Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/mihaelisaev/uikitplus
🏰 Declarative UIKit with LivePreview for iOS9+ (best alternative to SwiftUI)
https://github.com/mihaelisaev/uikitplus
betterthanswiftui swift uikit wrapper
Last synced: 30 minutes ago
JSON representation
🏰 Declarative UIKit with LivePreview for iOS9+ (best alternative to SwiftUI)
- Host: GitHub
- URL: https://github.com/mihaelisaev/uikitplus
- Owner: MihaelIsaev
- License: mit
- Created: 2019-06-30T17:27:25.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2024-09-30T07:55:25.000Z (about 1 month ago)
- Last Synced: 2024-11-06T16:12:14.826Z (7 days ago)
- Topics: betterthanswiftui, swift, uikit, wrapper
- Language: Swift
- Homepage:
- Size: 1010 KB
- Stars: 597
- Watchers: 19
- Forks: 35
- Open Issues: 19
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
🚀❤️ YOU WILL LOVE UIKIT MORE THAN EVER ❤️🚀
Nothing is impossible!
Build awesome responsive UIs even simpler than with SwiftUI cause you already know everything.
With. Live. Preview. iOS9+.
## Requirements
Xcode 13.0+
Swift 5.5+
Good mood
## Installation
#### With [CocoaPods](https://cocoapods.org)
Add the following line to your Podfile:
```ruby
pod 'UIKit-Plus', '~> 2.2.0'
```#### With [Swift Package Manager](https://swift.org/package-manager/)
In Xcode 13.0+ go to `File -> Swift Packages -> Add Package Dependency` and enter there URL of this repo
```
https://github.com/MihaelIsaev/UIKitPlus
```#### IMPORTANT!
Since version 2 there are a lot of advantages and fixes, and your project could look cleaner since there are no AppDelegate and SceneDelegate anymore, everything is under the hood like with SwiftUI, but it is very obvious and convenient to use any AppDelegate/SceneDelegate methods.
Check it out by creating a project with the new project template!
#### IMPORTANT!
To support iOS lower than 13 you have to set `-weak_framework SwiftUI` in `Other Linker Flags` in `Build Settings`.
Without that your app gonna crash on iOS lower than 13 because it will try to load SwiftUI without luck.
## Project Template! 🍾
To simplify life with UIKitPlus you can download our template!
For that run the following commands in console
```bash
git clone https://github.com/MihaelIsaev/UIKitPlus.git
cp -R UIKitPlus/Templates ~/Library/Developer/Xcode/
rm -rf UIKitPlus
```After that you will be able to go to `File -> New -> Project` and choose `UIKitPlus` app! 🚀
![UIKitPlus App Template Screenshot](https://user-images.githubusercontent.com/1272610/78511655-87d3ac80-77af-11ea-96f7-dc0b75287207.jpg)
> 💡After project creation you have to install UIKitPlus manually either with Swift Package Manager or with CocoaPods
### File Template
Together with project template you will get the file template 👍
## Features
### 1. Delayed constraints
Declare all the constraints in advance before adding view to superview. Even by tags.
```swift
Button("Click me").width(300).centerInSuperview()
```### 2. Declarativity
Build everything declarative way. Any view. Any control. Even layers, gestures, colors, fonts, etc.
```swift
UText("Hello world").color(.red).alignment(.center).font(.sfProMedium, 15)
// or
UText("Hello ".color(.red).font(.sfProMedium, 15), "world".color(.green).font(.sfProBold, 15)).alignment(.center)
// or even
"Hello world".color(.red).alignment(.center).font(.sfProMedium, 15)
```### 3. Reactivity
Use `@UState` for any property, react on any thing, map states to different types, etc.
```swift
@UState var text = "Hello world"
UText($text)@UState var number = 5
UText($number.map { "\($0)" })@UState var bool = false
UText($bool.map { $0 ? "enabled" : "disabled" })
```### 4. Purity
Everything is pretty clear. Clean short code without magic.
### 5. SwiftUI-like but still beloved UIKit
Declare subviews like in SwiftUI (but don't forget that we're still in UIKit and use autolayout)
```swift
body {
View1()
View2()
View3()
// btw it is NOT limited to 10
}
```### 6. Reusable and extendable
Declare views or its styles in extensions. Subclass views. Use all the power of OOP.
### 7. All modern features
Diffable data-source (yes yes for iOS9+). Dynamic colors for light/dark mode. Stateable animations. Reactivity.
### 8. Everything and even more
Built-in `ImageLoader`, no need in huge 3rd party libs. Just set URL to `Image`. Fully customizable and overridable.
```swift
UImage(url: "")
UImage(url: "", defaultImage: UIImage(named: "emptyImage")) // set default image to show it while loading
UImage(url: "", loader: .defaultRelease) // release image before start loading
UImage(url: "", loader: .defaultImmediate) // immediate replace image after loading
UImage(url: "", loader: .defaultFade) // replace image with fade effect after loading
UImage(url: "", loader: ImageLoader()) // subclass from `ImageLoader` and set you custom loader here
```Easy device model and type detection and ability to set values based on that.
```swift
UButton("Click me").width(400 !! iPhone6(300) !! .iPhone5(200))
```Localizable strings
```swift
Localization.default = .en // set any localization as default to use it with not covered languages
Localization.current = .en // override current locale
String(.en("Hello"), .fr("Bonjour"), .ru("Привет"))
```Custom trait collections.
