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https://github.com/meshtastic/esp8266-oled-ssd1306

Driver for the SSD1306 and SH1106 based 128x64, 128x32, 64x48 pixel OLED display running on ESP8266/ESP32
https://github.com/meshtastic/esp8266-oled-ssd1306

Last synced: 9 months ago
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Driver for the SSD1306 and SH1106 based 128x64, 128x32, 64x48 pixel OLED display running on ESP8266/ESP32

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README

          

# ThingPulse OLED SSD1306 (ESP8266/ESP32/Mbed-OS)

[![PlatformIO Registry](https://badges.registry.platformio.org/packages/thingpulse/library/ESP8266%20and%20ESP32%20OLED%20driver%20for%20SSD1306%20displays.svg)](https://registry.platformio.org/libraries/thingpulse/ESP8266%20and%20ESP32%20OLED%20driver%20for%20SSD1306%20displays)
[![Build Status](https://github.com/ThingPulse/esp8266-oled-ssd1306/actions/workflows/main.yml/badge.svg)](https://github.com/ThingPulse/esp8266-oled-ssd1306/actions)

This is a driver for SSD1306 128x64, 128x32, 64x48 and 64x32 OLED displays running on the Arduino/ESP8266 & ESP32 and mbed-os platforms.
Can be used with either the I2C or SPI version of the display.

This library drives the OLED display included in the [ThingPulse IoT starter kit](https://thingpulse.com/product/esp8266-iot-electronics-starter-kit-weatherstation-planespotter-worldclock/) aka classic kit aka weather station kit.

[![ThingPulse ESP8266 WeatherStation Classic Kit](https://github.com/ThingPulse/esp8266-weather-station/blob/master/resources/ThingPulse-ESP8266-Weather-Station.jpeg?raw=true)](https://thingpulse.com/product/esp8266-iot-electronics-starter-kit-weatherstation-planespotter-worldclock/)

You can either download this library as a zip file and unpack it to your Arduino/libraries folder or find it in the Arduino library manager under "ESP8266 and ESP32 Oled Driver for SSD1306 display". For mbed-os a copy of the files are available as an mbed-os library.

It is also available as a [PlatformIO library](https://platformio.org/lib/show/2978/ESP8266%20and%20ESP32%20OLED%20driver%20for%20SSD1306%20displays/examples). Just execute the following command:
```
platformio lib install 2978
```

## Service level promise


This is a ThingPulse prime project. See our open-source commitment declaration for what this means.

## Credits

This library has initially been written by [Daniel Eichhorn](https://github.com/squix78). Many thanks go to [Fabrice Weinberg](https://github.com/FWeinb) for optimizing and refactoring many aspects of the library. Also many thanks to the many committers who helped to add new features and who fixed many bugs. Mbed-OS support and other improvements were contributed by [Helmut Tschemernjak](https://github.com/helmut64).

The init sequence for the SSD1306 was inspired by Adafruit's library for the same display.

## mbed-os
This library has been adopted to support the ARM mbed-os environment. A copy of this library is available in mbed-os under the name OLED_SSD1306 by Helmut Tschemernjak. An alternate installation option is to copy the following files into your mbed-os project: OLEDDisplay.cpp OLEDDisplay.h OLEDDisplayFonts.h OLEDDisplayUi.cpp OLEDDisplayUi.h SSD1306I2C.h

## Usage

Check out the examples folder for a few comprehensive demonstrations how to use the library. Also check out the [ESP8266 Weather Station](https://github.com/ThingPulse/esp8266-weather-station) library which uses the OLED library to display beautiful weather information.

## Upgrade

The API changed a lot with the 3.0 release. If you were using this library with older versions please have a look at the [Upgrade Guide](UPGRADE-3.0.md).

Going from 3.x version to 4.0 a lot of internals changed and compatibility for more displays was added. Please read the [Upgrade Guide](UPGRADE-4.0.md).

