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https://github.com/minegame159/glfw-beef
Beef wrapper library for GLFW
https://github.com/minegame159/glfw-beef
beef beef-language library
Last synced: about 2 months ago
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Beef wrapper library for GLFW
- Host: GitHub
- URL: https://github.com/minegame159/glfw-beef
- Owner: MineGame159
- License: mit
- Created: 2020-04-30T18:09:44.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2023-01-24T15:29:47.000Z (almost 2 years ago)
- Last Synced: 2023-03-06T20:48:15.539Z (almost 2 years ago)
- Topics: beef, beef-language, library
- Language: Beef
- Size: 609 KB
- Stars: 13
- Watchers: 2
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Glfw-Beef
**glfw-beef** is a Beef wrapper library for **GLFW 3.3.4**. Functions that return cstring are converted to return void and take String as a buffer to what the actuall return value will be appended.You can find an example in the [example](https://github.com/MineGame159/glfw-beef/tree/master/example) folder.
**Note:** When passing delegates to callbacks you must allocate them on heap and not on stack.
**Note:** Native access is only partially implemented.# Quick Start *(using Beef IDE)*
1. **Download** glfw-beef and copy it into your beef folder and into BeefLibs.
2. Right-click on your workspace and select **Add from Installed** and choose GLFW.
3. **Make** GLFW **as a dependency** of your project.
4. Enjoy beautiful **GLFW**.This does not come with any graphics api. But you can check out my [opengl-beef](https://github.com/MineGame159/opengl-beef) library.
## Linux usage
To use this library on Linux you must install **libglfw3-dev** package.