller.player.playOrPause();
},
icon: StreamBuilder(
stream: state.widget.controller.player.stream.playing,
builder: (context, playing) => Icon(
playing.data == true ? Icons.pause : Icons.play_arrow,
),
),
// It's not necessary to use [StreamBuilder] or to use [Player] & [VideoController] from [state].
// [StreamSubscription]s can be made inside [initState] of this widget.
),
);
},
),
);
```

#### Use & modify video controls

##### `AdaptiveVideoControls`

- Selects [`MaterialVideoControls`](#materialvideocontrols), [`CupertinoVideoControls`](#cupertinovideocontrols) etc. based on platform.
- Theming:
- Theme the specific controls according to sections below.

##### `MaterialVideoControls`

- [Material Design](https://material.io/) video controls.
- Theming:
- Use `MaterialVideoControlsTheme` widget.
- `Video` widget(s) in the `child` tree will follow the specified theme:

```dart
// Wrap [Video] widget with [MaterialVideoControlsTheme].
MaterialVideoControlsTheme(
normal: MaterialVideoControlsThemeData(
// Modify theme options:
buttonBarButtonSize: 24.0,
buttonBarButtonColor: Colors.white,
// Modify top button bar:
topButtonBar: [
const Spacer(),
MaterialDesktopCustomButton(
onPressed: () {
debugPrint('Custom "Settings" button pressed.');
},
icon: const Icon(Icons.settings),
),
],
),
fullscreen: const MaterialVideoControlsThemeData(
// Modify theme options:
displaySeekBar: false,
automaticallyImplySkipNextButton: false,
automaticallyImplySkipPreviousButton: false,
),
child: Scaffold(
body: Video(
controller: controller,
),
),
);
```

- Related widgets (may be used in `primaryButtonBar`, `topButtonBar` & `bottomButtonBar`):
- `MaterialPlayOrPauseButton`
- `MaterialSkipNextButton`
- `MaterialSkipPreviousButton`
- `MaterialFullscreenButton`
- `MaterialCustomButton`
- `MaterialPositionIndicator`

##### `MaterialDesktopVideoControls`

- [Material Design](https://material.io/) video controls for desktop.
- Theming:
- Use `MaterialDesktopVideoControlsTheme` widget.
- `Video` widget(s) in the `child` tree will follow the specified theme:

```dart
// Wrap [Video] widget with [MaterialDesktopVideoControlsTheme].
MaterialDesktopVideoControlsTheme(
normal: MaterialDesktopVideoControlsThemeData(
// Modify theme options:
seekBarThumbColor: Colors.blue,
seekBarPositionColor: Colors.blue,
toggleFullscreenOnDoublePress: false,
// Modify top button bar:
topButtonBar: [
const Spacer(),
MaterialDesktopCustomButton(
onPressed: () {
debugPrint('Custom "Settings" button pressed.');
},
icon: const Icon(Icons.settings),
),
],
// Modify bottom button bar:
bottomButtonBar: const [
Spacer(),
MaterialDesktopPlayOrPauseButton(),
Spacer(),
],
),
fullscreen: const MaterialDesktopVideoControlsThemeData(),
child: Scaffold(
body: Video(
controller: controller,
),
),
);
```

- Related widgets (may be used in `primaryButtonBar`, `topButtonBar` & `bottomButtonBar`):
- `MaterialDesktopPlayOrPauseButton`
- `MaterialDesktopSkipNextButton`
- `MaterialDesktopSkipPreviousButton`
- `MaterialDesktopFullscreenButton`
- `MaterialDesktopCustomButton`
- `MaterialDesktopVolumeButton`
- `MaterialDesktopPositionIndicator`
- Keyboard shortcuts may be modified using `keyboardShortcuts` argument. Default ones are listed below:

| Shortcut | Action |
| --------------------------- | --------------------- |
| Media Play Button | Play |
| Media Pause Button | Pause |
| Media Play/Pause Button | Play/Pause |
| Media Next Track Button | Skip Next |
| Media Previous Track Button | Skip Previous |
| Space | Play/Pause |
| J | Seek 10s Behind |
| I | Seek 10s Ahead |
| Arrow Left | Seek 2s Behind |
| Arrow Right | Seek 2s Ahead |
| Arrow Up | Increase Volume 5% |
| Arrow Down | Decrease Volume 5% |
| F | Enter/Exit Fullscreen |
| Escape | Exit Fullscreen |

##### `CupertinoVideoControls`

- [iOS-style](https://developer.apple.com/design/human-interface-guidelines/designing-for-ios) video controls.
- Theming:
- Use `CupertinoVideoControlsTheme` widget.
- `Video` widget(s) in the `child` tree will follow the specified theme:

