https://github.com/mercury13/mystic-pillars-solver
Solver for “Mystic Pillars” smartphone game (Kannada)
https://github.com/mercury13/mystic-pillars-solver
game-solver mystic-pillars puzzle-solver
Last synced: about 1 year ago
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Solver for “Mystic Pillars” smartphone game (Kannada)
- Host: GitHub
- URL: https://github.com/mercury13/mystic-pillars-solver
- Owner: Mercury13
- License: mit
- Created: 2022-08-09T14:45:49.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2022-08-09T15:51:43.000Z (almost 4 years ago)
- Last Synced: 2025-01-26T17:47:36.492Z (over 1 year ago)
- Topics: game-solver, mystic-pillars, puzzle-solver
- Language: C++
- Homepage:
- Size: 12.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
- License: LICENSE
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README
# What’s this?
Solver for [Mystic Pillars](https://play.google.com/store/apps/details?id=com.HolyCow.MysticPillars), an Indian (Kannada) smartphone game.
Pillars are connected with links; some are unidirectional, some are bidirectional. Some pillars have gems on them. The move is: if the shortest path between pillars A and B is 4, then you take 4 gems from pillar A and put them to pillar B. You must convert the pillars to predetermined final state in N moves.
I stuck in level 95 and decided to write a solver.
Right now you program levels just in source code.