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https://github.com/minoqi/minos-uuid-generator-for-godot-csharp
A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
https://github.com/minoqi/minos-uuid-generator-for-godot-csharp
csharp game-development godot godot-addon godot-engine godot-plugin godot4 godot4-1 godot4-2 godotengine tool
Last synced: 12 days ago
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A UUID generator for Godot Engine, with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
- Host: GitHub
- URL: https://github.com/minoqi/minos-uuid-generator-for-godot-csharp
- Owner: Minoqi
- License: mit
- Created: 2024-03-20T15:55:09.000Z (8 months ago)
- Default Branch: main
- Last Pushed: 2024-03-20T16:13:30.000Z (8 months ago)
- Last Synced: 2024-11-03T18:01:47.890Z (12 days ago)
- Topics: csharp, game-development, godot, godot-addon, godot-engine, godot-plugin, godot4, godot4-1, godot4-2, godotengine, tool
- Language: C#
- Homepage: https://minosuuidgenerator.carrd.co
- Size: 139 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# [Minos UUID Generator](https://minosuuidgenerator.carrd.co) for Godot C# Ver
A UUID generator for [Godot Engine](https://godotengine.org/), with 1.295×10^50 combinations it'll work for any sized game, never having to worry about running out of unique IDs! Automatically stores new UUIDs and removes old ones.
*NOTE: This is for Godot 4 only, and this repo is for C#, click [here](https://github.com/Minoqi/minos-UUID-generator-for-godot) for the GDScript version!*
## Features
- Custom node (UUIDManagerCSharp) that stores the UUID
- Automatically generates UUID when node is created
- Automatically removes UUID when node is deleted
- (Optional) debug messages to make sure UUIDs are always working
- Easily create UUIDs at runtime, just need to instantiate the node and the rest is done automatically## Installation
Copy the `minos_uuid_generator_csharp` directory into your `res://addons/` directory. Then make sure to enable the plugin in `Project Settings -> Plugins`.
## Documentation
- [Github Ver](Documentation/CSharpDocumentation.md)
- [Website Ver](https://minosuuidgenerator.carrd.co/#docs)## Contributors
Minos UUID Generator for Godot is made by [Minoqi](https://freelancefelix.com).
## License
Licensed under the MIT license, see `LICENSE` for more information.