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https://github.com/mikolalysenko/greedy-mesher

Greedy mesh compiler
https://github.com/mikolalysenko/greedy-mesher

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Greedy mesh compiler

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greedy-mesher
=============
A flexible system for generating [greedy meshes](http://0fps.wordpress.com/2012/07/07/meshing-minecraft-part-2/) of [ndarrays](https://github.com/mikolalysenko/ndarray).

## Example

```javascript
var compileMesher = require("greedy-mesher")

var mesher = compileMesher({
extraArgs: 1,
order: [1, 0],
append: function(lo_x, lo_y, hi_x, hi_y, val, result) {
result.push([[lo_x, lo_y], [hi_x, hi_y]])
}
})

var test_array = require("ndarray-pack")(
[[0, 2, 0, 0],
[0, 1, 1, 0],
[0, 1, 1, 0],
[0, 0, 0, 0]])

var result = []
mesher(test_array, result)
console.log(result);
// outputs: [ [ [ 1, 0 ], [ 2, 1 ] ], [ [ 1, 1 ], [ 3, 3 ] ] ]
```

## Install

npm install greedy-mesher

### `require("greedy-mesher")(options)`
This routine generates a greedy mesher for a given order and list of closures

* `order` An array representing the order in which to mesh the input.
* `extraArgs` The number of optional arguments to pass to each closure.
* `skip(a,...)` A closure which tests if the given voxel should be skipped. (Default: skips 0)
* `merge(a,b,...)` A closure which tests if voxels a and b can be merged in the mesh. (Default: checks if voxels are equal)
* `append(lo0, lo1, ..., lon, hi0, hi1, ..., hin, val, ...)`
* `useGetter` if set, use `.get()` to access underlying data store
* `debug` If set, print out the generated source code to the console

**Returns** A compiled mesh generator. Call this method using:

```javascript
var my_mesh = mesher(array, option1, option2, ...)
```

## Credits
(c) 2013 Mikola Lysenko. MIT License