### 9. Live Preview
Live preview provided by SwiftUI (available only since macOS Catalina).
> The only problem we have is that since names of views are the same in `UIKitPlus` and `SwiftUI` we should use aliases like `UButton` for `Button` or `UView` for `View`, so everything with `U` prefix. It is only necessary if you want to use live previews, otherwise there is no need to import `SwiftUI`, so no name conflicts.
#### Preview single item
> 💡 You can create as many preview structs as you need
`ViewController` example
```swift
#if canImport(SwiftUI) && DEBUG
import SwiftUI
@available(iOS 13.0, *)
struct MyViewController_Preview: PreviewProvider, DeclarativePreview {
static var preview: Preview {
Preview {
MainViewController()
}
.colorScheme(.dark)
.device(.iPhoneX)
.language(.fr)
.rtl(true)
}
}
#endif
````View` example
```swift
#if canImport(SwiftUI) && DEBUG
import SwiftUI
@available(iOS 13.0, *)
struct MyButton_Preview: PreviewProvider, DeclarativePreview {
static var preview: Preview {
Preview {
UButton(String(.en("Hello"), .fr("Bonjour"), .ru("Привет")))
.circle()
.background(.blackHole / .white)
.color(.white / .black)
.height(54)
.edgesToSuperview(h: 8)
.centerYInSuperview()
}
.colorScheme(.dark)
.layout(.fixed(width: 300, height: 64))
.language(.fr)
.rtl(true)
}
}
#endif
```#### Preview group 🔥
It is just convenient way to create multiple previews inside one struct
Limitations:
- only 10 previews inside group
- `rtl` and `language` properties can be set only to group, not to previews directly```swift
#if canImport(SwiftUI) && DEBUG
import SwiftUI
@available(iOS 13.0, *)
struct MyPreviewGroup_Preview: PreviewProvider, DeclarativePreviewGroup {
static var previewGroup: PreviewGroup {
PreviewGroup { // 1 to 10 previews inside
Preview {
MainViewController()
}
.colorScheme(.dark)
.device(.iPhoneX)
Preview {
MainViewController()
}
.colorScheme(.light)
.device(.iPhoneX)
Preview {
// in this group title will be shown in `fr` language
UButton(String(.en("Hello"), .fr("Bonjour"), .ru("Привет")))
.circle()
.background(.blackHole / .white)
.color(.white / .black)
.height(54)
.edgesToSuperview(h: 8)
.centerYInSuperview()
}
.colorScheme(.dark)
.layout(.fixed(width: 300, height: 64))
}
.language(.fr) // limited to group
.rtl(true) // limited to group
}
}
#endif
```## Usage
```swift
import UIKitPlus
```Even no need to import `UIKit` at all!
Constraints
#### Solo
##### aspectRatio
```swift
/// 1:1
UView().aspectRatio()/// 1:1 low priority
UView().aspectRatio(priority: .defaultLow)/// 4:3
UView().aspectRatio(4 / 3)/// 4:3 low priority
UView().aspectRatio(priority: .defaultLow)
```
##### width```swift
/// 100pt
UView().width(100)/// Stateable width
@UState var width: CGFloat = 100UView().width($width)
/// Stateable but based on different type
@UState var expanded = falseUView().width($expanded.map { $0 ? 200 : 100 })
/// Different value for different devices
/// 80pt for iPhone5, 120pt for any iPad, 100pt for any other devices
UView().width(100 !! .iPhone5(80) !! .iPad(150))
```##### height
```swift
/// 100pt
UView().height(100)/// Stateable width
@UState var height: CGFloat = 100UView().height($width)
/// Stateable but based on different type
@UState var expanded = falseUView().height($expanded.map { $0 ? 200 : 100 })
/// Different value for different devices
/// 80pt for iPhone5, 120pt for any iPad, 100pt for any other devices
UView().height(100 !! .iPhone5(80) !! .iPad(150))
```##### size
```swift
/// width 100pt, height 100pt
UView().size(100)/// width 100pt, height 200pt
UView().size(100, 200)/// Stateable
@UState var width: CGFloat = 100
@UState var height: CGFloat = 100UView().size($width, 200)
UView().size(100, $height)
UView().size($width, $height)/// for both
@UState var size: CGFloat = 100
UView().size($size)/// Stateable but based on different type
@UState var expanded = falseUView().size($expanded.map { $0 ? 200 : 100 })
UView().size(100, $expanded.map { $0 ? 200 : 100 })
UView().size(100 !! .iPad(200), $expanded.map { $0 ? 200 !! .iPad(300) : 100 !! .iPad(200) })
UView().size($width, $expanded.map { $0 ? 200 : 100 })
UView().size($expanded.map { $0 ? 200 : 100 }, 100)
UView().size($expanded.map { $0 ? 200 : 100 }, $height)
```Read and write view's solo constraints directly. And even animate them.
