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https://github.com/micnil/inverse_kinematics_2d


https://github.com/micnil/inverse_kinematics_2d

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# inverse_kinematics_2D
demo at: michaelnilsson.me/inverse_kinematics_2D

To control the angles of the bones (without necessarily moving the end-effector), press the respective bone number on your keyboard to select the bone, and then up and down key to change the angle.

TODO: making to possible to choose amount of bones in GUI