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https://github.com/mikolalysenko/voxelize
Voxelizes a triangulated mesh into an ndarray
https://github.com/mikolalysenko/voxelize
Last synced: about 2 months ago
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Voxelizes a triangulated mesh into an ndarray
- Host: GitHub
- URL: https://github.com/mikolalysenko/voxelize
- Owner: mikolalysenko
- License: mit
- Created: 2013-06-11T17:00:23.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2014-04-30T22:56:59.000Z (over 10 years ago)
- Last Synced: 2024-10-20T14:27:56.443Z (2 months ago)
- Language: JavaScript
- Size: 121 KB
- Stars: 33
- Watchers: 5
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
voxelize
========
Voxelize a triangulated mesh into an [ndarray](https://github.com/mikolalysenko/ndarray).## Example
```javascript
//Load bunny
var bunny = require("bunny")//Voxelize the mesh
var result = require("voxelize")(bunny.cells, bunny.positions, 0.1)//Unpack result
var voxels = result.voxels
var origin = result.origin
var resolution = result.resolution
```## Install
npm install voxelize
### `require("voxelize")(cells, positions[, resolution])`
Voxelizes a triangulated mesh into an ndarray* `cells` are the indexed faces of the mesh
* `positions` are the locations of the vertices in the mesh
* `resolution` is the resolution at which the mesh needs to be voxelized**Returns** An object with the following properties
* `voxels` the binary voxel image of the mesh
* `origin` the coordinate of the bottm left back corner of the voxel array
* `resolution` the resolution of the voxel arrayThe real location of a voxel (i,j,k) in the mesh coordinates is given by:
[ resolution * i + origin[0], resolution * j + origin[1], resolution * k + origin[2] ]
## Credits
(c) 2013 Mikola Lysenko. MIT License