Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/melonds-emu/melonds
DS emulator, sorta
https://github.com/melonds-emu/melonds
dsi emulator nds
Last synced: 5 days ago
JSON representation
DS emulator, sorta
- Host: GitHub
- URL: https://github.com/melonds-emu/melonds
- Owner: melonDS-emu
- License: gpl-3.0
- Created: 2016-05-16T01:34:13.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2024-10-29T13:18:59.000Z (about 2 months ago)
- Last Synced: 2024-10-29T15:35:10.125Z (about 2 months ago)
- Topics: dsi, emulator, nds
- Language: C++
- Homepage: https://melonds.kuribo64.net
- Size: 11.5 MB
- Stars: 3,239
- Watchers: 121
- Forks: 539
- Open Issues: 772
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
melonDS
DS emulator, sortaThe goal is to do things right and fast, akin to blargSNES (but hopefully better). But also to, you know, have a fun challenge :)
## How to use
Firmware boot (not direct boot) requires a BIOS/firmware dump from an original DS or DS Lite.
DS firmwares dumped from a DSi or 3DS aren't bootable and only contain configuration data, thus they are only suitable when booting games directly.### Possible firmware sizes
* 128KB: DSi/3DS DS-mode firmware (reduced size due to lacking bootcode)
* 256KB: regular DS firmware
* 512KB: iQue DS firmwareDS BIOS dumps from a DSi or 3DS can be used with no compatibility issues. DSi BIOS dumps (in DSi mode) are not compatible. Or maybe they are. I don't know.
As for the rest, the interface should be pretty straightforward. If you have a question, don't hesitate to ask, though!
## How to build
See [BUILD.md](./BUILD.md) for build instructions.## TODO LIST
* better DSi emulation
* better OpenGL rendering
* netplay
* the impossible quest of pixel-perfect 3D graphics
* support for rendering screens to separate windows
* emulating some fancy addons
* other non-core shit (debugger, graphics viewers, etc)### TODO LIST FOR LATER (low priority)
* big-endian compatibility (Wii, etc)
* LCD refresh time (used by some games for blending effects)
* any feature you can eventually ask for that isn't outright stupid## Credits
* Martin for GBAtek, a good piece of documentation
* Cydrak for the extra 3D GPU research
* limittox for the icon
* All of you comrades who have been testing melonDS, reporting issues, suggesting shit, etc## Licenses
[![GNU GPLv3 Image](https://www.gnu.org/graphics/gplv3-127x51.png)](http://www.gnu.org/licenses/gpl-3.0.en.html)
melonDS is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.### External
* Images used in the Input Config Dialog - see `src/frontend/qt_sdl/InputConfig/resources/LICENSE.md`