## Features

* Draw pixels at given coordinates
* Draw lines from given coordinates to given coordinates
* Draw or fill a rectangle with given dimensions
* Draw Text at given coordinates:
* Define Alignment: Left, Right and Center
* Set the Fontface you want to use (see section Fonts below)
* Limit the width of the text by an amount of pixels. Before this widths will be reached, the renderer will wrap the text to a new line if possible
* Display content in automatically side scrolling carousel
* Define transition cycles
* Define how long one frame will be displayed
* Draw the different frames in callback methods
* One indicator per frame will be automatically displayed. The active frame will be displayed from inactive once

## Fonts

Fonts are defined in a proprietary but open format. You can create new font files by choosing from a given list
of open sourced Fonts from this web app: http://oleddisplay.squix.ch
Choose the font family, style and size, check the preview image and if you like what you see click the "Create" button. This will create the font array in a text area form where you can copy and paste it into a new or existing header file.

![FontTool](https://github.com/squix78/esp8266-oled-ssd1306/raw/master/resources/FontTool.png)

## Hardware Abstraction

The library supports different protocols to access the OLED display. Currently there is support for I2C using the built in Wire.h library, I2C by using the much faster [BRZO I2C library](https://github.com/pasko-zh/brzo_i2c) written in assembler and it also supports displays which come with the SPI interface.

### I2C with Wire.h

```C++
#include
#include "SSD1306Wire.h"

// for 128x64 displays:
SSD1306Wire display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL
// for 128x32 displays:
// SSD1306Wire display(0x3c, SDA, SCL, GEOMETRY_128_32); // ADDRESS, SDA, SCL, GEOMETRY_128_32 (or 128_64)
// for using 2nd Hardware I2C (if available)
// SSD1306Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_TWO); //default value is I2C_ONE if not mentioned
// By default SD1306Wire set I2C frequency to 700000, you can use set either another frequency or skip setting the frequency by providing -1 value
// SSD1306Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, 400000); //set I2C frequency to 400kHz
// SSD1306Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, -1); //skip setting the I2C bus frequency
```

for a SH1106:
```C++
#include
#include "SH1106Wire.h"

SH1106Wire display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL
// By default SH1106Wire set I2C frequency to 700000, you can use set either another frequency or skip setting the frequency by providing -1 value
// SH1106Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, 400000); //set I2C frequency to 400kHz
// SH1106Wire(0x3c, SDA, SCL, GEOMETRY_128_64, I2C_ONE, -1); //skip setting the I2C bus frequency
```

### I2C with brzo_i2c

```C++
#include
#include "SSD1306Brzo.h"

SSD1306Brzo display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL
```
or for the SH1106:
```C++
#include
#include "SH1106Brzo.h"

SH1106Brzo display(0x3c, SDA, SCL); // ADDRESS, SDA, SCL
```

### SPI

```C++
#include
#include "SSD1306Spi.h"

SSD1306Spi display(D0, D2, D8); // RES, DC, CS
```
or for the SH1106:
```C++
#include
#include "SH1106Spi.h"

SH1106Spi display(D0, D2, CS); // RES, DC, CS
```

In case the CS pin is not used (hard wired to ground), pass CS as -1.

## API

### Display Control

```C++
// Initialize the display
void init();

// Free the memory used by the display
void end();

// Cycle through the initialization
void resetDisplay(void);

// Connect again to the display through I2C
void reconnect(void);

// Turn the display on
void displayOn(void);

// Turn the display offs
void displayOff(void);

// Clear the local pixel buffer
void clear(void);

// Write the buffer to the display memory
void display(void);

// Inverted display mode
void invertDisplay(void);

// Normal display mode
void normalDisplay(void);

// Set display contrast
// really low brightness & contrast: contrast = 10, precharge = 5, comdetect = 0
// normal brightness & contrast: contrast = 100
void setContrast(uint8_t contrast, uint8_t precharge = 241, uint8_t comdetect = 64);

// Convenience method to access
void setBrightness(uint8_t);

// Turn the display upside down
void flipScreenVertically();

// Draw the screen mirrored
void mirrorScreen();
```