```dart
// Wrap [Video] widget with [CupertinoVideoControlsTheme].
CupertinoVideoControlsTheme(
normal: const CupertinoVideoControlsThemeData(
// W.I.P.
),
fullscreen: const CupertinoVideoControlsThemeData(
// W.I.P.
),
child: Scaffold(
body: Video(
controller: controller,
),
),
);
```

##### `NoVideoControls`

- Disable video controls _i.e._ only render video output.
- Theming:
- No theming applicable.

### Next steps

This guide follows a tutorial-like structure & covers nearly all features that [package:media_kit](https://github.com/media-kit/media-kit) offers. However, it is _not complete_ by any means. You are free to improve this page & add more documentation, which newcomers may find helpful. The following places can help you learn more:

- [API reference](https://pub.dev/documentation/media_kit/latest/media_kit/media_kit-library.html) can be helpful for diving into deeper specifics.
- [source-code of the demo application](https://github.com/media-kit/media-kit/tree/main/media_kit_test/lib/tests) offers some complete code samples.
- In-code comments & docstrings happen to be the most updated source of knowledge.

## Goals

[package:media_kit](https://github.com/media-kit/media-kit) is a library for Flutter & Dart which **provides video & audio playback**.

- **Strong:** Supports _most_ video & audio codecs.
- **Performant:**
- Handles multiple FHD videos flawlessly.
- Rendering is GPU-powered (hardware accelerated).
- 4K / 8K 60 FPS is supported.
- **Stable:** Implementation is well-tested & used across number of intensive media playback related apps.
- **Feature Proof:** A simple usage API while offering a large number of features to target multitude of apps.
- **Modular:** Project is split into a number of packages for reducing bundle size.
- **Cross Platform**: Implementation works on all platforms supported by Flutter & Dart:
- Android
- iOS
- macOS
- Windows
- GNU/Linux
- Web
- **Flexible Architecture:**
- Major part of implementation (80%+) is in 100% Dart ([FFI](https://dart.dev/guides/libraries/c-interop)) & shared across platforms.
- Makes the behavior of library same & more predictable across platforms.
- Makes development & implementation of new features easier & faster.
- Avoids separate maintenance of native implementation for each platform.
- Only video embedding code is platform-specific & part of separate package.

You may see project's [architecture](https://github.com/media-kit/media-kit#architecture) & [implementation](https://github.com/media-kit/media-kit#implementation) details for further information.

The project aims to meet demands of the community, this includes:

1. Holding accountability.
2. Ensuring timely maintenance.

## Supported Formats

A wide variety of formats & codecs are supported. Complete list may be found below:

