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https://github.com/michal-z/eneida

Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.
https://github.com/michal-z/eneida

c direct3d12 from-scratch graphics no-dependencies proceduralgeneration

Last synced: 6 days ago
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Experimental demoscene project using C99 and Direct3D 12. Fully standalone with custom windows, and d3d12 headers. No Windows SDK, libc or Visual Studio dependency. C and HLSL compilers included.

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README

        

# eneida

### Project goals:

* Create interesting, real-time animations by writing simple, low-level code.
* Explore math, procedural generation techniques and audio programming.
* Eventually, create a demoscene production and submit it to a demo party.

### Project info:

* Code is fully standalone, it compiles by running **make.bat** on any **Windows 10** machine (no Visual Studio or any other software is needed).
* No external headers or libs are required (not even system or libc headers).
* Only external functions used are **LoadLibrary** and **GetProcAddress**. Everything else is loaded at runtime.
* Linker (lld), C compiler (clang) and HLSL compiler (dxc) are all included in the **build** folder.