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https://github.com/michelhe/rustboyadvance-ng
RustBoyAdvance-NG is a Nintendo™ Game Boy Advance emulator and debugger, written in the rust programming language.
https://github.com/michelhe/rustboyadvance-ng
arm7-tdmi emulator-programming gameboy-advance-emulator rust
Last synced: about 1 month ago
JSON representation
RustBoyAdvance-NG is a Nintendo™ Game Boy Advance emulator and debugger, written in the rust programming language.
- Host: GitHub
- URL: https://github.com/michelhe/rustboyadvance-ng
- Owner: michelhe
- License: mit
- Created: 2019-06-21T10:05:18.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-08-12T09:28:25.000Z (4 months ago)
- Last Synced: 2024-08-12T10:50:17.366Z (4 months ago)
- Topics: arm7-tdmi, emulator-programming, gameboy-advance-emulator, rust
- Language: Rust
- Homepage:
- Size: 15.5 MB
- Stars: 590
- Watchers: 10
- Forks: 24
- Open Issues: 16
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# RustBoyAdvance-NG
![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) ![Build](https://github.com/michelhe/rustboyadvance-ng/workflows/Build/badge.svg?branch=master)
Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
WebAssembly Demo: https://michelhe.github.io/rustboyadvance-ng/ ![Deploy](https://github.com/michelhe/rustboyadvance-ng/workflows/Deploy/badge.svg?branch=master)
# Project Structure
* `core/` - Main emulator crate that ties everything together
* `arm7tdmi/` - Emulation of the Arm7tdmi processor.
* `platform/` - Constains executables & application built with `rustboyadvance-core`
* `platform/rustbodyadvance-wasm` - Web emulator powered by WebAssembly
* `platform/rustbodyadvance-sdl2` - Desktop application built with sdl2
* `platform/rustbodyadvance-minifb` - Desktop application built with minifb, *not maintained*.
* `platform/rustbodyadvance-jni` - Java JNI binidngs for the emulator.
* `platform/android` - A PoC Android application.# Progress
![Pokemon Emerald](media/screenshot1.png)
## Emulation Todo:
* CGB audio (4 wave generator channels)# Build and usage (Desktop Application)
To get started, you need to get a [stable rust toolchain](https://rustup.rs) of version Rust 1.51 or later,
## Linux build dependencies
Install SDL2 dependencies```bash
sudo apt-get -y install libsdl2-dev libsdl2-image-dev
```## Windows build dependencies
SDL2 runtime binaries are included in this repository, no extra setup needed.## macOS
Install SDL2 dependencies
```bash
brew install SDL2 SDL2_image
export LIBRARY_PATH="$LIBRARY_PATH:/opt/homebrew/lib"
```## Build & Usage
You need to obtain a gba bios binary.
An [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) is also available and supported.Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option)
Build and run in release mode (performance is terrible in the `dev` profile)
```bash
$ cargo run --release -- path/to/rom
```You can also drag&drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded.
## Key bindings
> Currently the key bindings are not configureable.
GBA key bindings:
| Keyboard | GBA |
|----------- |---------- |
| Up | Up |
| Down | Down |
| Left | Right |
| Right | Right |
| Z | B Button |
| X | A Button |
| Return | Start |
| Backspace | Select |
| A | L |
| S | R |Special key bindings
| Key | Function |
|-------------- |-------------------- |
| Space (hold) | Disable 60fps cap |
| F1 | Custom debugger (requires --features debugger) |
| F2 | Spawn gdbserver (experimetnal, requires --features gdb) |
| F5 | Save snapshot file |
| F9 | Load snapshot file |# Android Application
The android project is placed inside `platform/android`.
To build it, open it with Android Studio.You also need to set up rust to build android targets with NDK.
TODO - instructions
# More Screenshots
![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png)# Links and attribution
- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
Technical Reference Manuals are **fun**.
- [GBATEK](http://problemkaputt.de/gbatek.htm)
A single webpage written by *no$gba* developer Martin Korth.
This page has pretty much everything. Seriously, it's the best.
- [TONC](https://www.coranac.com/tonc/text/)
A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
Comes with neat demo roms that really helped me during development and debugging.
- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)
A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
I've used this for debugging.
- [Eggvance gba-suite](https://github.com/jsmolka/gba-suite)
Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.