```swift
let v = UView()
v.width = 100
v.height = 100
UIViewPropertyAnimator(duration: 0.5, curve: .easeInOut) {
v.width = 200
v.height = 300
}.startAnimation()
```#### Super
##### edges
```swift
/// all edges to superview 0pt
UView().edgesToSuperview()/// all edges to superview 16pt
UView().edgesToSuperview(16)/// horizontal edges: 16pt, vertical edges: 24pt
UView().edgesToSuperview(16, 24)/// horizontal edges: 16pt
UView().edgesToSuperview(h: 16)/// vertical edges: 24pt
UView().edgesToSuperview(v: 24)/// each edge to different value to superview
UView().edgesToSuperview(top: 24, leading: 16, trailing: -16, bottom: -8)
```##### top
```swift
/// 16pt to top of superview
UView().topToSuperview(16)/// 16pt to safeArea top of superview
UView().topToSuperview(16, safeArea: true)/// Stateable
@UState var top: CGFloat = 16UView().topToSuperview($top)
/// Stateable but based on different type
@UState var expanded = falseUView().topToSuperview($expanded.map { $0 ? 0 : 16 })
```##### leading
```swift
/// 16pt to leading of superview
UView().leadingToSuperview(16)/// all the same as with topToSuperview
```##### trailing
```swift
/// -16pt to trailing of superview
UView().trailingToSuperview(-16)/// all the same as with topToSuperview
```##### bottom
```swift
/// -16pt to bottom of superview
UView().leadingToSuperview(-16)/// all the same as with topToSuperview
```##### centerX
```swift
/// right in center of superview horizontally
UView().centerXInSuperview()/// 16pt from horizontal center of superview
UView().centerXToSuperview(16)/// all the same as with topToSuperview
```##### centerY
```swift
/// right in center of superview vertically
UView().centerYInSuperview()/// 16pt from vertical center of superview
UView().centerYToSuperview(16)/// all the same as with topToSuperview
```##### center
```swift
/// right in center of superview both horizontally and vertically
UView().centerInSuperview()/// 16pt from horizontal center of superview, 8pt from vertical center of superview
UView().centerInSuperview(x: 16, y: 8)/// all the same as with topToSuperview
```##### width
```swift
/// equal width with superview
UView().widthToSuperview()/// equal width with superview with low priority
UView().widthToSuperview(priority: .defaultLow)/// half width of superview
UView().widthToSuperview(multipliedBy: 0.5)/// half width of superview with low priority
UView().widthToSuperview(multipliedBy: 0.5, priority: .defaultLow)/// all the same as with topToSuperview
```##### height
```swift
/// equal height with superview
UView().heightToSuperview()/// all the same as with widthToSuperview
```Read and write view's super constraints directly. And even animate them.
```swift
let v = UView()
v.top = 24
v.leading = 16
v.trailing = 16
v.bottom = -24
UIViewPropertyAnimator(duration: 0.5, curve: .easeInOut) {
v.top = 0
v.leading = 8
v.trailing = 8
v.bottom = 0
}.startAnimation()
```#### Relative
##### top
```swift
UView().top(to: otherView)
UView().top(to: otherView, 16)
UView().top(to: otherView, $topStateValue)
UView().top(to: .top, of: otherView)
UView().top(to: .top, of: otherView, $topStateValue)
```##### leading
```swift
UView().leading(to: otherView)/// all the same as for top(to:)
```##### trailing
```swift
UView().trailing(to: otherView)/// all the same as for top(to:)
```##### bottom
```swift
UView().bottom(to: otherView)/// all the same as for top(to:)
```##### left
```swift
UView().left(to: otherView)/// all the same as for top(to:)
```##### right
```swift
UView().right(to: otherView)/// all the same as for top(to:)
```##### centerX
```swift
UView().centerX(to: otherView)/// all the same as for top(to:)
```##### centerY
```swift
UView().centerY(to: otherView)/// all the same as for top(to:)
```##### center
```swift
UView().center(to: otherView)/// all the same as for top(to:)
```##### width
```swift
UView().width(to: otherView)/// all the same as for top(to:)
```##### height
```swift
UView().height(to: otherView)/// all the same as for top(to:)
```##### equal
```swift
/// just a convenient method to width&height
UView().equalSize(to: otherView)/// all the same as for top(to:)
```> 💡 TIP: Feel free to use `UState`, and values based on device type everywhere
#### Relative constraints by tags 🔥
Really often we have to create some views with constraints related to each other 😃
The classic way is to create a variable with view somewhere outside, like this
```swift
let someView = UView()
```then we used it with other views to make relative constraints
```swift
UView {
someView.size(200).background(.red).centerInSuperview()
UView().size(100).background(.cyan).centerXInSuperview().top(to: someView)
UView().size(100).background(.purple).centerXInSuperview().bottom(to: someView)
UView().size(100).background(.yellow).centerYInSuperview().right(to: someView)
UView().size(100).background(.green).centerYInSuperview().left(to: someView)
}
```But if it's not necessary to declare view outside the you can use tag! And easily rely to it from other views!
