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https://github.com/mharrys/fluids-2d

Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js
https://github.com/mharrys/fluids-2d

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Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js

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Fluids-2D
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Real-time fluid dynamics running on the GPU with the help of WebGL and [Three.js](https://github.com/mrdoob/three.js). It is simulated with the Navier-Stokes Equations with the simplified assumption of incompressible, homogeneous fluid.

Demo
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Play around with fluids [here](http://www.csc.kth.se/~mathar/fluids-2d/). Note that you will most likely have performance issues if you are running on a integrated graphics card.

References
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1. Jos Stam. Stable Fluids. In Proceedings of SIGGRAPH. 1999.
2. Jos Stam. Real-Time Fluid Dynamics for Games. Proceedings of the Game Developer Conference. 2003.
3. Mark Harris. Fast Fluid Dynamics Simulation on the GPU. In GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics (Chapter 38). 2004.