https://github.com/milchreis/processing-imageprocessing
Collection of basic image processing algorithms for processing
https://github.com/milchreis/processing-imageprocessing
brightness contrast dithering edge-detection halftone image image-processing processing sharpen split-toning tilt-shift toning vignette
Last synced: about 1 month ago
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Collection of basic image processing algorithms for processing
- Host: GitHub
- URL: https://github.com/milchreis/processing-imageprocessing
- Owner: Milchreis
- License: mit
- Created: 2018-01-04T18:38:33.000Z (over 7 years ago)
- Default Branch: master
- Last Pushed: 2023-06-01T05:01:59.000Z (almost 2 years ago)
- Last Synced: 2025-04-12T23:45:46.468Z (about 1 month ago)
- Topics: brightness, contrast, dithering, edge-detection, halftone, image, image-processing, processing, sharpen, split-toning, tilt-shift, toning, vignette
- Language: HTML
- Homepage:
- Size: 21.2 MB
- Stars: 187
- Watchers: 9
- Forks: 23
- Open Issues: 5
-
Metadata Files:
- Readme: README.md
- Funding: .github/FUNDING.yml
- License: LICENSE
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README
# Image processing for Processing
This library collects various image processing algorithms and provides simple access to them. All algorithms are implemented
in Java and runs without any other dependencies. Some algorithms are pretty standard and others maybe do you know from Photoshop.
It starts with less basic features and grow over the last years.
If you need high power performance better use [opencv for processing](https://github.com/atduskgreg/opencv-processing).If you like this project and you want to keep me awake 🤪
# Installation
If you want to use this library in your processing sketch you can download it via the integrated `Contribution Manager`.
# Examples
## Overview
The following algorithms are supported in this library. Click on the link to see an example image and a code snippet.- [Basics](#basics)
- [Grayscale](#grayscale-image)
- [Flip](#flip-image)
- [Invert](#invert-colors)
- [Threshold](#threshold-image)
- [Dilation](#dilation-image)
- [Erosion](#erosion-image)
- [Vignette](#vignette-image)
- [Quantization](#quantization)
- [PaletteMapping](#palettemapping)
- [Difference](#difference)
- [Blur](#blur)
- [Gaussian](#gaussian-blur-image)
- [Pixelize](#pixelize-image)
- [Tilt-Shift-Effect](#tilt-shift-effect)
- [Edge detection](#edge-detection)
- [Canny](#cannys-algorithm)
- [Sobel](#sobels-algorithm)
- [Optimisation](#optimisation)
- [Brightness](#brightness)
- [Contrast](#contrast)
- [Saturation](#saturation)
- [Changing highlights](#changing-highlights)
- [Changing shadows](#changing-shadows)
- [Auto balance](#autobalance-image)
- [Bloom-Effect](#bloom-image)
- [Sharpen](#sharpen-image)
- [Color-Shift](#color-shift-image)
- [Looks](#looks)
- [Lookup table (LUT)](#lookup-table-image)
- [RetroConsole effect (Gameboy)](#retroconsole-effect-gameboy)
- [Glitch-Effect](#glitch-image)
- [Matte-Effect](#matte-effect)
- [Sabattier-Effect](#sabattier-effect)
- [Strokes](#strokes-image)
- [Dithering](#dithering)
- [Halftone](#halftone-image)
- [Toning](#toning-image)
- [Split-Toning](#split-toning-image)
- [Sine-Wave](#sine-wave-image)
- [Knitting](#knitting-image)
- [ASCII](#ascii-image)
- [Miscellaneous](#miscellaneous)
- [Stacked images](#stacked-images)
- [Blending images](#blending-two-images)#### Original image
_Photo taken by me [more here](https://www.instagram.com/milchreisjunkie/)_
## Basics
#### Grayscale image

```java
PImage processedImage = Grayscale.apply(image);
```#### Flip image

```java
PImage processedImage = Flip.apply(image, horizontal, vertical); // horizontal and vertical are boolean
```#### Invert colors

```java
// invertRed, invertGreen and invertBlue are boolean
PImage processedImage = InvertColors.apply(image, invertRed, invertGreen, invertBlue);
```#### Threshold image

```java
PImage processedImage = Threshold.apply(image); // Auto threshold
PImage processedImage = Threshold.apply(image, value); // Threshold value between 0 and 255
```#### Dilation image

```java
PImage processedImage = Dilation.apply(image, radius); // radius is a positive number
```#### Erosion image

```java
PImage processedImage = Erosion.apply(image, radius); // radius is a positive number
```#### Vignette image

```java
// intensity and vignetteWidth are floats between 0.0 and 1.0
PImage processedImage = Vignette.apply(image, intensity, vignetteWidth);
```#### Quantization

```java
PImage processedImage = Quantization.apply(image, shades); // shades is a positive number between 1 and 255