```swift
UView {
UView().size(200).background(.red).centerInSuperview().tag(7)
UView().size(100).background(.cyan).centerXInSuperview().top(to: 7)
UView().size(100).background(.purple).centerXInSuperview().bottom(to: 7)
UView().size(100).background(.yellow).centerYInSuperview().right(to: 7)
UView().size(100).background(.green).centerYInSuperview().left(to: 7)
}
```Even order doesn't matter 🤗
```swift
UView {
UView().size(100).background(.cyan).centerXInSuperview().top(to: 7)
UView().size(100).background(.purple).centerXInSuperview().bottom(to: 7)
UView().size(100).background(.yellow).centerYInSuperview().right(to: 7)
UView().size(100).background(.green).centerYInSuperview().left(to: 7)
UView().size(200).background(.red).centerInSuperview().tag(7)
}
```You even can add view later and all related views will immediately stick to it once it's added 🚀
```swift
let v = UView {
UView().size(100).background(.cyan).centerXInSuperview().top(to: 7)
UView().size(100).background(.purple).centerXInSuperview().bottom(to: 7)
UView().size(100).background(.yellow).centerYInSuperview().right(to: 7)
UView().size(100).background(.green).centerYInSuperview().left(to: 7)
}
DispatchQueue.main.asyncAfter(deadline: .now() + 5) {
UIView.animate(withDuration: 1) {
v.body {
UView().size(200).background(.red).centerInSuperview().tag(7)
}
}
}
```#### Extra
Any constraint value may be set as `CGFloat` or with `Relation` and even `Multiplier`
```swift
// just equal to 10
UView().leading(to: .trailing, of: anotherView, 10)// greaterThanOrEqual to 10
UView().leading(to: .trailing, of: anotherView, >=10)// lessThanOrEqual to 10
UView().leading(to: .trailing, of: anotherView, <=10)// equal to 10 with 1.5 multiplier
UView().leading(to: .trailing, of: anotherView, 10 ~ 1.5)// equal to 10 with 1.5 multiplier and 999 priority
UView().leading(to: .trailing, of: anotherView, 10 ~ 1.5 ! 999)// equal to 10 with 1.5 multiplier and `.defaultLow` priority
UView().leading(to: .trailing, of: anotherView, 10 ~ 1.5 ! .defaultLow)// equal to 10 with 999 priority
UView().leading(to: .trailing, of: anotherView, 10 ! 999)
```#### More about constraints direct access
Ok, let's imagine that you have a view which is sticked to its superview
```swift
let view = UView().edgesToSuperview()
```
now your view have top, leading, trailing and bottom constraints to its superview and e.g. you want to change `top` constraint so you could do it like this
```swift
view.top = 16
```
or
```swift
view.declarativeConstraints.top?.constant = 16
```
the same way works with all view's constraints, so you can change them or even delete them just by setting them `nil`.Another situation if you have a view which have a constrain to another relative view
```swift
let centerView = UView().background(.black).size(100).centerInSuperview()
let secondView = UView().background(.green).size(100).centerXInSuperview().top(to: .bottom, of: centerView, 16)
```
and for example you want to reach bottom constraint of `centerView` related to `secondView`, do it like this
```swift
// short way
centerView.outer[.bottom, secondView] = 32 // changes their vertical spacing from 16 to 32
// long way
centerView.declarativeConstraints.outer[.bottom, secondView]?.constant = 32 // changes their vertical spacing from 16 to 32
```Root View Controller 🍀
[Detailed instruction](Docs/RootViewController.md)
View
> alias is `UView`
View may be created with empty initializer
```swift
UView()
```
or you can put subviews into it right while initialization
```swift
UView {
UView()
UView()
}
```
or you can wrap some view using `inline` keyword so that inner view will stick all edges to superview
```swift
UView(inline: MKMapView())
```
also you can add subviews to that superview by calling `.body { ... }` method. even multiple times.
```swift
UView().body {
UView()
UVSpace(8)
UView()
}.body {
UView()
}.body {
UView()
UView()
UView()
}
```VerificationCodeView
`// implemented. to be described more`
This is really bonus view! :D Almost every app now uses verification codes for login and now you can easily implement that code view with UIKitPlus! :)
```swift
VerificationCodeField().digitWidth(64)
.digitsMargin(25)
.digitBorder(.bottom, 1, 0xC6CBD3)
.digitColor(0x171A1D)
.font(.sfProRegular, 32)
.entered(verify)func verify(_ code: String) {
print("entered code: " + code)
}
```VisualEffectView
```swift
// implemented. to be described moreUVisualEffectView(.darkBlur)
UVisualEffectView(.lightBlur)
UVisualEffectView(.extraLightBlur)
// iOS10+
UVisualEffectView(.prominent)
UVisualEffectView(.regular)// iOS13+ (but can be used since iOS9+)
// automatic dynamic effect for light and dark modes
UVisualEffectView(.darkBlur, .lightBlur) // effect will be switched automatically. darkBlur is for light mode.
```
Create your own extension for your custom effects to use them easily like in example above
```swift
extension UIVisualEffect {
public static var darkBlur: UIVisualEffect { return UIBlurEffect(style: .dark) }
}
```UWrapperView
It is simple `View` but with ability to initialize with inner view
```swift
UWrapperView {
UView().background(.red).shadow()
}.background(.green).shadow()
```
and you could specify innerView`s padding right here
```swift
// to the same padding for all sides
UWrapperView {
UView()
}.padding(10)
// or to specific padding for each side
UWrapperView {
UView()
}.padding(top: 10, left: 5, right: 10, bottom: 5)
// or even like this
UWrapperView {
UView()
}.padding(top: 10, right: 10)
```LayerView
`// implemented. to be described`
Impact Feedback
My favourite feature.
```swift
ImpactFeedback.error()
ImpactFeedback.success()
ImpactFeedback.selected()
ImpactFeedback.bzz()
```Localization 🇮🇸🇩🇪🇯🇵🇲🇽
```swift
// set any localization as default
Localization.default = .en// override current locale
Localization.current = .en// create string relative to current language
let myString = String(
.en("Hello"),
.fr("Bonjour"),
.ru("Привет"),
.es("Hola"),
.zh_Hans("你好"),
.ja("こんにちは"))
print(myString)
```By default current language is equal to `Locale.current` but you can change it by setting `Localizer.current = .en`.
