https://github.com/michaelgermini/python-3d-programming-book
Complete Python & 3D Programming Book: 30 chapters, 120+ examples, real-time ray tracing, ML graphics, OpenGL, NumPy
https://github.com/michaelgermini/python-3d-programming-book
3d-graphics computer-graphics educational game-development graphics-programming machine-learning numpy opengl python ray-tracing tutorial
Last synced: 4 months ago
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Complete Python & 3D Programming Book: 30 chapters, 120+ examples, real-time ray tracing, ML graphics, OpenGL, NumPy
- Host: GitHub
- URL: https://github.com/michaelgermini/python-3d-programming-book
- Owner: michaelgermini
- License: other
- Created: 2025-08-25T14:57:20.000Z (5 months ago)
- Default Branch: main
- Last Pushed: 2025-08-25T15:15:35.000Z (5 months ago)
- Last Synced: 2025-08-25T17:21:03.382Z (5 months ago)
- Topics: 3d-graphics, computer-graphics, educational, game-development, graphics-programming, machine-learning, numpy, opengl, python, ray-tracing, tutorial
- Language: Python
- Homepage:
- Size: 764 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
- Code of conduct: CODE_OF_CONDUCT.md
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README
# Python & 3D Programming Book 📚
[](https://www.python.org/)
[](https://www.opengl.org/)
[](LICENSE)
[](https://github.com/michaelgermini/python-3d-programming-book)
[](https://github.com/michaelgermini/python-3d-programming-book)
[](https://github.com/michaelgermini/python-3d-programming-book)
> **A comprehensive educational resource covering Python programming fundamentals to cutting-edge 3D graphics techniques, including real-time ray tracing and machine learning integration.**
## 🎯 Overview
This repository contains a complete **Python & 3D Programming Book** - a comprehensive learning resource that takes you from Python basics to advanced 3D graphics programming. With **30 chapters**, **120+ working examples**, and **90,000+ lines of code**, this book provides a complete learning path for anyone interested in 3D graphics programming with Python.
### 🌟 Key Features
- **📚 Complete Learning Path**: From Python fundamentals to cutting-edge 3D techniques
- **🎮 Real-World Examples**: Practical 3D graphics applications and games
- **⚡ Modern Techniques**: Real-time ray tracing, machine learning integration, and advanced rendering
- **🛠️ Production-Ready Code**: All examples are functional and well-documented
- **🌍 Cross-Platform**: Works on Windows, macOS, and Linux
- **📖 Comprehensive Documentation**: Detailed explanations and usage guides
- **🔧 Professional Setup**: GitHub Actions, issue templates, and contribution guidelines
## 📖 Table of Contents
### **Part I: Python Fundamentals** (Chapters 1-8)
- **Chapter 1**: Introduction to Python - Basic syntax, 3D demos, data processing
- **Chapter 2**: Variables, Data Types, and Operators - 3D coordinates, mathematical operations
- **Chapter 3**: Control Flow - Scene iteration, event handling, game logic
- **Chapter 4**: Functions and Lambdas - 3D math functions, reusable components
- **Chapter 5**: Data Structures - Scene graphs, object management, nested data
- **Chapter 6**: Object-Oriented Programming - 3D object classes, inheritance, polymorphism
- **Chapter 7**: Exception Handling - Error recovery, logging, robust applications
- **Chapter 8**: Modules, Packages, and File I/O - Project organization, scene serialization
### **Part II: Advanced Python Concepts** (Chapters 9-14)
- **Chapter 9**: Functional Programming - Pure functions, 3D transformations, higher-order functions
- **Chapter 10**: Iterators and Generators - 3D data streaming, procedural generation
- **Chapter 11**: Decorators and Context Managers - Performance timing, resource management
- **Chapter 12**: Working with External Libraries - NumPy, OpenGL, library integration
- **Chapter 13**: Concurrency and Parallelism - Threading, multiprocessing, async programming
- **Chapter 14**: Testing and Debugging - Unit testing, debugging tools, performance profiling
### **Part III: Introduction to 3D in Python** (Chapters 15-20)
- **Chapter 15**: Advanced 3D Graphics Libraries and Tools - Library comparison, performance profiling
- **Chapter 16**: 3D Math Foundations - Vectors, matrices, quaternions, coordinate systems
