https://github.com/meshiest/godot-visibility-test
mildly functional demo of visiblity with godot 4 multiplayer spawner and synchronizer
https://github.com/meshiest/godot-visibility-test
Last synced: 5 months ago
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mildly functional demo of visiblity with godot 4 multiplayer spawner and synchronizer
- Host: GitHub
- URL: https://github.com/meshiest/godot-visibility-test
- Owner: Meshiest
- Created: 2023-03-09T23:06:36.000Z (over 3 years ago)
- Default Branch: master
- Last Pushed: 2023-03-10T06:30:38.000Z (over 3 years ago)
- Last Synced: 2025-08-02T14:20:29.359Z (11 months ago)
- Language: GDScript
- Homepage:
- Size: 11.7 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Godot Visibility Test
## Expected Behavior
- host window sees all players
- other players see only themselves (public visibility is off)
- when a player jumps, their public visibility is toggled
- when a player's public visibility is on, other players can see their cube and movement
## Current Behavior
- host sees all players
- other players see all players but the host (public visibility is off)
- when a (non-host) player jumps, their public visibility is toggled
- when a player's public visibility is on, other players see their movement
- host jumping doesn't transfer visibility (just something weird about this demo, the dual-synchronizer works)