```#### PaletteMapping

```java
PImage processedImage = PaletteMapping.apply(image, color1, color2, color3); // Add any number of colors from dark to light
```#### Difference

```java
// difference is a float between 0.0 and 1.0 from less to very different
float difference = Comparison.howDifferent(image1, image2);
// differenceImage is the difference between the pixel values (black is no difference, white is high difference)
PImage differenceImage = Comparison.calculateDifferenceImage(image1, image2);
```## Blur
#### Gaussian blur image

```java
PImage processedImage = Gaussian.apply(image, 7, 0.84089642); // kernel size and sigma
```#### Pixelize image

```java
// pixelsize is a positive number
PImage processedImage = Pixelation.apply(image, pixelsize);
// Pixelize a sub area of the input image
PImage processedImage = Pixelation.apply(image, pixelsize, subX, subY, subWidth, subHeight);
```#### Tilt-Shift-Effect

```java
PImage processedImage = TiltShift.apply(image, blurIntensity, horizontal, position, sharpWideness);
```## Edge detection
#### Canny's algorithm

```java
PImage processedImage = CannyEdgeDetector.apply(image);
```
#### Sobels algorithm

```java
PImage processedImage = SobelEdgeDetector.apply(image);
// for colored sobel (for each color channel)
PImage processedImage = SobelEdgeDetector.apply(image, false);
```
## Optimisation
#### Brightness

```java
PImage processedImage = Brightness.apply(image, value);
// value isa positive number for brighting up or a negative for darken down
```#### Contrast

```java
// intensity is between -1.0 and 1.0
PImage processedImage = Contrast.apply(image, intensity);
```#### Saturation

```java
// intensity is between 0.0 and 10.0
// 0.0 to 1.0 decreases and all above increases the saturation
PImage processedImage = Saturation.apply(image, intensity);
```#### Changing highlights

```java
// intensity between -1.0 and 1.0
PImage processedImage = Lights.apply(image, intensity);
```#### Changing shadows

```java
// intensity between -1.0 and 1.0
PImage processedImage = Shadows.apply(image, intensity);
```#### AutoBalance image

```java
PImage processedImage = AutoBalance.apply(image);
```
#### Bloom image

```java
PImage processedImage = Bloom.apply(image, intensity); // intensity between 0 and 255
```#### Sharpen image

```java
PImage processedImage = Sharpen.apply(image, sharpIntensity); // sharpIntensity between 0.0 and 10.0
```#### Color shift image

```java
// hue is a value between 0 and 360
// offset is the color range which is accepted (in hue range)
// shift is the number of the subtracted or added hue value
PImage processedImage = ColorShift.applyHue(image, hue, offset, shift); // or short: ColorShift.apply(image, hue, offset, shift)
PImage processedImage = ColorShift.applySaturation(image, hue, offset, shift);
PImage processedImage = ColorShift.applyBrightness(image, hue, offset, shift);
```## Looks
#### Lookup table image

```java
LUT style = LUT.loadLut(LUT.STYLE.CONTRAST);
PImage processedImage = LUT.apply(image, style);
```#### RetroConsole effect (Gameboy)

```java
PImage processedImage = RetroConsole.applyGameboy(image, pixelSize);
```#### Glitch image

```java
PImage processedImage = Glitch.apply(image, intensity, scanlineheight);
```#### Matte effect

```java
PImage processedImage = Matte.apply(image,
matteIntensity, // intensity for the lifting blacks between 0 and 255
contrastIntensity, // intensity for the constrast between 0 and 255
saturationIntensity); // change for the saturation between -0.5 and 0.5
```#### Sabattier effect

```java
// intensity between 0.0 and 1.0
PImage processedImage = Sabattier.apply(image, intensity);
PImage processedImage = Sabattier.applyRed(image, intensity);
PImage processedImage = Sabattier.applyGreen(image, intensity);
PImage processedImage = Sabattier.applyBlue(image, intensity);
```#### Strokes image
random angles | fixed angle
:-------------------------:|:-------------------------:
 | ```java
PImage processedImage = Strokes.apply(image, gridSize, lineLength);
PImage processedImage = Strokes.apply(image,
gridSize, // is positive and the area for compound pixels
lineLength, // is positive and the length in pixels for each line
lineWeight, // is positive and the weight of each line in pixel
linesPerGrid, // the number of lines per grid
lineIntensity, // alpha value for each line between 0 and 255
degree, // if set the rotation is fixed in degree, otherwise random
inColor, // true for colors else black and white
backgroundColor); // color for the background
```#### Dithering