- **Chapter 17**: Camera and Projection Concepts - Camera systems, projection types, view frustum
- **Chapter 18**: Transformations - Matrix transformations, hierarchies, coordinate systems
- **Chapter 19**: Scene Graphs and Object Hierarchies - Scene management, spatial organization
- **Chapter 20**: Basic Lighting Models - Lighting fundamentals, shading techniques, optimization
### **Part IV: Advanced 3D Techniques** (Chapters 21-30)
- **Chapter 21**: Texturing and Materials - Texture management, material systems, UV mapping
- **Chapter 22**: Shaders and GLSL Basics - Vertex/fragment shaders, GLSL programming, custom effects
- **Chapter 23**: Modern OpenGL Pipeline - VBOs, VAOs, uniform buffers, rendering pipeline
- **Chapter 24**: Framebuffers and Render-to-Texture - Post-processing, reflections, advanced effects
- **Chapter 25**: Shadow Mapping and Lighting Effects - Shadow mapping, multiple light sources
- **Chapter 26**: Normal Mapping, Bump Mapping, and PBR - Physically-based rendering workflows
- **Chapter 27**: Particle Systems and Visual Effects - Particle systems, visual effects, GPU processing
- **Chapter 28**: Simple Ray Tracing and Path Tracing - Ray tracing fundamentals, global illumination
- **Chapter 29**: Advanced Rendering Techniques - Deferred rendering, post-processing effects
- **Chapter 30**: Cutting Edge Graphics Techniques - Real-time ray tracing, machine learning in graphics
## 🚀 Quick Start
### Prerequisites
- **Python 3.8 or higher**
- **OpenGL-compatible graphics card**
- **Basic understanding of programming concepts**
### Installation
1. **Clone the repository**:
```bash
git clone https://github.com/michaelgermini/python-3d-programming-book.git
cd python-3d-programming-book
```
2. **Create a virtual environment**:
```bash
python -m venv venv
source venv/bin/activate # On Windows: venv\Scripts\activate
```
3. **Install dependencies**:
```bash
pip install -r requirements.txt
```
### Running Examples
Each chapter contains multiple Python files with practical examples:
```bash
# Navigate to a specific chapter
cd part1_python_fundamentals/ch01_introduction
# Run an example
python hello_world.py
```
## 🎨 Example Projects
### Real-Time Ray Tracing
```python
from part4_advanced_3d_techniques.ch30_cutting_edge_graphics_techniques.real_time_ray_tracing import HybridRenderer
# Create a hybrid renderer with hardware acceleration
renderer = HybridRenderer(800, 600)
renderer.setup_ray_tracing()
renderer.render_scene()
```
### 3D Math Operations
```python
from part3_introduction_to_3d_in_python.ch16_3d_math_foundations.vector_operations import Vector3D
# Create and manipulate 3D vectors
v1 = Vector3D(1.0, 2.0, 3.0)
v2 = Vector3D(4.0, 5.0, 6.0)
result = v1 + v2
magnitude = result.magnitude()
```
### Particle System
```python
from part4_advanced_3d_techniques.ch27_particle_systems_and_visual_effects.particle_system import ParticleSystem
# Create a particle system
particle_system = ParticleSystem()
particle_system.add_emitter(position=(0, 0, 0), emission_rate=100)
particle_system.update(delta_time=0.016)
```
## 🛠️ Technologies Covered
### **Core Technologies**
- **Python 3.8+** - Core programming language
- **OpenGL** - Modern graphics programming
- **NumPy** - Numerical computing and mathematics
- **PyOpenGL** - Python OpenGL bindings
- **GLSL** - Shader programming
### **Advanced Graphics**
- **Real-time Ray Tracing** - Hardware-accelerated rendering
- **Machine Learning** - AI-powered graphics techniques
- **Particle Systems** - Visual effects and simulations
- **Physically-Based Rendering (PBR)** - Realistic materials
- **Post-Processing Effects** - Screen-space effects and filters
### **Development Tools**
- **GitHub Actions** - Automated testing and CI/CD
- **Pytest** - Testing framework
- **Black** - Code formatting
- **Flake8** - Code linting
## 📁 Project Structure
```
python-3d-programming-book/
├── part1_python_fundamentals/ # Python basics (8 chapters)
│ ├── ch01_introduction/
│ ├── ch02_variables/
│ └── ...
├── part2_advanced_python_concepts/ # Advanced Python (6 chapters)
│ ├── ch09_functional_programming/
│ ├── ch10_iterators_and_generators/
│ └── ...
├── part3_introduction_to_3d_in_python/ # 3D foundations (6 chapters)
│ ├── ch16_3d_math_foundations/
│ ├── ch17_camera_and_projection_concepts/
│ └── ...
