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https://github.com/meshiest/godot-visibility-test

mildly functional demo of visiblity with godot 4 multiplayer spawner and synchronizer
https://github.com/meshiest/godot-visibility-test

Last synced: 5 months ago
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mildly functional demo of visiblity with godot 4 multiplayer spawner and synchronizer

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# Godot Visibility Test

## Expected Behavior

- host window sees all players
- other players see only themselves (public visibility is off)
- when a player jumps, their public visibility is toggled
- when a player's public visibility is on, other players can see their cube and movement

## Current Behavior

- host sees all players
- other players see all players but the host (public visibility is off)
- when a (non-host) player jumps, their public visibility is toggled
- when a player's public visibility is on, other players see their movement
- host jumping doesn't transfer visibility (just something weird about this demo, the dual-synchronizer works)