https://github.com/mikulej/pongmultiplayer
Simple OpenGL game that makes use of client-server architecture.
https://github.com/mikulej/pongmultiplayer
cpp game gcc network-programming opengl
Last synced: 2 months ago
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Simple OpenGL game that makes use of client-server architecture.
- Host: GitHub
- URL: https://github.com/mikulej/pongmultiplayer
- Owner: Mikulej
- Created: 2024-02-14T20:37:03.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2024-09-07T16:29:12.000Z (almost 2 years ago)
- Last Synced: 2025-10-19T21:39:39.706Z (9 months ago)
- Topics: cpp, game, gcc, network-programming, opengl
- Language: C
- Homepage:
- Size: 10 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Pong Multiplayer
Client for a simple Pong game made with Windows' sockets and OpenGL.
Repository for a server can be found [here](https://github.com/Mikulej/PongMultiplayerServer)

# Requirements
- Windows
- g++
Thoughts:
Next time use z-buffer for depth
.dll hell
Bare sockets are not reliable, data order may change on receiving end
Next time use one repository for client and server