Also localizer have `default` language in case if user's language doesn't match any in your string, and you could set it just by calling `Localizer.default = .en`.Also you can use localizable strings directly in Button, Text, TextView, TextField and AttributedString
```swift
UText(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))UTextView(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))
.placeholder(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))UTextField(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))
.placeholder(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))UButton(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))
UButton().title(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"), state: .highlighted)String(.en("Hello"), .ru("Привет"), .fr("Bonjour"), .es("Hola"))
```### But how to use this awesome localization with 10+ languages in the app?
Just create a dedicated localization file (e.g. `Localization.swift`) like this
```swift
extension String {
static func transferTo(_ wallet: String) -> String {
String(.en("Transfer to #\(wallet)"),
.ru("Перевод на #\(wallet)"),
.zh("转移到 #\(wallet)"),
.ja("#\(wallet)に転送"),
.es("Transferir a #\(wallet)"),
.fr("Transférer au #\(wallet)"),
.sv("Överför till #\(wallet)"),
.de("Übertragen Sie auf #\(wallet)"),
.tr("\(wallet) numarasına aktar"),
.it("Trasferimento al n. \(wallet)"),
.cs("Převod na #\(wallet)"),
.he("\(wallet) העבר למספר"),
.ar("\(wallet)#نقل إلى"))
}
static var copyLink: String {
String(.en("Copy link to clipboard"),
.ru("Скопировать ссылку"),
.zh("复制链接到剪贴板"),
.ja("リンクをクリップボードにコピー"),
.es("Copiar enlace al portapapeles"),
.fr("Copier le lien dans le presse-papiers"),
.sv("Kopiera länk till urklipp"),
.de("Link in Zwischenablage kopieren"),
.tr("Bağlantıyı panoya kopyala"),
.it("Copia il link negli appunti"),
.cs("Zkopírujte odkaz do schránky"),
.he("העתק קישור ללוח"),
.ar("نسخ الرابط إلى الحافظة"))
}
static var copyLinkSucceeded: String {
String(.en("Link has been copied to clipboard"),
.ru("Ссылка успешно скопирована в буфер обмена"),
.zh("链接已复制到剪贴板"),
.ja("リンクがクリップボードにコピーされました"),
.es("El enlace ha sido copiado al portapapeles"),
.fr("Le lien a été copié dans le presse-papiers"),
.sv("Länken har kopierats till Urklipp"),
.de("Der Link wurde in die Zwischenablage kopiert"),
.tr("Bağlantı panoya kopyalandı"),
.it("Il link è stato copiato negli appunti"),
.cs("Odkaz byl zkopírován do schránky"),
.he("הקישור הועתק ללוח"),
.ar("تم نسخ الرابط إلى الحافظة"))
}
static var shareNumber: String {
String(.en("Share number"),
.ru("Поделиться номером"),
.zh("分享号码"),
.ja("共有番号"),
.es("Compartir número"),
.fr("Numéro de partage"),
.sv("Aktienummer"),
.de("Teilenummer"),
.tr("Numarayı paylaş"),
.it("Condividi il numero"),
.cs("Sdílejte číslo"),
.he("מספר שתף"),
.ar("رقم السهم"))
}
static var shareLink: String {
String(.en("Share link"),
.ru("Поделиться ссылкой"),
.zh("分享链接"),
.ja("共有リンク"),
.es("Compartir enlace"),
.fr("Lien de partage"),
.sv("Dela länk"),
.de("Einen Link teilen"),
.tr("Linki paylaş"),
.it("Condividi il link"),
.cs("Sdílet odkaz"),
.he("שתף קישור"),
.ar("مشاركة الرابط"))
}
}
```And then use localized string all over the app this easy way
```swift
UText(.transferTo("123")) // Transfer to #123
UText(.copyLinkSucceeded) // Copy link to clipboard
UButton(.shareNumber) // Share number
UButton(.shareLink) // Share link
```View Controller
`// implemented. to be described`
Status bar style
In any `UViewController` you can set `statusBarStyle` and all its values are iOS9+.
