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https://github.com/micnil/inverse_kinematics_2d
https://github.com/micnil/inverse_kinematics_2d
Last synced: 17 days ago
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- Host: GitHub
- URL: https://github.com/micnil/inverse_kinematics_2d
- Owner: micnil
- Created: 2015-02-14T05:40:07.000Z (almost 10 years ago)
- Default Branch: master
- Last Pushed: 2015-02-24T05:39:23.000Z (almost 10 years ago)
- Last Synced: 2024-04-13T03:13:52.260Z (9 months ago)
- Language: JavaScript
- Size: 422 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# inverse_kinematics_2D
demo at: michaelnilsson.me/inverse_kinematics_2DTo control the angles of the bones (without necessarily moving the end-effector), press the respective bone number on your keyboard to select the bone, and then up and down key to change the angle.
TODO: making to possible to choose amount of bones in GUI