```
3dostr 3DO STR
4xm 4X Technologies
aa Audible AA format files
aac raw ADTS AAC (Advanced Audio Coding)
aax CRI AAX
ac3 raw AC-3
ace tri-Ace Audio Container
acm Interplay ACM
act ACT Voice file format
adf Artworx Data Format
adp ADP
ads Sony PS2 ADS
adx CRI ADX
aea MD STUDIO audio
afc AFC
aiff Audio IFF
aix CRI AIX
alaw PCM A-law
alias_pix Alias/Wavefront PIX image
alp LEGO Racers ALP
amr 3GPP AMR
amrnb raw AMR-NB
amrwb raw AMR-WB
anm Deluxe Paint Animation
apac raw APAC
apc CRYO APC
ape Monkey's Audio
apm Ubisoft Rayman 2 APM
apng Animated Portable Network Graphics
aptx raw aptX
aptx_hd raw aptX HD
aqtitle AQTitle subtitles
argo_asf Argonaut Games ASF
argo_brp Argonaut Games BRP
argo_cvg Argonaut Games CVG
asf ASF (Advanced / Active Streaming Format)
asf_o ASF (Advanced / Active Streaming Format)
ass SSA (SubStation Alpha) subtitle
ast AST (Audio Stream)
au Sun AU
av1 AV1 Annex B
avi AVI (Audio Video Interleaved)
avr AVR (Audio Visual Research)
avs Argonaut Games Creature Shock
avs2 raw AVS2-P2/IEEE1857.4
avs3 raw AVS3-P2/IEEE1857.10
bethsoftvid Bethesda Softworks VID
bfi Brute Force & Ignorance
bfstm BFSTM (Binary Cafe Stream)
bin Binary text
bink Bink
binka Bink Audio
bit G.729 BIT file format
bitpacked Bitpacked
bmp_pipe piped bmp sequence
bmv Discworld II BMV
boa Black Ops Audio
bonk raw Bonk
brender_pix BRender PIX image
brstm BRSTM (Binary Revolution Stream)
c93 Interplay C93
caf Apple CAF (Core Audio Format)
cavsvideo raw Chinese AVS (Audio Video Standard)
cdg CD Graphics
cdxl Commodore CDXL video
cine Phantom Cine
codec2 codec2 .c2 demuxer
codec2raw raw codec2 demuxer
concat Virtual concatenation script
cri_pipe piped cri sequence
dash Dynamic Adaptive Streaming over HTTP
data raw data
daud D-Cinema audio
dcstr Sega DC STR
dds_pipe piped dds sequence
derf Xilam DERF
dfa Chronomaster DFA
dfpwm raw DFPWM1a
dhav Video DAV
dirac raw Dirac
dnxhd raw DNxHD (SMPTE VC-3)
dpx_pipe piped dpx sequence
dsf DSD Stream File (DSF)
dshow DirectShow capture
dsicin Delphine Software International CIN
dss Digital Speech Standard (DSS)
dts raw DTS
dtshd raw DTS-HD
dv DV (Digital Video)
dvbsub raw dvbsub
dvbtxt dvbtxt
dxa DXA
ea Electronic Arts Multimedia
ea_cdata Electronic Arts cdata
eac3 raw E-AC-3
epaf Ensoniq Paris Audio File
exr_pipe piped exr sequence
f32be PCM 32-bit floating-point big-endian
f32le PCM 32-bit floating-point little-endian
f64be PCM 64-bit floating-point big-endian
f64le PCM 64-bit floating-point little-endian
ffmetadata FFmpeg metadata in text
film_cpk Sega FILM / CPK
filmstrip Adobe Filmstrip
fits Flexible Image Transport System
flac raw FLAC
flic FLI/FLC/FLX animation
flv FLV (Flash Video)
frm Megalux Frame
fsb FMOD Sample Bank
fwse Capcom's MT Framework sound
g722 raw G.722
g723_1 G.723.1
g726 raw big-endian G.726 ("left aligned")
g726le raw little-endian G.726 ("right aligned")
g729 G.729 raw format demuxer
gdigrab GDI API Windows frame grabber
gdv Gremlin Digital Video
gem_pipe piped gem sequence
genh GENeric Header
gif CompuServe Graphics Interchange Format (GIF)
gif_pipe piped gif sequence
gsm raw GSM
gxf GXF (General eXchange Format)
h261 raw H.261
h263 raw H.263
h264 raw H.264 video
hca CRI HCA
hcom Macintosh HCOM
hdr_pipe piped hdr sequence
hevc raw HEVC video
hls Apple HTTP Live Streaming
hnm Cryo HNM v4
ico Microsoft Windows ICO
idcin id Cinematic
idf iCE Draw File
iff IFF (Interchange File Format)
ifv IFV CCTV DVR
ilbc iLBC storage
image2 image2 sequence
image2pipe piped image2 sequence
imf IMF (Interoperable Master Format)
ingenient raw Ingenient MJPEG
ipmovie Interplay MVE
ipu raw IPU Video
ircam Berkeley/IRCAM/CARL Sound Format
iss Funcom ISS
iv8 IndigoVision 8000 video
ivf On2 IVF
ivr IVR (Internet Video Recording)
j2k_pipe piped j2k sequence
jacosub JACOsub subtitle format
jpeg_pipe piped jpeg sequence
jpegls_pipe piped jpegls sequence
jpegxl_pipe piped jpegxl sequence
jv Bitmap Brothers JV
kux KUX (YouKu)
kvag Simon & Schuster Interactive VAG
laf LAF (Limitless Audio Format)
lavfi Libavfilter virtual input device
live_flv live RTMP FLV (Flash Video)
lmlm4 raw lmlm4
loas LOAS AudioSyncStream
lrc LRC lyrics
luodat Video CCTV DAT
lvf LVF
lxf VR native stream (LXF)
m4v raw MPEG-4 video
matroska,webm Matroska / WebM
mca MCA Audio Format
mcc MacCaption
mgsts Metal Gear Solid: The Twin Snakes
microdvd MicroDVD subtitle format
mjpeg raw MJPEG video
mjpeg_2000 raw MJPEG 2000 video
mlp raw MLP
mlv Magic Lantern Video (MLV)
mm American Laser Games MM
mmf Yamaha SMAF
mods MobiClip MODS
moflex MobiClip MOFLEX
mov,mp4,m4a,3gp,3g2,mj2 QuickTime / MOV
mp3 MP2/3 (MPEG audio layer 2/3)
mpc Musepack
mpc8 Musepack SV8
mpeg MPEG-PS (MPEG-2 Program Stream)
mpegts MPEG-TS (MPEG-2 Transport Stream)
mpegtsraw raw MPEG-TS (MPEG-2 Transport Stream)
mpegvideo raw MPEG video
mpjpeg MIME multipart JPEG
mpl2 MPL2 subtitles
mpsub MPlayer subtitles
msf Sony PS3 MSF
msnwctcp MSN TCP Webcam stream
msp Microsoft Paint (MSP))
mtaf Konami PS2 MTAF
mtv MTV
mulaw PCM mu-law
musx Eurocom MUSX
mv Silicon Graphics Movie
mvi Motion Pixels MVI
mxf MXF (Material eXchange Format)
mxg MxPEG clip
nc NC camera feed
nistsphere NIST SPeech HEader REsources
nsp Computerized Speech Lab NSP
nsv Nullsoft Streaming Video
nut NUT
nuv NuppelVideo
obu AV1 low overhead OBU
ogg Ogg
oma Sony OpenMG audio
paf Amazing Studio Packed Animation File
pam_pipe piped pam sequence
pbm_pipe piped pbm sequence
pcx_pipe piped pcx sequence
pfm_pipe piped pfm sequence
pgm_pipe piped pgm sequence
pgmyuv_pipe piped pgmyuv sequence
pgx_pipe piped pgx sequence
phm_pipe piped phm sequence
photocd_pipe piped photocd sequence
pictor_pipe piped pictor sequence
pjs PJS (Phoenix Japanimation Society) subtitles
pmp Playstation Portable PMP
png_pipe piped png sequence
pp_bnk Pro Pinball Series Soundbank
ppm_pipe piped ppm sequence
psd_pipe piped psd sequence
psxstr Sony Playstation STR
pva TechnoTrend PVA
pvf PVF (Portable Voice Format)
qcp QCP
qdraw_pipe piped qdraw sequence
qoi_pipe piped qoi sequence
r3d REDCODE R3D
rawvideo raw video
realtext RealText subtitle format
redspark RedSpark
rka RKA (RK Audio)
rl2 RL2
rm RealMedia
roq id RoQ
rpl RPL / ARMovie
rsd GameCube RSD
rso Lego Mindstorms RSO
rtp RTP input
rtsp RTSP input
s16be PCM signed 16-bit big-endian
s16le PCM signed 16-bit little-endian
s24be PCM signed 24-bit big-endian
s24le PCM signed 24-bit little-endian
s32be PCM signed 32-bit big-endian
s32le PCM signed 32-bit little-endian
s337m SMPTE 337M
s8 PCM signed 8-bit
sami SAMI subtitle format
sap SAP input
sbc raw SBC (low-complexity subband codec)
sbg SBaGen binaural beats script
scc Scenarist Closed Captions
scd Square Enix SCD
sdns Xbox SDNS
sdp SDP
sdr2 SDR2
sds MIDI Sample Dump Standard
sdx Sample Dump eXchange
ser SER (Simple uncompressed video format for astronomical capturing)
sga Digital Pictures SGA
sgi_pipe piped sgi sequence
shn raw Shorten
siff Beam Software SIFF
simbiosis_imx Simbiosis Interactive IMX
sln Asterisk raw pcm
smjpeg Loki SDL MJPEG
smk Smacker
smush LucasArts Smush
sol Sierra SOL
sox SoX native
spdif IEC 61937 (compressed data in S/PDIF)
srt SubRip subtitle
stl Spruce subtitle format
subviewer SubViewer subtitle format
subviewer1 SubViewer v1 subtitle format
sunrast_pipe piped sunrast sequence
sup raw HDMV Presentation Graphic Stream subtitles
svag Konami PS2 SVAG
svg_pipe piped svg sequence
svs Square SVS
swf SWF (ShockWave Flash)
tak raw TAK
tedcaptions TED Talks captions
thp THP
tiertexseq Tiertex Limited SEQ
tiff_pipe piped tiff sequence
tmv 8088flex TMV
truehd raw TrueHD
tta TTA (True Audio)
tty Tele-typewriter
txd Renderware TeXture Dictionary
ty TiVo TY Stream
u16be PCM unsigned 16-bit big-endian
u16le PCM unsigned 16-bit little-endian
u24be PCM unsigned 24-bit big-endian
u24le PCM unsigned 24-bit little-endian
u32be PCM unsigned 32-bit big-endian
u32le PCM unsigned 32-bit little-endian
u8 PCM unsigned 8-bit
v210 Uncompressed 4:2:2 10-bit
v210x Uncompressed 4:2:2 10-bit
vag Sony PS2 VAG
vbn_pipe piped vbn sequence
vc1 raw VC-1
vc1test VC-1 test bitstream
vfwcap VfW video capture
vidc PCM Archimedes VIDC
vividas Vividas VIV
vivo Vivo
vmd Sierra VMD
vobsub VobSub subtitle format
voc Creative Voice
vpk Sony PS2 VPK
vplayer VPlayer subtitles
vqf Nippon Telegraph and Telephone Corporation (NTT) TwinVQ
w64 Sony Wave64
wady Marble WADY
wav WAV / WAVE (Waveform Audio)
wavarc Waveform Archiver
wc3movie Wing Commander III movie
webm_dash_manifest WebM DASH Manifest
webp_pipe piped webp sequence
webvtt WebVTT subtitle
wsaud Westwood Studios audio
wsd Wideband Single-bit Data (WSD)
wsvqa Westwood Studios VQA
wtv Windows Television (WTV)
wv WavPack
wve Psion 3 audio
xa Maxis XA
xbin eXtended BINary text (XBIN)
xbm_pipe piped xbm sequence
xmd Konami XMD
xmv Microsoft XMV
xpm_pipe piped xpm sequence
xvag Sony PS3 XVAG
xwd_pipe piped xwd sequence
xwma Microsoft xWMA
yop Psygnosis YOP
yuv4mpegpipe YUV4MPEG pipe
```

**Notes:**

- The list contains the supported formats (& not containers).
- A video/audio format may be present in a number of containers.
- e.g. an MP4 file generally contains H264 video stream.
- On the web, format support depends upon the web browser.
- It happens to be extremely limited as compared to native platforms.

## Permissions

You may need to declare & request internet access or file-system permissions depending upon platform.

### Android

Edit `android/app/src/main/AndroidManifest.xml` to add the following permissions inside `` tag:

