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https://github.com/midhunsureshr/modelexplosion
Explode GLTF models using THREEJS and OpenGL Shaders
https://github.com/midhunsureshr/modelexplosion
Last synced: 13 days ago
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Explode GLTF models using THREEJS and OpenGL Shaders
- Host: GitHub
- URL: https://github.com/midhunsureshr/modelexplosion
- Owner: MidhunSureshR
- Created: 2020-03-16T15:36:25.000Z (almost 5 years ago)
- Default Branch: master
- Last Pushed: 2023-01-05T10:16:25.000Z (about 2 years ago)
- Last Synced: 2024-11-06T01:55:26.439Z (2 months ago)
- Language: JavaScript
- Homepage:
- Size: 4.15 MB
- Stars: 2
- Watchers: 1
- Forks: 1
- Open Issues: 5
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Exploding 3D Objects
Explode 3d objects on the browser using THREE.js and GLSL shaders.
Link to the original project can be found [here](https://github.com/akella/ExplodingObjects).
However, the code contained there is wrong and the working transpiled-minified javascript files do not match with their source files.## Credits
- [three.js](https://threejs.org/)
- [TweenMax](https://greensock.com/tweenmax) by Greensock
- [Charming](https://github.com/yuanqing/charming) by Yuan Qing
- Images from [Unsplash.com](https://unsplash.com/)## Using your own GLTF / GLB Models
The models that are exploded needs to have the particular structure shown here.## License
This resource can be used freely if integrated or build upon in personal or commercial projects such as websites, web apps and web templates intended for sale. It is not allowed to take the resource "as-is" and sell it, redistribute, re-publish it, or sell "pluginized" versions of it. Free plugins built using this resource should have a visible mention and link to the original work. Always consider the licenses of all included libraries, scripts and images used.