├── part4_advanced_3d_techniques/ # Advanced 3D (10 chapters)
│ ├── ch21_texturing_and_materials/
│ ├── ch22_shaders_and_glsl_basics/
│ └── ...
├── appendices/ # Reference materials
│ ├── appendix_a_environment_setup.md
│ ├── appendix_b_math_reference.md
│ └── appendix_c_troubleshooting_guide.md
├── .github/ # GitHub templates and workflows
├── requirements.txt # Python dependencies
├── pyproject.toml # Modern Python configuration
└── README.md # This file
```
## 📚 How to Use This Book
### **For Beginners**
Start with **Part I** and work through each chapter sequentially. Each chapter builds upon the previous ones with practical 3D examples.
### **For Intermediate Programmers**
You can skip to **Part II** or **Part III** depending on your Python and graphics experience.
### **For Advanced Users**
Focus on **Part IV** for cutting-edge 3D techniques and advanced graphics programming.
### **Learning Paths**
#### **Complete Beginner Path**
1. Part I: Python Fundamentals (Chapters 1-8)
2. Part II: Advanced Python Concepts (Chapters 9-14)
3. Part III: Introduction to 3D in Python (Chapters 15-20)
4. Part IV: Advanced 3D Techniques (Chapters 21-30)
#### **Python Developer Path**
1. Part III: Introduction to 3D in Python (Chapters 15-20)
2. Part IV: Advanced 3D Techniques (Chapters 21-30)
#### **Graphics Developer Path**
1. Part II: Advanced Python Concepts (Chapters 9-14)
2. Part IV: Advanced 3D Techniques (Chapters 21-30)
## 🎮 Example Applications
### **3D Graphics Applications**
- **Real-time 3D rendering** with OpenGL
- **Particle systems** for visual effects
- **Shadow mapping** and advanced lighting
- **Post-processing effects** and filters
- **Physically-based rendering** workflows
### **Game Development**
- **3D game engines** and frameworks
- **Physics simulations** and collision detection
- **Character animation** and skeletal systems
- **Level design** and scene management
- **Performance optimization** techniques
### **Scientific Visualization**
- **Data visualization** in 3D space
- **Volume rendering** for medical imaging
- **Mathematical modeling** and simulations
- **Interactive 3D plots** and charts
## 🤝 Contributing
We welcome contributions! Please see our [Contributing Guidelines](CONTRIBUTING.md) for details.
### **How to Contribute**
1. Fork the repository
2. Create a feature branch (`git checkout -b feature/AmazingFeature`)
3. Commit your changes (`git commit -m 'Add some AmazingFeature'`)
4. Push to the branch (`git push origin feature/AmazingFeature`)
5. Open a Pull Request
### **Types of Contributions**
- **Bug reports** and fixes
- **New examples** and tutorials
- **Documentation** improvements
- **Performance** optimizations
- **Feature** requests and implementations
## 📄 License
This project is licensed under the MIT License - see the [LICENSE](LICENSE) file for details.
## 🙏 Acknowledgments
- **OpenGL Community** - For excellent graphics programming resources
- **Python Community** - For the amazing programming language and ecosystem
- **Graphics Research Community** - For advancing the state of real-time rendering
- **Open Source Contributors** - For the tools and libraries that make this possible
## 📞 Support
If you have any questions or need help:
- 📧 **Email**: michael@germini.info
- 🐛 **Issues**: [GitHub Issues](https://github.com/michaelgermini/python-3d-programming-book/issues)
- 📖 **Documentation**: Check the individual chapter README files
- 💬 **Discussions**: [GitHub Discussions](https://github.com/michaelgermini/python-3d-programming-book/discussions)
## 📊 Project Statistics
- **30 Chapters** covering complete learning path
- **120+ Working Examples** with practical implementations
- **90,000+ Lines** of code and documentation
- **4 Major Parts** from basics to advanced techniques
- **3 Appendices** with reference materials
- **Professional Setup** with CI/CD and community guidelines
## 🌟 Star History
[](https://star-history.com/#michaelgermini/python-3d-programming-book&Date)
---
## 🎉 Get Started Today!
Ready to dive into the world of Python and 3D graphics programming? Start your journey with this comprehensive resource:
```bash
git clone https://github.com/michaelgermini/python-3d-programming-book.git
cd python-3d-programming-book
pip install -r requirements.txt
```
**⭐ If you find this book helpful, please give it a star! ⭐**
*Happy coding and 3D programming! 🎮✨*