## Pixel drawing

```C++

/* Drawing functions */
// Sets the color of all pixel operations
// color : BLACK, WHITE, INVERSE
void setColor(OLEDDISPLAY_COLOR color);

// Draw a pixel at given position
void setPixel(int16_t x, int16_t y);

// Draw a line from position 0 to position 1
void drawLine(int16_t x0, int16_t y0, int16_t x1, int16_t y1);

// Draw the border of a rectangle at the given location
void drawRect(int16_t x, int16_t y, int16_t width, int16_t height);

// Fill the rectangle
void fillRect(int16_t x, int16_t y, int16_t width, int16_t height);

// Draw the border of a circle
void drawCircle(int16_t x, int16_t y, int16_t radius);

// Fill circle
void fillCircle(int16_t x, int16_t y, int16_t radius);

// Draw an empty triangle i.e. only the outline
void drawTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2);

// Draw a solid triangle i.e. filled
void fillTriangle(int16_t x0, int16_t y0, int16_t x1, int16_t y1, int16_t x2, int16_t y2);

// Draw a line horizontally
void drawHorizontalLine(int16_t x, int16_t y, int16_t length);

// Draw a lin vertically
void drawVerticalLine(int16_t x, int16_t y, int16_t length);

// Draws a rounded progress bar with the outer dimensions given by width and height. Progress is
// a unsigned byte value between 0 and 100
void drawProgressBar(uint16_t x, uint16_t y, uint16_t width, uint16_t height, uint8_t progress);

// Draw a bitmap in the internal image format
void drawFastImage(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *image);

// Draw a XBM
void drawXbm(int16_t x, int16_t y, int16_t width, int16_t height, const uint8_t *xbm);
```

## Text operations

``` C++
// Draws a string at the given location, returns how many chars have been written
uint16_t drawString(int16_t x, int16_t y, const String &text);

// Draws a String with a maximum width at the given location.
// If the given String is wider than the specified width
// The text will be wrapped to the next line at a space or dash
// returns 0 if everything fits on the screen or the numbers of characters in the
// first line if not
uint16_t drawStringMaxWidth(int16_t x, int16_t y, uint16_t maxLineWidth, const String &text);

// Returns the width of the const char* with the current
// font settings
uint16_t getStringWidth(const char* text, uint16_t length, bool utf8 = false);

// Convencience method for the const char version
uint16_t getStringWidth(const String &text);

// Specifies relative to which anchor point
// the text is rendered. Available constants:
// TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER, TEXT_ALIGN_RIGHT, TEXT_ALIGN_CENTER_BOTH
void setTextAlignment(OLEDDISPLAY_TEXT_ALIGNMENT textAlignment);

// Sets the current font. Available default fonts
// ArialMT_Plain_10, ArialMT_Plain_16, ArialMT_Plain_24
// Or create one with the font tool at http://oleddisplay.squix.ch
void setFont(const uint8_t* fontData);
```

## Ui Library (OLEDDisplayUi)

The Ui Library is used to provide a basic set of user interface elements called `Frames` and `Overlays`. A `Frame` is used to provide
information to the user. The default behaviour is to display a `Frame` for a defined time and than move to the next `Frame`. The library also
provides an `Indicator` element that will be updated accordingly. An `Overlay` on the other hand is a piece of information (e.g. a clock) that
is always displayed at the same position.

```C++
/**
* Initialise the display
*/
void init();

/**
* Configure the internal used target FPS
*/
void setTargetFPS(uint8_t fps);

/**
* Enable automatic transition to next frame after the some time can be configured with
* `setTimePerFrame` and `setTimePerTransition`.
*/
void enableAutoTransition();

/**
* Disable automatic transition to next frame.
*/
void disableAutoTransition();

/**
* Set the direction if the automatic transitioning
*/
void setAutoTransitionForwards();
void setAutoTransitionBackwards();

/**
* Set the approx. time a frame is displayed
*/
void setTimePerFrame(uint16_t time);

/**
* Set the approx. time a transition will take
*/
void setTimePerTransition(uint16_t time);

/**
* Draw the indicator.
* This is the default state for all frames if
* the indicator was hidden on the previous frame
* it will be slided in.
*/
void enableIndicator();

/**
* Don't draw the indicator.
* This will slide out the indicator
* when transitioning to the next frame.
*/
void disableIndicator();

/**
* Enable drawing of all indicators.
*/
void enableAllIndicators();

/**
* Disable drawing of all indicators.
*/
void disableAllIndicators();

/**
* Set the position of the indicator bar.
*/
void setIndicatorPosition(IndicatorPosition pos);

/**
* Set the direction of the indicator bar. Defining the order of frames ASCENDING / DESCENDING
*/
void setIndicatorDirection(IndicatorDirection dir);

/**
* Set the symbol to indicate an active frame in the indicator bar.
*/
void setActiveSymbol(const uint8_t* symbol);

/**
* Set the symbol to indicate an inactive frame in the indicator bar.
*/
void setInactiveSymbol(const uint8_t* symbol);

/**
* Configure what animation is used to transition from one frame to another
*/
void setFrameAnimation(AnimationDirection dir);

/**
* Add frame drawing functions
*/
void setFrames(FrameCallback* frameFunctions, uint8_t frameCount);

/**
* Add overlays drawing functions that are draw independent of the Frames
*/
void setOverlays(OverlayCallback* overlayFunctions, uint8_t overlayCount);

/**
* Set the function that will draw each step
* in the loading animation
*/
void setLoadingDrawFunction(LoadingDrawFunction loadingDrawFunction);

/**
* Run the loading process
*/
void runLoadingProcess(LoadingStage* stages, uint8_t stagesCount);

// Manual control
void nextFrame();
void previousFrame();

/**
* Switch without transition to frame `frame`.
*/
void switchToFrame(uint8_t frame);

/**
* Transition to frame `frame`. When the `frame` number is bigger than the current
* frame the forward animation will be used, otherwise the backwards animation is used.
*/
void transitionToFrame(uint8_t frame);

// State Info
OLEDDisplayUiState* getUiState();

// This needs to be called in the main loop
// the returned value is the remaining time (in ms)
// you have to draw after drawing to keep the frame budget.
int8_t update();
```

