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https://github.com/michaelkolesidis/scratch-bonanza

An online scratchcard (instant lottery) game. Do you feel lucky?
https://github.com/michaelkolesidis/scratch-bonanza

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An online scratchcard (instant lottery) game. Do you feel lucky?

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README

          

![Scratch Bonanza Logo](./public/assets/logo.png)

**An online scratchcard game. Do you feel lucky?**

There are five different rewards with different sounds, 1🪙, 10🪙, 100🪙, 1000🪙 or 0🍌. It is a full-stack implementation, with the rewards generated on the server.

Buy Me a Coffee at ko-fi.com

![Attention! Free Software](./public/assets/attention-free-software.png)

This software is free (as in freedom). **If you use any part of this code, you must make your entire project's source code publicly available under the same license.** This applies whether you modify the code or use it as it is in your own project. This ensures that all modifications and derivative works remain free software, so that everyone can benefit. If you are not willing to comply with these terms, you must refrain from using any part of this code.

For full license terms and conditions, you can read the AGPL-3.0 at: [gnu.org/licenses/agpl-3.0.html](https://www.gnu.org/licenses/agpl-3.0.html).

## Instructions

In order to run the project locally you need to start both the client (this repository) and the server, that can be found in its own repository, [Scratch Bonanza Server](https://github.com/michaelkolesidis/scratch-bonanza-server).

**1.** Start the server.

**2.** Install the project dependencies:

```
yarn
```

**3.** Start Vite:

```
yarn dev
```

### Demo

There is also an online deployment of _Scratch Bonanza_ that can be found in [here](https://scratch-bonanza.vercel.app/). The online version is deployed in [Vercel](https://vercel.com/) and is configured to use an online deployment of the server, deployed in [Render](https://render.com/).

When using the online version, you should note that loading the first scratchcard will usually take around 30-50 seconds, as the project is hosted using the free tier of Render, thus the server sleeps when inactive. On rare occasions, the server might take up to 5 minutes to respond to the first call.

## Features

### Architecture

- Three game phases: ready, playing, ended
- Total number of coins won saved both in state and in local storage
- Number of scratchcards used saved both in state and in local storage
- Clear data functionality

### Gameplay

- Each scratchcard features four scratchable areas that have a reward hidden underneath
- Five different reward options: **1**🪙, **10**🪙, **100**🪙, **1000**🪙 or **0**🍌

### UI/UX

- New game and restart functionality
- Stats bar at the bottom displaying total coins won and total scratchcards used
- New button is active only when all four areas have been scratched
- Help modal available in all screens
- Responsive for mobile (iPhone 13 Pro and iPhone SE) and desktop
- Animated logo

### Sound

- Scratching sound while scratching implemented both on touch and on non-touch devices
- Four different sounds when revealing an award (a sound for 0 bananas, a sound for 1 coin, another sound for 10 coins, and another sound for 100 and 1000 coins)
- Sound when a new card loads

## Screenshots

![Demo](./videos/demo.gif)

![Home screen](./screenshots/screenshot_0001.png)

![Play screen idle](./screenshots/screenshot_0002.png)

![Play screen scratched](./screenshots/screenshot_0003.png)

![Help](./screenshots/screenshot_0004.png)

## Technologies

The core technologies of _Scratch Bonanza_ are JavaScript, CSS and the Canvas API. The following libraries and tools are used:

| Name | License | Description |
| ------------------------------- | :-----: | --------------------------------------------------- |
| TypeScript | MIT | A strongly typed language that builds on JavaScript |
| React | MIT | Component-based, front-end interface library |
| React Router | MIT | Declarative routing for React web applications |
| React Scratchcard | MIT | A scratchcard component for React |
| Zustand | MIT | State management |
| Vite | MIT | Frontend development tooling |
| Vitest (Planned) | MIT | Unit test framework powered by Vite |
| React Testing Library (Planned) | MIT | Testing utility |

## Roadmap

- Testing
- Different game modes with different sets of awards
- Credits
- Translations

## Software Used

A non-exhaustive list of all the software that was used during the development of _Scratch Bonanza_.

- Visual Studio Code
- Inkscape
- Audacity
- Google Chrome
- Microsoft Edge
- Mozilla Firefox

## 💖 Support the Project

Thank you so much for your interest in my project! If you want to go a step further and support my open source work, buy me a coffee:

Buy Me a Coffee at ko-fi.com

## See Also

- [Scratch Bonanza Server](https://github.com/michaelkolesidis/scratch-bonanza-server)

## License

Copyright (c) 2023 Michael Kolesidis

Licensed under the [GNU Affero General Public License v3.0](https://www.gnu.org/licenses/agpl-3.0.html).