https://github.com/minapecheux/unitytutorials-noisesproceduralgeneration
The code for a short tutorial on how to use math noises to generate heightmaps procedurally and apply them on terrains in Unity/C# (in text or video format).
https://github.com/minapecheux/unitytutorials-noisesproceduralgeneration
3d csharp heightmap noise noise-algorithms procedural-generation random random-generation texture unity
Last synced: 3 months ago
JSON representation
The code for a short tutorial on how to use math noises to generate heightmaps procedurally and apply them on terrains in Unity/C# (in text or video format).
- Host: GitHub
- URL: https://github.com/minapecheux/unitytutorials-noisesproceduralgeneration
- Owner: MinaPecheux
- License: mit
- Created: 2021-08-08T17:54:52.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2021-08-09T07:10:10.000Z (almost 4 years ago)
- Last Synced: 2025-03-25T00:51:13.881Z (3 months ago)
- Topics: 3d, csharp, heightmap, noise, noise-algorithms, procedural-generation, random, random-generation, texture, unity
- Language: C#
- Homepage: https://minapecheux.com
- Size: 8.1 MB
- Stars: 6
- Watchers: 2
- Forks: 1
- Open Issues: 0