https://github.com/merumerutho/rememberme
A script made for RPG Maker VX Ace to simulate Undertale's "after-game memory".
https://github.com/merumerutho/rememberme
Last synced: 9 months ago
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A script made for RPG Maker VX Ace to simulate Undertale's "after-game memory".
- Host: GitHub
- URL: https://github.com/merumerutho/rememberme
- Owner: merumerutho
- License: gpl-3.0
- Created: 2017-12-30T16:26:53.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2018-12-03T16:03:40.000Z (over 7 years ago)
- Last Synced: 2025-01-27T12:49:11.831Z (over 1 year ago)
- Language: Ruby
- Homepage:
- Size: 14.6 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# RememberMe
A script made for RPG Maker VX Ace to simulate Undertale's "after-game memory"
# Install:
Just copy the script in a section above Main (right where RPG Maker suggests you to put it!)
# Using the script:
The system makes use of two variables which you can easily modify in the script itself.
You get to write on a game variable (one _actual_ game variable) the info you want to pass.
It can be anything! If you want to keep the Undertale idea as an example, it could contain a value 0-100 on your alignment in the previous savefile.
Once you proceed to play a New Game, the game will read the variable from the latest savefile you have in the folder and will store it into another variable.
This way you can make a game "remember" some previous data.
Of course with a little editing it's possible to pass more informations (i.e. more variables).
A suggestion on how to pass multiple boolean values through one single variable, though, is to use numbers that are __power of 2__ which is a quite useful method.