https://github.com/minelittlepony/mson
Adds support for specifying Minecraft entity models using json files!
https://github.com/minelittlepony/mson
fabric-mod fabricmc minecraft minecraft-api
Last synced: 11 months ago
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Adds support for specifying Minecraft entity models using json files!
- Host: GitHub
- URL: https://github.com/minelittlepony/mson
- Owner: MineLittlePony
- License: mit
- Created: 2019-11-09T18:21:24.000Z (over 6 years ago)
- Default Branch: 1.21.5
- Last Pushed: 2025-03-21T19:14:14.000Z (about 1 year ago)
- Last Synced: 2025-04-07T08:36:33.782Z (about 1 year ago)
- Topics: fabric-mod, fabricmc, minecraft, minecraft-api
- Language: Java
- Homepage:
- Size: 785 KB
- Stars: 10
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# M-SON
[](https://github.com/MineLittlePony/Mson/releases/latest)
[](https://github.com/MineLittlePony/Mson/actions/workflows/gradle-build.yml)

[](https://discord.gg/HbJSFyu)


## /ˈmeɪs(ə)n/
> _noun_
> noun: **mason**; plural noun: **masons**; noun: **Mason**; plural noun: **Masons**
> 1. a person skilled in cutting, dressing, laying stone in buildings.
> _"the chief mason at Westminster Abby"_
> 2. a Freemason
> _"a Mason's handshake"_
> 3. a pormantau of Model and JSON
_"check out these awesome msons, yo"_
> 3. a modelling Minecraft library that combines entity models and behaviours with the ability to load json files
> _"dude, you gotta use M-Son"_
> verb
> - build from or stengthen with stone
> _"the other building was masoned up out of hewn limestone"_
> - cut or dress (stone).
> _"one course of massive stones, roughly masoned"_
### What is Mson?
[Wiki](https://github.com/MineLittlePony/Mson/wiki) | [Model Language Definition](https://github.com/MineLittlePony/Mson/tree/1.20/doc)
Mson is a fabric library/mod for defining and loading entity models through configurable json files.
It makes modders' lives easier by taking the model geometry out of the code and putting it in a place where it's separated from game logic,
and it makes player's lives better by making it possible for your models to be customised and replaced using nothing more than a resourcepack.
## Getting Started [ResourcePack & Mod Creators]
When MSON is installed, every entity model in the game can be loaded from an equivalent json file in the `assets//models/entity/mson` folder. Check [this folder](https://github.com/MineLittlePony/Mson/tree/1.20/src/test/resources/assets/minecraft/models/entity/mson) for a short list of example models made to closely (and in some cases not very closely) match the equivalent model for a limited few vanilla entities.
For a more complete list, and instructions on how to convert models already loaded into the game, check the [Sample 1.20.1 Models](https://github.com/MineLittlePony/Mson/wiki/Sample-1.20.1-Models) wiki page.
## Getting Started [Mod Creators]
Want to register your own models to load with mson? Doing so is as simple as:
1) `assets//models/entity/my_model.json`
2) `static ModelKey MY_ENTITY_MODEL = Mson.getInstance().registerModel(new Identifier("mymod", "my_model"), MyEntityModel::new);`
3) `MyEntityModel model = MyModels.MY_ENTITY_MODEL.createModel();`
Want to create a humanoid model? Mson already bundles models for steve, alex, and a simplistic quadruped, so just specify `{ "parent": "mson:steve" }` as your starting model and add override for each body part as you go. Check [here](https://github.com/MineLittlePony/Mson/tree/1.20/src/test/resources/assets) for examples!