```xml










```

Use [`package:permission_handler`](https://pub.dev/packages/permission_handler) to request access at runtime:

```dart
if (/* Android 13 or higher. */) {
// Video permissions.
if (await Permission.videos.isDenied || await Permission.videos.isPermanentlyDenied) {
final state = await Permission.videos.request();
if (!state.isGranted) {
await SystemNavigator.pop();
}
}
// Audio permissions.
if (await Permission.audio.isDenied || await Permission.audio.isPermanentlyDenied) {
final state = await Permission.audio.request();
if (!state.isGranted) {
await SystemNavigator.pop();
}
}
} else {
if (await Permission.storage.isDenied || await Permission.storage.isPermanentlyDenied) {
final state = await Permission.storage.request();
if (!state.isGranted) {
await SystemNavigator.pop();
}
}
}
```

### iOS

Edit `ios/Runner/Info-Release.plist`, `ios/Runner/Info-Profile.plist`, `ios/Runner/Info-Debug.plist`:

**Enable internet access**

```xml
NSAppTransportSecurity

NSAllowsArbitraryLoads

```

### Windows

N/A

### macOS

Edit `macos/Runner/Release.entitlements` & `macos/Runner/DebugProfile.entitlements`:

**Enable internet access**

```xml
com.apple.security.network.client

```

**Disable sand-box to access files**

```xml
com.apple.security.app-sandbox

```

### GNU/Linux

N/A

### Web

N/A

## Notes

### Android

N/A

### iOS

N/A

### Windows

N/A

### macOS

During the build phase, the following warnings are not critical and cannot be silenced:

```log
#import "Headers/media_kit_video-Swift.h"
^
/path/to/media_kit/media_kit_test/build/macos/Build/Products/Debug/media_kit_video/media_kit_video.framework/Headers/media_kit_video-Swift.h:270:31: warning: 'objc_ownership' only applies to Objective-C object or block pointer types; type here is 'CVPixelBufferRef' (aka 'struct __CVBuffer *')
- (CVPixelBufferRef _Nullable __unsafe_unretained)copyPixelBuffer SWIFT_WARN_UNUSED_RESULT;
```

```log
# 1 "" 1
^
:20:9: warning: 'POD_CONFIGURATION_DEBUG' macro redefined
#define POD_CONFIGURATION_DEBUG 1 DEBUG=1
^
#define POD_CONFIGURATION_DEBUG 1
^
```

### GNU/Linux

#### Install libmpv

System shared libraries from distribution specific user-installed packages are used by-default. **This is how GNU/Linux works.** You can install these as follows:

##### Ubuntu/Debian

```bash
sudo apt install libmpv-dev mpv
```

##### Packaging

There are other ways to bundle these within your app package e.g. within Snap or Flatpak. Few examples:

- [Celluloid](https://github.com/celluloid-player/celluloid/blob/master/flatpak/io.github.celluloid_player.Celluloid.json)
- [VidCutter](https://github.com/ozmartian/vidcutter/tree/master/_packaging)

#### Utilize [mimalloc](https://github.com/microsoft/mimalloc)

You should consider replacing the default memory allocator with [mimalloc](https://github.com/microsoft/mimalloc) for [avoiding memory leaks](https://github.com/media-kit/media-kit/issues/68).

This is as simple as [adding one line to `linux/CMakeLists.txt`](https://github.com/media-kit/media-kit/blob/d02a97ce70b316207db024401fb99e3f4509a250/media_kit_test/linux/CMakeLists.txt#L92-L94):

