https://github.com/mharrys/fluids-2d
Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js
https://github.com/mharrys/fluids-2d
Last synced: about 2 months ago
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Real-time fluid dynamics running on the GPU with the help of WebGL and Three.js
- Host: GitHub
- URL: https://github.com/mharrys/fluids-2d
- Owner: mharrys
- License: other
- Created: 2015-07-27T10:29:54.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2017-01-19T10:53:30.000Z (about 9 years ago)
- Last Synced: 2024-10-12T01:30:00.640Z (over 1 year ago)
- Language: JavaScript
- Homepage: http://www.csc.kth.se/~mathar/fluids-2d/
- Size: 279 KB
- Stars: 410
- Watchers: 11
- Forks: 58
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-game-engine-dev - Fluids-2D - Real-time fluid dynamics on the GPU with the help of WebGL and Three.js. (Specialty Topics / Fluid / Smoke)
README
Fluids-2D
=========
Real-time fluid dynamics running on the GPU with the help of WebGL and [Three.js](https://github.com/mrdoob/three.js). It is simulated with the Navier-Stokes Equations with the simplified assumption of incompressible, homogeneous fluid.
Demo
----
Play around with fluids [here](http://www.csc.kth.se/~mathar/fluids-2d/). Note that you will most likely have performance issues if you are running on a integrated graphics card.
References
----------
1. Jos Stam. Stable Fluids. In Proceedings of SIGGRAPH. 1999.
2. Jos Stam. Real-Time Fluid Dynamics for Games. Proceedings of the Game Developer Conference. 2003.
3. Mark Harris. Fast Fluid Dynamics Simulation on the GPU. In GPU Gems: Programming Techniques, Tips, and Tricks for Real-Time Graphics (Chapter 38). 2004.