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https://github.com/mgerhardy/eclipsesourcecodeaccess
ISourceCodeAccessor implementation for Unreal 4 and Eclipse
https://github.com/mgerhardy/eclipsesourcecodeaccess
Last synced: 2 months ago
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ISourceCodeAccessor implementation for Unreal 4 and Eclipse
- Host: GitHub
- URL: https://github.com/mgerhardy/eclipsesourcecodeaccess
- Owner: mgerhardy
- License: mit
- Created: 2015-10-06T15:54:31.000Z (over 9 years ago)
- Default Branch: master
- Last Pushed: 2016-01-14T00:06:32.000Z (almost 9 years ago)
- Last Synced: 2024-05-01T13:24:10.596Z (8 months ago)
- Language: C++
- Size: 164 KB
- Stars: 1
- Watchers: 3
- Forks: 5
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
## How to setup and use this?
[Unreal Howto](https://wiki.unrealengine.com/Linux_Known_Issues#C.2B.2B_projects_and_IDE.27s)Clone this repository to ```Engine/Plugins/Developer``` in your UnrealEngine directory.
Now rebuild the engine (or better, build the plugin).
Add the following to the file ```Engine/Config/Linux/LinuxEngine.ini```
(Keep in mind that ```Linux``` in that filepath might change to whatever OS you are using)
```
[/Script/SourceCodeAccess.SourceCodeAccessSettings]
PreferredAccessor=EclipseSourceCodeAccessor
```In order to be able to find eclipse, some default paths are checked (like e.g. ```/usr/bin/eclipse```).
In addition to that you also can export the environment variable ```UE4_ECLIPSE_BINARY``` with the full path to the eclipse binary.This plugin should work on Linux, Win32, Win64 and Mac.
## Note
Based on the [qt creator source access implementation](https://github.com/fire/QtCreatorSourceCodeAccess) and the included code lite source accessor.