## Creating and using XBM bitmaps

If you want to display your own images with this library, the best way to do this is using a bitmap.

There are two options to convert an image to a compatible bitmap:
1. **Using Gimp.**
In this case exporting the bitmap in an 1-bit XBM format is sufficient.
2. **Using a converter website.**
You could also use online converter services like e.g. [https://javl.github.io/image2cpp/](https://javl.github.io/image2cpp/). The uploaded image should have the same dimension as the screen (e.g. 128x64). The following output settings should be set:
- Draw Mode: Horizontal - 1 bit per pixel
- Swap bits in byte: swap checkbox should be checked.

The resulting bitmap can be put into a header file:
```C++
const unsigned char epd_example [] PROGMEM = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, ...
...
};
```

Subsequently, it can be used like this:
```C++
display.clear();
display.drawXbm(0, 0, 128, 64, epd_example); // assuming your bitmap is 128x64
display.display();
```

## Example: SSD1306Demo

### Frame 1
![DemoFrame1](https://github.com/squix78/esp8266-oled-ssd1306/raw/master/resources/DemoFrame1.jpg)

This frame shows three things:
* How to draw an XMB image
* How to draw static text which is not moved by the frame transition
* The active/inactive frame indicators

### Frame 2
![DemoFrame2](https://github.com/squix78/esp8266-oled-ssd1306/raw/master/resources/DemoFrame2.jpg)

Currently there are one fontface with three sizes included in the library: Arial 10, 16 and 24. Once the converter is published you will be able to convert any ttf font into the used format.

### Frame 3

![DemoFrame3](https://github.com/squix78/esp8266-oled-ssd1306/raw/master/resources/DemoFrame3.jpg)

This frame demonstrates the text alignment. The coordinates in the frame show relative to which position the texts have been rendered.

### Frame 4

![DemoFrame4](https://github.com/squix78/esp8266-oled-ssd1306/raw/master/resources/DemoFrame4.jpg)

This shows how to use define a maximum width after which the driver automatically wraps a word to the next line. This comes in very handy if you have longer texts to display.

### SPI version

![SPIVersion](https://github.com/neptune2/esp8266-oled-ssd1306/raw/master/resources/SPI_version.jpg)

This shows the code working on the SPI version of the display. See demo code for ESP8266 pins used.

## Selection of projects using this library

* [QRCode ESP8266](https://github.com/anunpanya/ESP8266_QRcode) (by @anunpanya)
* [Scan I2C](https://github.com/hallard/Scan-I2C-WiFi) (by @hallard)
* [ThingPulse Weather Station](https://github.com/ThingPulse/esp8266-weather-station)
* [Meshtastic](https://www.meshtastic.org/) - an open source GPS communicator mesh radio
* Yours?