https://github.com/mika-f/sakurashadersharp
SakuraShader for VRChat, written in C#, powered by SharpX.
https://github.com/mika-f/sakurashadersharp
shader unity unity-shader
Last synced: about 1 month ago
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SakuraShader for VRChat, written in C#, powered by SharpX.
- Host: GitHub
- URL: https://github.com/mika-f/sakurashadersharp
- Owner: mika-f
- License: mit
- Created: 2021-08-22T10:26:14.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2021-09-27T14:34:43.000Z (almost 5 years ago)
- Last Synced: 2025-08-11T17:52:18.338Z (12 months ago)
- Topics: shader, unity, unity-shader
- Language: C#
- Homepage:
- Size: 495 KB
- Stars: 0
- Watchers: 2
- Forks: 0
- Open Issues: 4
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# DO NOT USE THIS SHADERS AS IT IS OF POOR QUALITY
# SakuraShaderSharp
> ATTENTION: All shaders written in the original HLSL do not exists because they were written in C#.
> Shader development requires knowledge of both C# and HLSL.
Sakura Shader for VRChat, written in C#, powered by SharpX.
## For Users
If you want to **use** Sakura Shader, download the latest release from Releases.
This archive contains only the transpiled shaders, and you can use them without any works.
## For Developers, Contributors
If you want to **modify or develop** Sakura Shader, you will need to follow the following steps to develop in C#.
1. clone and build `SharpX.CLI` and `SharpX.ShaderLab` from [SharpX Repository](https://github.com/mika-f/SharpX) develop branch
2. copy compiled binaries to `Assets/NatsunekoLaboratory/Dependencies`
3. configure project settings in SharpX Integration for Unity
4. re-generate csproj and sln
5. start development
## Documentation
You can checkout the documentation in the [/docs](/docs) directory.
## License
MIT by [@6jz](https://twitter.com/6jz)