```cmake
target_link_libraries(${BINARY_NAME} PRIVATE ${MIMALLOC_LIB})
```

### Web

On the web, **libmpv is not used**. Video & audio playback is handled by embedding [HTML `` element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video). The format support depends upon the web browser. It happens to be extremely limited as compared to native platforms.

## Architecture

### package:media_kit

_Click on the zoom button on top-right or pinch inside._

```mermaid
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram

Player *-- PlatformPlayer
PlatformPlayer <|-- NativePlayer
PlatformPlayer <|-- WebPlayer
PlatformPlayer *-- PlayerState
PlatformPlayer *-- PlayerStream
PlatformPlayer o-- PlayerConfiguration

NativePlayer <.. NativeLibrary
NativePlayer <.. Initializer

Playable <.. Media
Playable <.. Playlist

class Initializer {
+create(path: String, callback: Function, options: Map): Future>
+dispose(handle: Pointer)
}

class Playable {
}

class AudioDevice {
}

class Media {
+String uri
+dynamic extras
}

class Playlist {
+List medias
+index index
}

class PlayerStream {
+Stream playlist
+Stream playing
+Stream completed
+Stream position
+Stream duration
+Stream buffer
+Stream volume
+Stream rate
+Stream pitch
+Stream buffering
+Stream buffer
+Stream audioParams
+Stream videoParams
+Stream audioBitrate
+Stream audioDevice
+Stream> audioDevices
+Stream track
+Stream tracks
+Stream width
+Stream height
+Stream> subtitle
+Stream log
+Stream error
}

class PlayerState {
+Playlist playlist
+bool playing
+bool completed
+Duration position
+Duration duration
+Duration buffer
+double volume
+double rate
+double pitch
+bool buffering
+Duration buffer
+AudioParams audioParams
+VideoParams videoParams
+double? audioBitrate
+AudioDevice audioDevice
+List subtitle
}

class Player {
+PlatformPlayer? platform

+«get» PlayerState state
+«get» PlayerStream stream

+dispose()
+open(playable: Playable)
+play()
+stop()
+pause()
+playOrPause()
+add(media: Media)
+remove(index: int)
+next()
+previous()
+jump(index: int)
+move(from: int, to: int)
+seek(duration: Duration)
+setPlaylistMode(playlistMode: PlaylistMode)
+setVolume(volume: double)
+setRate(rate: double)
+setPitch(pitch: double)
+setShuffle(bool: double)
+setAudioDevice(device: AudioDevice)
+setVideoTrack(track: VideoTrack)
+setAudioTrack(track: AudioTrack)
+setSubtitleTrack(track: SubtitleTrack)
+screenshot(): Uint8List
}

class PlatformPlayer {
+PlayerState state
+PlayerStream stream
+PlayerConfiguration configuration

+dispose()*
+open(playable: Playable)*
+play()*
+stop()*
+pause()*
+playOrPause()*
+add(media: Media)*
+remove(index: int)*
+next()*
+previous()*
+jump(index: int)*
+move(from: int, to: int)*
+seek(duration: Duration)*
+setPlaylistMode(playlistMode: PlaylistMode)*
+setVolume(volume: double)*
+setRate(rate: double)*
+setPitch(pitch: double)*
+setShuffle(bool: double)*
+setAudioDevice(device: AudioDevice)*
+setVideoTrack(track: VideoTrack)*
+setAudioTrack(track: AudioTrack)*
+setSubtitleTrack(track: SubtitleTrack)*
+screenshot(): Uint8List*

+«get» handle: Future*

#StreamController playlistController
#StreamController playingController
#StreamController completedController
#StreamController positionController
#StreamController durationController
#StreamController bufferController
#StreamController volumeController
#StreamController rateController
#StreamController pitchController
#StreamController bufferingController
#StreamController logController
#StreamController errorController
#StreamController audioParamsController
#StreamController audioBitrateController
#StreamController audioDeviceController
#StreamController> audioDevicesController
#StreamController trackController
#StreamController tracksController
#StreamController widthController
#StreamController heightController
}

class NativePlayer {
+dispose()
+open(playable: Playable)
+play()
+stop()
+pause()
+playOrPause()
+add(media: Media)
+remove(index: int)
+next()
+previous()
+jump(index: int)
+move(from: int, to: int)
+seek(duration: Duration)
+setPlaylistMode(playlistMode: PlaylistMode)
+setVolume(volume: double)
+setRate(rate: double)
+setPitch(pitch: double)
+setShuffle(bool: double)
+setAudioDevice(device: AudioDevice)
+setVideoTrack(track: VideoTrack)
+setAudioTrack(track: AudioTrack)
+setSubtitleTrack(track: SubtitleTrack)
+screenshot(): Uint8List

+«get» handle: Future
}

class WebPlayer {
+dispose()
+open(playable: Playable)
+play()
+stop()
+pause()
+playOrPause()
+add(media: Media)
+remove(index: int)
+next()
+previous()
+jump(index: int)
+move(from: int, to: int)
+seek(duration: Duration)
+setPlaylistMode(playlistMode: PlaylistMode)
+setVolume(volume: double)
+setRate(rate: double)
+setPitch(pitch: double)
+setShuffle(bool: double)
+setAudioDevice(device: AudioDevice)
+setVideoTrack(track: VideoTrack)
+setAudioTrack(track: AudioTrack)
+setSubtitleTrack(track: SubtitleTrack)
+screenshot(): Uint8List

