https://github.com/michaelknap/basic-cloud-shader-example
A minimal cloud shader example.
https://github.com/michaelknap/basic-cloud-shader-example
c glew-glfw opengl shaders
Last synced: about 2 months ago
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A minimal cloud shader example.
- Host: GitHub
- URL: https://github.com/michaelknap/basic-cloud-shader-example
- Owner: michaelknap
- License: mit
- Created: 2023-11-06T00:30:11.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2023-11-06T10:05:13.000Z (about 2 years ago)
- Last Synced: 2025-01-14T04:15:03.001Z (about 1 year ago)
- Topics: c, glew-glfw, opengl, shaders
- Language: C
- Homepage:
- Size: 2.14 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Clouds with OpenGL and GLFW
## Description
This program showcases a dynamic cloud rendering using OpenGL and GLFW. The cloud effect is generated using a combination of procedural noise functions in the fragment shader.
## Demo
#### Screenshot

#### Animated

## Prerequisites
Before compiling the program, ensure you've installed the necessary dependencies:
- OpenGL libraries
- GLEW
- GLFW
## Compile
```bash
git clone https://github.com/michaelknap/basic-cloud-shader-example.git
cd basic-cloud-shader-example
make
./build/clouds
```
## License
This project is licensed under the [MIT License](LICENSE).