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https://github.com/microsoft/TouchDevelop

TouchDevelop is a touch-friendly app creation environment for iPad, iPhone, Android, Windows, Mac, Linux. Our mobile-friendly editor makes coding fun, even on your phone or tablet!
https://github.com/microsoft/TouchDevelop

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TouchDevelop is a touch-friendly app creation environment for iPad, iPhone, Android, Windows, Mac, Linux. Our mobile-friendly editor makes coding fun, even on your phone or tablet!

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README

        

![](https://az31353.vo.msecnd.net/c04/gttu.png)

Touch Develop is a touch-friendly, cross-platform, mobile-first app creation environment developed by Microsoft Research.
[![Build Status](https://travis-ci.org/Microsoft/TouchDevelop.svg)](https://travis-ci.org/Microsoft/TouchDevelop)

[![Dependency Status](https://david-dm.org/Microsoft/TouchDevelop.svg)](https://david-dm.org/Microsoft/TouchDevelop)
[![devDependency Status](https://david-dm.org/Microsoft/TouchDevelop/dev-status.svg)](https://david-dm.org/Microsoft/TouchDevelop#info=devDependencies)

## Writing and saving Touch Develop scripts

**This repo contains the source code of the Touch Develop editor.** If you are
intending to write Touch Develop scripts, you want to go to the web app at
`touchdevelop.com`:
* **stable:** https://www.touchdevelop.com/app/
* **beta:** https://www.touchdevelop.com/app/beta
* **latest:** https://www.touchdevelop.com/app/latest

You can save a Touch Develop script from the web app by clicking the `Save` button on
the script's home page. This will create a JSON file that you can save. You can later
drag-and-drop that file into the web app (running locally or via the web site) to load
the script again.

Other pages of interest:
* landing page: [https://www.touchdevelop.com](https://www.touchdevelop.com)
* blog: [https://www.touchdevelop.com/blog](https://www.touchdevelop.com/blog)
* Hour Of Code tutorials: [https://www.touchdevelop.com/hoc](https://www.touchdevelop.com/hoc)

## What's in this repo?

The repo is mostly written in [TypeScript](http://www.typescriptlang.org/) with tiny pieces
of HTML gluing.

This repo contains the source code for:
* the browser client
* the compiler
* the editor
* the runtime
* the node.js client

The cloud backend for Touch Develop is available in
[TouchDevelop-backend repo](https://github.com/microsoft/touchdevelop-backend).
It was originally written in Touch Develop itself (see [script tdlite](https://www.touchdevelop.com/aycxg)
if you're interested) and was later converted to TypeScript.
It is currently used for the [BBC micro:bit](https://www.microbit.co.uk)
as well as https://www.touchdevelop.com.

## Contributing

There are many ways to [contribute](https://github.com/Microsoft/TouchDevelop/blob/master/CONTRIBUTING.md) to Touch Develop.

* [submit bugs](https://github.com/Microsoft/TouchDevelop/issues) and help us verify fixes as they are checked in.
* review the [source code changes](https://github.com/Microsoft/TouchDevelop/pulls)
* [contribute bug fixes or features](https://github.com/Microsoft/TouchDevelop/blob/master/CONTRIBUTING.md).

If you're not a developer but still would like to help, we've got more tasks for you!

* [help translate the user interface](https://touchdeveloptranslator.azurewebsites.net): do you use Touch Develop and speak a foreign language? You can help!

## Setup

In order to build Touch Develop, ensure that you have [Git](http://git-scm.com/downloads) and [Node.js](http://nodejs.org/) installed.

* clone a copy of the repo:

````
git clone https://github.com/Microsoft/TouchDevelop.git
````

* change to the Touch Develop directory:

````
cd TouchDevelop
````

* install dependencies:

````
npm install jake -g
npm install tsd@next -g
tsd reinstall
npm install
````

## Building

There's different ways to build and run Touch Develop:

* just build:

````
jake
````

You can generate source maps by defining the env variable ``TD_SOURCE_MAPS``

````
export TD_SOURCE_MAPS=1 # optional, will slow down your build
````

* build and run locally:

````
jake local
````

* run the test suite

````
jake test
````

* cleaning

````
jake clean
````

### Arduino compilation on Windows
These steps install the tools for Windows (+ extras to handle the Arduino compilation scenarios)
* install [Chocolatey](https://chocolatey.org/)
* install nodejs, Visual Studio Code
````
choco install -y nodejs git visualstudiocode arduino python2 pip
````

## Editing

You can use your favorite editor to edit the TypeScript file. Here are a couple tips:

* [Visual Studio Code](https://code.visualstudio.com/), cross platform editor for TypeScript. Simply open the folder in Code.
* Atom: there are a number of packages that will give you TypeScript coloring

## Documentation

All the docs are available online at
[https://www.touchdevelop.com/docs](https://www.touchdevelop.com/docs).

The docs are authored as Touch Develop scripts in Touch Develop itself. You can
fork them and send pull requests from Touch Develop itself to update them.

## More handy commands

Our catch-all tool is `build/client.js`, which is compiled from
`tools/client.ts`. Some of the common invocations of `client.js` are
exposed as Jake targets.

# assumes TD_UPLOAD_KEY and TD_UPLOAD_USER are set, uploads a new test build
jake upload

Find out about other commands directly:

node build/client.js

The `client.js` is built by default.

## The various directories in the tree

* `ast`: contains the lexer, parser, type-checker and ast definitions for the
Touch Develop language
* `browser`: feature-detection
* `editor`: the Touch Develop user interface that drives the website: hub, script
list, editor itself
* `generated`: files needed for the build that are re-generated manually once in
a while
* `intellitrain`:
* `json`:
* `lib`: the libraries exposed to Touch Develop scripts, written in TypeScript
* `libcordova`: Apache Cordova specific implementations
* `libnode`: Node.JS specific implementations
* `libwinRT`: (deprecated) WinRT specific implementations
* `mc`: Minecraft bindings
* `noderunner`: runs in the cloud, and parses Touch Develop scripts / compiles
them by responding to requests on `/api`.
* `node-webkit`: configuration files for the node-webkit app creation
* `officemix`: office mix app host
* `rt`: various run-time support libraries for the Touch Develop application:
in-browser storage, cloud connection, promises, DOM utilities...
* `runner`: the run-time system for *generated* Touch Develop apps; that is, once
a Touch Develop script is packaged as an app (webapp, cordova app, etc.),
`runner.js` is the runtime system and the stub is in `webapp`
* `shell`: shell app used by Azure and node-webkit; basically a way to serve
files locally
* `storage`: code for syncing your locally-stored scripts and the cloud storage,
in the Touch Develop application
* `tools`: internal tools that are part of the build (pre-processing)
* `webapp`: the stub file that is used to generate the HTML5 Web App when
exporting a script
* `www`: the base files that make up the Touch Develop website (html and css)

### Structure of the generated website / app

When packaged, as the website or as an app, the directory structure is flat.
That is, the CSS and HTML files from `www/` as well as the generated `.js` files
from `build/` all end up in the same directory. That way, `index.html` can refer
to `main.js` without worrying.

When running locally (via `jake local`), the local node server knows where to find
the right files to give the illusion that all files are in the `/editor/local/`
directory of the web server.

## LICENSE

The MIT License (MIT)

Copyright (c) 2016 Microsoft

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

## 3rd Party Notices

- Font Awesome by Dave Gandy http://fontawesome.io

## Code of Conduct

This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/). For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or contact [[email protected]](mailto:[email protected]) with any additional questions or comments.