```swift
override var statusBarStyle: StatusBarStyle { .default }
override var statusBarStyle: StatusBarStyle { .dark }
override var statusBarStyle: StatusBarStyle { .light }
```Colors
```swift
/// Simple color
UIColor.red/// Automatic dynamic color: black for light mode, white for dark mode
UIColor.black / UIColor.white/// color in hex, represented as int and supported by all color properties
0xFF0000/// hex color converted to UIColor
0xFF0000.color/// hex colors as dynamic UIColor
0x000.color / 0xfff.color/// color with alpha
UIColor.white.alpha(0.5)/// hex color with alpha
0xFFFFFF.color.alpha(0.5)
```Declare custom colors like this
```swift
import UIKitPlusextension UIColor {
static var mainBlack: UIColor { return .black }
static var otherGreen: UIColor { return 0x3D7227.color } // 61 114 39
}
```
and then use them just like
```swift
UText("Hello world").color(.otherGreen).background(.mainBlack)
```Fonts
```swift
// implemented. to be described/// helper to print all the fonts in console (debug only)
UIFont.printAll()
```Add your custom fonts to the project and then declare them like this
```swift
import UIKitPlusextension FontIdentifier {
public static var sfProBold = FontIdentifier("SFProDisplay-Bold")
public static var sfProRegular = FontIdentifier("SFProDisplay-Regular")
public static var sfProMedium = FontIdentifier("SFProDisplay-Medium")
}
```
and then use them just like
```swift
UButton().font(.sfProMedium, 15)
```Gestures
[Detailed instruction](Docs/Gestures.md)
States
> alias is `UState`
```swift
/// usual
@UState var myState = UIColor.red
@UState var myState = ""
@UState var myState = 0
// etc./// expressable
$boolStateToColor.map { $0 == true ? .red : .green }
$boolStateToString.map { !$0 ? "night" : "day" }/// mix to Int states into one String expressable
$state1.and($state2).map { $0 > $1 ? "higher" : "lower" }
```Attributed Strings
```swift
"hello".background(.gray)
.foreground(.red)
.font(.sfProBold, 15)
.paragraphStyle(.default)
.ligature(1)
.kern(1)
.strikethroughStyle(1)
.underlineStyle(.patternDash)
.strokeColor(.purple)
.strokeWidth(1)
.shadow()
// or .shadow(offset: .zero, blur: 1, color: .lightGray)
.textEffect("someEffect")
.attachment(someAttachment)
.link("http://github.com")
.baselineOffset(1)
.underlineColor(.cyan)
.strikethroughColor(.magenta)
.obliqueness(1)
.expansion(1)
.glyphForm(.horizontal)
.writingDirection(.rightToLeft)
```Animations
`// implemented. to be described`
Activity Indicator
`// implemented. to be described`
Bar Button Item
`// implemented. to be described`
Button
> alias is `UButton`
`// to be described more`
```swift
UButton()
UButton("Tap me")
UButton().title("Tap me") // useful if you declared Button from extension like below
UButton.mySuperButton.title("Tap me")
```
background and background for highlighted state
```swift
UButton("Tap me").background(.white).backgroundHighlighted(.darkGray)
```
title color for different states
```swift
UButton("Tap me").color(.black).color(.lightGray, .disabled)
```
set some font from declared identifiers or with system fonts
```swift
UButton("Tap me").font(v: .systemFont(ofSize: 15))
UButton("Tap me").font(.sfProBold, 15)
```
add image
```swift
UButton("Tap me").image(UIImage(named: "cat"))
UButton("Tap me").image("cat")
```
You can handle tap action easily
```swift
UButton("Tap me").onTapGesture { print("button tapped") }
UButton("Tap me").onTapGesture { button in
print("button tapped")
}
```
or like this
```swift
func tapped() { print("button tapped") }
UButton("Tap me").onTapGesture(tapped)func tapped(_ button: Button) { print("button tapped") }
UButton("Tap me").onTapGesture(tapped)
```Declare custom buttons like this
```swift
import UIKitPlusextension UButton {
static var bigBottomWhite: Button {
return UButton()
.color(.darkGray)
.color(.black, .highlighted)
.font(.sfProMedium, 15)
.background(.white)
.backgroundHighlighted(.lightGray)
.circle()
}
static var bigBottomGreen: Button {
return UButton().color(.white).font(.sfProMedium, 15).background(.mainGreen).circle()
}
}
```
and then use them like this
```swift
UButton.bigBottomWhite.size(300, 50).bottomToSuperview(20).centerInSuperview()
```Collection
```swift
// implemented. to be described// difference between Collection and CollectionView
// flow layouts
```ControlView
`// implemented. to be described`
DatePicker
`// implemented. to be described`
DynamicPickerView
`// implemented. to be described`
StackView
> alias is `UStackView`
`// implemented. to be described`
```swift
UStackView().axis(.vertical)
.alignment(.fill)
.distribution(.fillEqually)
.spacing(16)
```VStack
> alias is `UVStack`
`// implemented. to be described more`
The same as `StackView` but with predefined axis and ability to easily add arranged subviews
```swift
UVStack (
UText("hello world").background(.green),
UVSpace(16) // 16pt delimiter
UText("hello world").background(.red)
)
.spacing(10)
.alignment(.left)
.distribution(...)
```VScrollStack
```swift
// implemented. to be described/// it is the same as VStack but it is combined with ScrollView
```HStack
> alias is `UHStack`
`// implemented. to be described more`
The same as `StackView` but with predefined axis and ability to easily add arranged subviews
```swift
UHStack (
UText("hello world").background(.green),
UHSpace(16) // 16pt delimiter
UText("hello world").background(.red)
)
.spacing(10)
.alignment(.left)
.distribution(...)