+«get» handle: Future
}

class NativeLibrary {
+find()$ String?
}
```

### package:media_kit_video

_Click on the zoom button on top-right or pinch inside._

#### Android

```mermaid
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram

MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Create VideoOutput(s) to send back id & wid for render. Dispose to release.
VideoOutput <.. MediaKitAndroidHelper: Create & dispose JNI global object reference to android.view.Surface (for --wid)

class MediaKitVideoPlugin {
-MethodChannel channel
-VideoOutputManager videoOutputManager
}

class VideoOutputManager {
-HashMap videoOutputs
-TextureRegistry textureRegistryReference
-Object lock

+create(handle: long, textureUpdateCallback: TextureUpdateCallback)
+dispose(handle: long)
+setSurfaceSize(handle: long, width: int, height: int): long
}

class VideoOutput {
$Method newGlobalObjectRef
$Method deleteGlobalObjectRef
$Handler handler

-long id
-long wid

-TextureUpdateCallback textureUpdateCallback
-TextureRegistry.SurfaceProducer surfaceProducer

-long handle
-MethodChannel channelReference
-TextureRegistry textureRegistryReference

+dispose()
+setSurfaceSize(width: int, height: int)
+setSurfaceSize(width: int, height: int, force: boolean)
-setSurfaceTextureSize(width: int, height: int)
+onSurfaceCreated()
+onSurfaceDestroyed()

$newGlobalObjectRef(object: Object): long
$deleteGlobalObjectRef(ref: long)
}

class MediaKitAndroidHelper {
+newGlobalObjectRef(obj: Object): long
+deleteGlobalObjectRef(ref: long)
+setApplicationContext(context: Context)
+copyAssetToExternalFilesDir(assetName: String): String
}

```

#### iOS

_TODO: documentation._

#### macOS

_TODO: documentation._

#### Windows

```mermaid
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram

MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Takes PluginRegistrarWindows as reference
VideoOutputManager "1" *-- "1" ThreadPool
VideoOutput "*" o-- "1" ThreadPool: Post creation, resize & render etc. tasks involving EGL to ensure synchronous EGL/ANGLE usage across multiple VideoOutput(s)
VideoOutput "1" *-- "1" ANGLESurfaceManager: Only for H/W accelerated rendering

class MediaKitVideoPlugin {
-flutter::PluginRegistrarWindows registrar_
-std::unique_ptr channel_
-std::unique_ptr video_output_manager_
-HandleMethodCall(method_call, result);
}

class ThreadPool {
+Post(function: std::function)
}

class VideoOutputManager {
+Create(handle: int, width: optional, height: optional, texture_update_callback: std::function)
+Dispose(handle: int)

-std::mutex mutex_
-std::unique_ptr thread_pool_
-flutter::PluginRegistrarWindows registrar_
-std::unordered_map> video_outputs_
}

class VideoOutput {
+«get» texture_id: int64_t
+«get» width: int64_t
+«get» height: int64_t
-mpv_handle* handle_
-mpv_render_context* render_context_
-std::optional width_
-std::optional height_
-bool enable_hardware_acceleration_
-int64_t texture_id_
-flutter::PluginRegistrarWindows registrar_
-ThreadPool* thread_pool_ref_
-bool destroyed_
-std::mutex textures_mutex_
-std::unordered_map> texture_variants_
-std::unique_ptr surface_manager_ HW
-std::unordered_map> textures_ HW
-std::unique_ptr pixel_buffer_ SW
-std::unordered_map> pixel_buffer_textures_ SW
-std::function texture_update_callback_

+SetTextureUpdateCallback(callback: std::function)
+SetSize(width: std::optional, height: std::optional)
-NotifyRender()
-Render()
-CheckAndResize()
-Resize(required_width: int64_t, required_height: int64_t)
-GetVideoWidth(): int64_t
-GetVideoHeight(): int64_t
}

class ANGLESurfaceManager {
+«get» width: int32_t
+«get» height: int32_t
+«get» handle: HANDLE

+HandleResize(width: int32_t, height: int32_t)
+Draw(draw_callback: std::function)
+Read()
+MakeCurrent(value: bool)
-CreateEGLDisplay()
-SwapBuffers()
-Create()
-CleanUp(release_context: bool)
-CreateD3DTexture()
-CreateEGLDisplay()
-CreateAndBindEGLSurface()

-IDXGIAdapter* adapter_
-int32_t width_
-int32_t height_
-HANDLE internal_handle_
-HANDLE handle_
-HANDLE mutex_
-ID3D11Device* d3d_11_device_
-ID3D11DeviceContext* d3d_11_device_context_
-Microsoft::WRL::ComPtr internal_d3d_11_texture_2D_
-Microsoft::WRL::ComPtr d3d_11_texture_2D_
-EGLSurface surface_
-EGLDisplay display_
-EGLContext context_
-EGLConfig config_
}
```

#### GNU/Linux

```mermaid
%%{
init: {
'themeVariables': {
'fontFamily': 'BlinkMacSystemFont, Segoe UI, Noto Sans, Helvetica, Arial, Apple Color Emoji, Segoe UI Emoji'
}
}
}%%
classDiagram