```java
// default dithering algorithm is BAYER_4x4
PImage processedImage = Dithering.apply(image);
// change algrithm: BAYER_2x2, BAYER_4x4, BAYER_8x8
PImage processedImage = Dithering.apply(image, Dithering.Algorithm.BAYER_8x8);
// use a curstom kernel (kernel = float[])
PImage processedImage = Dithering.aapply(PImage image, kernel);
```#### Halftone image

```java
PImage processedImage = Halftone.apply(image, dotsize); // dot size in pixel
PImage processedImage = Halftone.apply(image, dotsize, grid); // grid = true, on false honeycomb style
PImage processedImage = Halftone.apply(image, dotsize, foreground, background); // background and foreground colors
PImage processedImage = Halftone.apply(image, dotsize, foreground, background, grid);
PImage processedImage = Halftone.apply(image, dotsize, foreground, background, spacing, grid); // size between dots in pixels
```#### Toning image

```java
// tone is a color and intensity is a value between 0.0 and 1.0
color tone = color(255, 11, 120);
float intensity = 0.8f;
PImage processedImage = Toning.apply(image, tone, intensity);
```#### Split toning image

```java
PImage processedImage = SplitToning.apply(
image,
highlightTone, // Color for highlighs (f.e. color highlightTone = color(211, 180, 21);
intensityHighlights, // intensity for the toning in highlights between 0.0 and 1.0
shadowTone, // Color for the shadows (f.e. color shadowTone = color(124, 32, 201);
intensityShadows); // intensity for the toning in the shadows between 0.0 and 1.0
```#### Sine-Wave image

```java
PImage processedImage = SineWave.apply(image, rowHeight, weight, backgroundColor, wavesColor);
```#### Knitting image

```java
// keeps the original colors
PImage processedImage = Knitting.apply(image, size);
// Sets foreground and background color and uses a threshold
PImage processedImage = Knitting.apply(image, size, threshold, 240, #EE0000);
```#### ASCII image

```java
PImage processedImage = ASCII.apply(image);
// characterset = ASCII.SHORT_SET or ASCII.LONG_SET, another String from black to white
PImage processedImage = ASCII.apply(image, characterset);
PImage processedImage = ASCII.apply(image, characterset, fontSize); // fontSize is an integer
PImage processedImage = ASCII.apply(image, characterset, fontSize, foregroundColor, backgroundColor, toneInColor);
// To get the ASCII image as plain string use the following method
PImage processedImage = ASCII.getAsciiText(image);
```## Miscellaneous
#### Stacked images

```java
// Add so many images in the end as you need
PImage processedImage = Stacker.apply(Stacker.ALGORITHM.AVERAGE, image1, image2);
PImage processedImage = Stacker.apply(Stacker.ALGORITHM.MEDIAN, image1, image2);
```#### Blending two images

```java
// intensity is a float between 0.0 and 1.0
PImage processedImage = Blend.apply(image1, image2, intensity);
```# Special thanks
My special thanks goes to [avatarr](https://github.com/avatarr/java-image-processing-algorithm) for implementing and
publishing basic algorithms. Also thank you very much Tom Gibara for your great blog post and the implementation of
the [canny edge detector](http://www.tomgibara.com/computer-vision/canny-edge-detector).Moreover I thank you [Joseph HENRY](https://discourse.processing.org/u/josephh/summary) for the Sine-Wave-effect code and
[uheinema](https://github.com/uheinema) for the Sabattier code in the [Processing Discourse](https://discourse.processing.org/).