```HScrollStack
```swift
// implemented. to be described/// it is the same as HStack but it is combined with ScrollView
```HSpace
```swift
/// just a horizontal delimiter
UHSpace(16)
/// alternatively
UView().width(16)
```VSpace
```swift
/// just a vertical delimiter
UVSpace(16)
/// alternatively
UView().height(16)
```Space
```swift
/// just a flexible space for stack views
USpace()
/// alternatively
UView()
```HUD
`// implemented. to be described`
Image
> alias is `UImage`
`// to be described more`
Declare asset images like this
```swift
import UIKitPlusextension Image {
static var welcomeBackground: UImage { return UImage("WelcomeBackground") }
}
```
and then use them like this
```swift
let backgroudImage = UImage.welcomeBackground.edgesToSuperview()
```#### With built-in `ImageLoader`
```swift
UImage(url: "")
UImage(url: "", defaultImage: UIImage(named: "emptyImage")) // set default image to show it while loading
UImage(url: "", loader: .defaultRelease) // release image before start loading
UImage(url: "", loader: .defaultImmediate) // immediate replace image after loading
UImage(url: "", loader: .defaultFade) // replace image with fade effect after loading
UImage(url: "", loader: ImageLoader()) // subclass from `ImageLoader` and set you custom loader here
```InputView
`// implemented. to be described`
List
> alias is `UList`
```swift
// implemented. to be describedalso describe auto-DIFF with Identable models
```TableView
`// implemented. to be described`
PickerView
`// implemented. to be described`
RefreshControl
`// implemented. to be described`
ScrollView
`// implemented. to be described more`
```swift
UScrollView().paging(true).scrolling(false).hideIndicator(.horizontal)
UScrollView().paging(true).scrolling(false).hideAllIndicators()
UScrollView().contentInset(.zero)
UScrollView().contentInset(top: 10, left: 5, right: 5, bottom: 10)
UScrollView().contentInset(top: 10, bottom: 10)
UScrollView().scrollIndicatorInsets(.zero)
UScrollView().scrollIndicatorInsets(top: 10, left: 5, right: 5, bottom: 10)
UScrollView().scrollIndicatorInsets(top: 10, bottom: 10)
```SegmentedControl
> alias is `USegmentedControl`
`// implemented. to be described more`
```swift
@UState var selectedItem = 0
USegmentedControl("One", "Two").select($selectedItem)
// or simply
USegmentedControl("One", "Two").select(0).changed { print("segment changed to \($0)") }
```SliderView
`// implemented. to be described`
Stepper
> alias is `UStepper`
`// implemented. to be described`
TextField
> alias is `UTextField`
```swift
// implemented. to be described// format with AnyFormat
``````swift
UTextField()
UTextField("some text")
UTextField().text("some text")
UTextField.mySuperDuperTextField.text("some text")
```
set some font from declared identifiers or with system fonts
```swift
UTextField().font(v: .systemFont(ofSize: 15))
UTextField().font(.sfProBold, 15)
```
set text color
```swift
UTextField().color(.red)
```
set text alignment
```swift
UTextField().alignment(.center)
```
placeholder
```swift
UTextField().placeholder("email")
// or use AttributedString to make it colored
UTextField().placeholder(AttributedString("email").foreground(.green))
```
secure
```swift
UTextField().secure()
```
remove any text from field easily
```swift
UTextField().cleanup()
```
set keyboard and content type
```swift
UTextField().keyboard(.emailAddress).content(.emailAddress)
```
listen if user typing or not
```swift
UTextField().typing($isTyping, interval: 2) // very useful for chats
```
set delegate
```swift
UTextField().delegate(self)
```
or get needed events declarative way
```swift
UTextField().shouldBeginEditing { tf in return true }
.didBeginEditing { tf in }
.shouldEndEditing { tf in return true }
.didEndEditing { tf in }
.shouldChangeCharacters { tf, range, replacement in return true }
.shouldClear { tf in return true }
.shouldReturn { tf in return true }
.editingDidBegin { tf in }
.editingChanged { tf in }
.editingDidEnd { tf in }
```Text (aka UILabel)
> alias is `UText` or just `Label`
`// to be described more`
It either may be initialized with `String` or unlimited amount of `AttributedString`s
```swift
UText("hello 👋 ")
UText().text("hello") // useful if declare label in extension like below
UText.mySuperLabel.text("hello")
UText("hello".foreground(.red), "world".foreground(.green))
```
set some font from declared identifiers or with system fonts
```swift
UText("hello").font(v: .systemFont(ofSize: 15))
UText("hello").font(.sfProBold, 15)
```
set text color
```swift
UText("hello").color(.red)
```
set text alignment
```swift
UText("hello").alignment(.center)
```
set amount of lines
```swift
UText("hello").lines(1)
UText("hello\nworld").lines(0)
UText("hello\nworld").lines(2)
UText("hello\nworld").multiline()
```Declare custom attributed labels like this
```swift
import UIKitPlusextension UText {
static var welcomeLogo: UText {
UText("My".foreground(.white).font(.sfProBold, 26), "App".font(.sfProBold, 26))
}
}
```
and then use them like this
```swift
let logo = UText.welcomeLogo.centerInSuperview()
```TextView
> alias is `UTextView`
`// implemented. to be described`
Toggle
> alias is `UToggle`
`// implemented. to be described`
#### Properties
All the properties are available to be set declaratively and can be binded to `UState`.
A lot of layer properties are available directly and have convenient initializers.