MediaKitVideoPlugin "1" *-- "1" VideoOutputManager: Create VideoOutput(s) with VideoOutputManager for handle passed through platform channel
VideoOutputManager "1" *-- "*" VideoOutput: Takes FlTextureRegistrar as reference
VideoOutput "1" *-- "1" TextureGL: For H/W rendering.
TextureGL "1" o-- "1" VideoOutput: Take VideoOutput as reference
VideoOutput "1" *-- "1" TextureSW: For S/W rendering.
TextureSW "1" o-- "1" VideoOutput: Take VideoOutput as reference
TextureGL "1" <-- "1" FlTextureGL
TextureSW "1" <-- "1" FlTexture

class MediaKitVideoPlugin {
-FlMethodChannel* channel
-VideoOutputManager* video_output_manager
}

class VideoOutputManager {
-GHashTable* video_outputs
-FlTextureRegistrar* texture_registrar
+video_output_manager_create(self: VideoOutputManager*, handle: gint64, width: gint64, height: gint64, texture_update_callback: TextureUpdateCallback, texture_update_callback_context: gpointer)
+video_output_manager_dispose(self: VideoOutputManager*, handle: gint64)
}

class VideoOutput {
-TextureGL* texture_gl
-GdkGLContext* context_gl
-mpv_handle* handle
-mpv_render_context* render_context
-gint64 width
-gint64 height
-TextureUpdateCallback texture_update_callback
-gpointer texture_update_callback_context
-FlTextureRegistrar* texture_registrar
+video_output_set_texture_update_callback(self: VideoOutput*, texture_update_callback: TextureUpdateCallback, texture_update_callback_context: gpointer)
+video_output_get_render_context(self: VideoOutput*): mpv_render_context*
+video_output_get_width(self: VideoOutput*): gint64
+video_output_get_height(self: VideoOutput*): gint64
+video_output_get_texture_id(self: VideoOutput*): gint64
+video_output_notify_texture_update(self: VideoOutput*);
}

class TextureGL {
-guint32 name
-guint32 fbo
-guint32 current_width
-guint32 current_height
-VideoOutput* video_output
texture_gl_populate_texture(texture: FlTextureGL*, target: guint32*, name: guint32*, width: guint32*, height: guint32*, error: GError**): gboolean
}