Alpha
```swift
UView().alpha(0)
UView().alpha($alphaState)
UView().alpha($boolState.map { $0 ? 1 : 0 })
```Background
```swift
UView().background(.red)
UView().background(0xff0000)
UView().background($colorState)
UView().background($boolState.map { $0 ? .red : .green })
```Borders
To set border on all sides
```swift
UView().border(1, .black)
UView().border(1, 0x000)
```
To set border on specific side
```swift
UView().border(.top, 1, .black)
UView().border(.left, 1, .black)
UView().border(.right, 1, .black)
UView().border(.bottom, 1, .black)
```
To remove border from specific side
```swift
.removeBorder(.top)
```Bounds
```swift
// implemented. to be described
```Compression Resistance
```swift
// implemented. to be described
```Corners
To set radius to all corners
```swift
UView().corners(10)
UView().corners($cornerRadiusState)
```
To set custom radius for specific corner
```swift
UView().corners(10, .topLeft, .topRight)
UView().corners(10, .topLeft, .bottomRight)
UView().corners(10, .topLeft, .topRight, .bottomLeft, .bottomRight)
```
To make your view's corners round automatically by smaller side
```swift
UView().circle()
```Hidden
```swift
UView().hidden() // will set `true` by default
UView().hidden(true)
UView().hidden(false)
UView().hidden($hiddenState)
UView().hidden($stringState.map { $0.count > 0 })
```Hugging Priority
```swift
// implemented. to be described
```Itself
```swift
// implemented. to be described
```Layout Margin
```swift
// to all sides
UView().layoutMargin(10)
// optional sides
UView().layoutMargin(top: 10)
UView().layoutMargin(left: 10, bottom: 5)
UView().layoutMargin(top: 10, right: 5)
// vertical and horizontal
UView().layoutMargin(x: 10, y: 5) // top: 5, left: 10, right: 10, bottom: 5
UView().layoutMargin(x: 10) // left: 10, right: 10
UView().layoutMargin(y: 5) // top: 5, bottom: 5
```Focus to next responder or resign
```swift
// implemented. to be described
```Opacity
```swift
UView().opacity(0)
UView().opacity($alphaState)
UView().opacity($boolState.map { $0 ? 1 : 0 })
```Rasterize
To rasterize layer, e.g. for better shadow performance
```swift
UView().rasterize() // true by default
UView().rasterize(true)
UView().rasterize(false)
```Shadow
```swift
// to be described more// and with mroe than one shadow
// and with state, expressableState
```
```swift
UView().shadow() // by default it's black, opacity 1, zero offset, radius 10
UView().shadow(.gray, opacity: 0.8, offset: .zero, radius: 5)
UView().shadow(0x000000, opacity: 0.8, offset: .zero, radius: 5)
```Shake
You can shake any view just by calling
```swift
UView().shake()
```
And you could customize shake effect
```swift
UView().shake(values: [-20, 20, -20, 20, -10, 10, -5, 5, 0],
duration: 0.6,
axis: .horizontal,
timing: .easeInEaseOut)
UView().shake(-20, 20, -20, 20, -10, 10, -5, 5, 0,
duration: 0.6,
axis: .horizontal,
timing: .easeInEaseOut)
```
or even create an extension
```swift
import UIKitPlusextension DeclarativeProtocol {
func myShake() {
UView().shake(-20, 20, -20, 20, -10, 10, -5, 5, 0,
duration: 0.6,
axis: .horizontal,
timing: .easeInEaseOut)
}
}
```Tag
```swift
UView().tag(0)
```Tint
```swift
UView().tint(.red)
UView().tint(0xff0000)
UView().tint($colorState)
UView().tint($boolState.map { $0 ? .red : .green })
```User Interaction
```swift
// implemented. to be described
```# Examples
[Example app is here](https://github.com/MihaelIsaev/UIKitPlusExample)
## Example 1
```swift
import UIKitPlusclass MyViewController: ViewController {
lazy var view1 = UView()override func buildUI() {
super.buildUI()
body {
view1.background(.black).size(100).centerInSuperview()
UView().background(.red).size(30, 20).centerXInSuperview().top(to: .bottom, of: view1, 16)
}
}
}
```
## Example 2
```swift
import UIKitPlus// Just feel how easy you could build & declare your views
// with all needed constraints, properties and actions
// even before adding them to superview!
class LoginViewController: ViewController {
@UState var email = ""
@UState var password = ""override func buildUI() {
super.buildUI()
view.backgroundColor = .black
body {
UButton.back.onTapGesture { print("back tapped") }
UText.welcome.text("Welcome").centerXInSuperview().topToSuperview(62, safeArea: true)
UVStack {
UTextField.welcome.text($email).placeholder("Email").keyboard(.emailAddress).content(.emailAddress)
UTextField.welcome.text($password).placeholder("Password").content(.password).secure()
UView().height(10) // just to add extra space
UButton.bigBottomGreen.title("Sign In").onTapGesture(signIn)
}.edgesToSuperview(top: 120, leading: 16, trailing: -16)
}
}func signIn() {
// do an API call to your server with awesome CodyFire lib 😉
}
}
```
And you just need a few extensions to make it work
```swift
// PRO-TIP:
// To avoid mess declare reusable views in extensions like this
extension FontIdentifier {
static var sfProRegular = FontIdentifier("SFProDisplay-Regular")
static var sfProMedium = FontIdentifier("SFProDisplay-Medium")
}
extension UText {
static var title: UText { UText().color(.white).font(.sfProMedium, 18) }
}
extension UTextField {
static var welcome: UTextField {
UTextField()
.height(40)
.background(.clear)
.color(.black)
.tint(.mainGreen)
.border(.bottom, 1, .gray)
.font(.sfProRegular, 16)
}
}
extension UButton {
static var back: UButton { UButton("backIcon").topToSuperview(64).leadingToSuperview(24) }
static var bigBottomGreen: UButton {
UButton()
.color(.white)
.font(.sfProMedium, 15)
.background(.green)
.height(50)
.circle()
.shadow(.gray, opacity: 1, offset: .init(width: 0, height: -1), radius: 10)
}
}// PRO-TIP2:
// I'd suggest you to use extensions for everything: fonts, images, labels, buttons, colors, etc.
```