class TextureSW {
-guint32 current_width
-guint32 current_height
-VideoOutput* video_output
texture_sw_copy_pixels(texture: FlPixelBufferTexture*, buffer: const uint8_t**, width: uint32_t*, height: uint32_t*, error: GError**): gboolean
}
```

#### Web

_TODO: documentation._

## Implementation

[libmpv](https://github.com/mpv-player/mpv/tree/master/libmpv) is used for leveraging audio & video playback. It _seems_ the best possible option since supports a wide variety of audio & video formats, provides hardware acceleration & bundle size is also minimal (select only required decoders etc. in FFmpeg/mpv).

Another major advantage is that large part of implementation (80%+) is shared across platforms using FFI. This makes the behavior of package very-very similar on all supported platforms & makes maintenance easier (since there is less code & most of it within Dart).

Alternative backends may be implemented in future to meet certain demands (& project architecture makes it possible).

### package:media_kit

[package:media_kit](https://github.com/media-kit/media-kit) is entirely written in Dart. It uses dart:ffi to invoke native C API of libmpv through it's shared libraries. All the callback management, event-`Stream`s, other methods to control playback of audio/video are implemented in Dart with the help of FFI. Event management i.e. `position`, `duration`, `bitrate`, `audioParams` `Stream`s are important to render changes in the UI.

~~A [big limitation with FFI in Dart SDK](https://github.com/dart-lang/sdk/issues/37022) has been that it does not support async callbacks from another thread. Learn more about this at: [dart/sdk#37022](https://github.com/dart-lang/sdk/issues/37022). Following situation will explain better:~~

> ~~If you pass a function pointer from Dart to C code, you can invoke it fine. But, as soon as you invoke it from some other thread on the native side, Dart VM will instantly crash. This feature is important because most events take place on a background thread.~~

~~However, I could easily do this within Dart because [libmpv](https://github.com/mpv-player/mpv/tree/master/libmpv) offers an "event polling"-like way to listen to events. I got awesome idea to spawn a background [`Isolate`](https://api.flutter.dev/flutter/dart-isolate/Isolate-class.html), where I run the event-loop. I get the memory address of each event and forward it outside the [`Isolate`](https://api.flutter.dev/flutter/dart-isolate/Isolate-class.html) with the help of [`ReceivePort`](https://api.dart.dev/stable/2.18.6/dart-isolate/ReceivePort-class.html), where I finally interpret it using more FFI code. I have explained this in detail within [the in-code comments of initializer.dart, where I had to perform a lot more trickery to get this to work](https://github.com/media-kit/media-kit/blob/master/media_kit/lib/src/libmpv/core/initializer.dart).~~

~~**Thus, invoking native methods & handling of events etc. could be done within 100% Dart using FFI.** This is enough for audio playback & supports both Flutter SDK & Dart VM. Although event handling works entirely within Dart. Later, it was discovered that going beyond certain number of simultaneous instances caused a deadlock ([dart-lang/sdk#51254](https://github.com/dart-lang/sdk/issues/51254) & [dart-lang/sdk#51261](https://github.com/dart-lang/sdk/issues/51261)), making UI entirely freezed along-side any other Dart code in execution. To deal with this, a new package [package:media_kit_native_event_loop](#packagemedia_kit_native_event_loop) is created. Adding [package:media_kit_native_event_loop](#packagemedia_kit_native_event_loop) to `pubspec.yaml` automatically resolves this issue without any chagnes to code!~~

**Update:** The above issue is resolved in Dart SDK 3.1.0. [`NativeCallable`](https://api.flutter.dev/flutter/dart-ffi/NativeCallable-class.html) can now be used to make async C callbacks.

However, no such "event-polling" like API is possible for video rendering. So, I best idea seemed to create a new package [`package:media_kit_video`](https://github.com/media-kit/media-kit) for specifically offering platform-specific video embedding implementation which internally handles Flutter's Texture Registry API & libmpv's OpenGL rendering API. This package only consumes the `mpv_handle*` (which can be shared as primitive `int` value easily) of the instance (created with [package:media_kit](https://github.com/media-kit/media-kit) through FFI) to setup a new viewport. Detailed implementation is discussed below.

### package:media_kit_native_event_loop

> Platform specific threaded event handling for media_kit. Enables support for higher number of concurrent instances.

The package contains a minimal C++ implementation which spawns a detach-ed [`std::thread`](https://en.cppreference.com/w/cpp/thread/thread). This runs the `mpv_wait_event` loop & forwads the events using [`postCObject`](https://api.dart.dev/stable/2.19.6/dart-ffi/NativeApi/postCObject.html), [`SendPort`](https://api.dart.dev/stable/2.19.6/dart-isolate/SendPort-class.html) & [`ReceivePort`](https://api.dart.dev/stable/2.19.6/dart-isolate/ReceivePort-class.html) to Dart VM. Necessary mutex synchronization also takes place.

[`Isolate`](https://api.flutter.dev/flutter/dart-isolate/Isolate-class.html) based event loop is avoided once this package is added to the project.

### package:media_kit_video

#### Android

On Android, [texture registry API](https://api.flutter.dev/javadoc/io/flutter/view/TextureRegistry.html) is based on [`android.graphics.SurfaceTexture`](https://developer.android.com/reference/android/graphics/SurfaceTexture.html?is-external=true).

[libmpv](https://github.com/mpv-player/mpv/tree/master/libmpv) can render directly onto an [`android.view.Surface`](https://developer.android.com/reference/android/view/Surface) after setting [`--wid`](https://mpv.io/manual/stable/#options-wid). Creation of a new [`android.view.Surface`](https://developer.android.com/reference/android/view/Surface) requires reference to an existing [`android.graphics.SurfaceTexture`](https://developer.android.com/reference/android/graphics/SurfaceTexture.html?is-external=true), [which can be consumed from the texture entry created by Flutter itself]().

This requires `--hwdec=mediacodec` for hardware decoding, along with `--vo=mediacodec_embed` and `--wid=(intptr_t)(*android.view.Surface)`.

More details may be found at: https://mpv.io/manual/stable/#video-output-drivers-mediacodec-embed

Obtaining a global reference pointer to a Java object ([`android.view.Surface`](https://developer.android.com/reference/android/view/Surface) in our case) requires JNI. For this, a custom shared library is used, you can find it's implementation at [media-kit/media-kit-android-helper](https://github.com/media-kit/media-kit-android-helper). Since compilation of this would require NDK (& make process tedious), pre-built shared libraries is bundled for each architecture at the time of development/build.

Since the `package:media_kit` is a Dart package (which works independent of Flutter), accessing assets was a challenging part. The mentioned shared libraries generated by [media-kit/media-kit-android-helper](https://github.com/media-kit/media-kit-android-helper) helps to [access assets bundled inside Android APK from Dart](https://github.com/alexmercerind/MediaKitAndroidHelper/blob/220cf95958aceb7e3678ba524da812f212524537/app/src/main/cpp/native-lib.cpp#L26-L115) (using FFI, without depending on Flutter).

#### iOS

iOS shares much of it's implementation with macOS. Only difference is that OpenGL ES is used instead of OpenGL.

#### macOS

On macOS the current implementation is based on [libmpv](https://github.com/mpv-player/mpv/tree/master/libmpv) and can be summarized as follows:

1. H/W video decoding: mpv option `hwdec` is set to `auto`, does not depend on a pixel buffer.
2. OpenGL rendering to an OpenGL texture backed by a pixel buffer, which makes it interoperable with METAL ([CVPixelBuffer](https://developer.apple.com/documentation/corevideo/cvpixelbuffer-q2e))

#### Windows

- [libmpv](https://github.com/mpv-player/mpv/tree/master/libmpv) gives access to C API for rendering hardware-accelerated video output using OpenGL.
- See:
- [render.h](https://github.com/mpv-player/mpv/blob/master/libmpv/render.h)
- [render_gl.h](https://github.com/mpv-player/mpv/blob/master/libmpv/render_gl.h)
- Flutter recently added ability for Windows to [render Direct3D `ID3D11Texture2D` textures](https://github.com/flutter/engine/pull/26840).

The two APIs above are hardware accelerated i.e. GPU backed buffers are used. **This is performant approach, easily capable for rendering 4K 60 FPS videos**, rest depends on the hardware. Since [libmpv](https://github.com/mpv-player/mpv/tree/master/libmpv) API is OpenGL based & the Texture API in Flutter is Direct3D based, [ANGLE (Almost Native Graphics Layer Engine)](https://github.com/google/angle) is used for interop, which translates the OpenGL ES 2.0 calls into Direct3D.

This hardware-accelerated video output requires DirectX 11 or higher. Most Windows systems with either integrated or discrete GPUs should support this already. On systems where Direct3D fails to load due to missing graphics drivers or unsupported feature-level or DirectX version etc. a fallback pixel-buffer based software renderer is used. This means that video is rendered by CPU & every frame is copied back to the RAM. This will cause some redundant load on the CPU, result in decreased battery life & may not play higher resolution videos properly. However, it works well.

Windows 7 & 8.x also work correctly.

![0](https://user-images.githubusercontent.com/28951144/212947036-4a2430d6-729e-47d7-a356-c8cc8534a1aa.jpg)
![1](https://user-images.githubusercontent.com/28951144/212947046-cc8d441c-96f8-4437-9f59-b4613ca73f2a.jpg)

You may visit [experimentation repository](https://github.com/alexmercerind/flutter-windows-OpenGLES) to see a minimal example showing OpenGL ES usage in Flutter Windows.

#### GNU/Linux

On Flutter Linux, [both OpenGL (H/W) & pixel buffer (S/W) APIs](https://github.com/flutter/engine/pull/24916) are available for rendering on [`Texture` widget](https://api.flutter.dev/flutter/widgets/Texture-class.html).

#### Web

Video & audio playback is handled by embedding [HTML `` element](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/video).

## License

Copyright © 2021 & onwards, Hitesh Kumar Saini <>

This project & the work under this repository is governed by MIT license that can be found in the [LICENSE](./LICENSE) file.