https://github.com/mintlu8/bevy_javelin
Projectile system for bevy.
https://github.com/mintlu8/bevy_javelin
Last synced: 11 months ago
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Projectile system for bevy.
- Host: GitHub
- URL: https://github.com/mintlu8/bevy_javelin
- Owner: mintlu8
- License: mit
- Created: 2025-05-25T20:15:50.000Z (about 1 year ago)
- Default Branch: main
- Last Pushed: 2025-07-19T23:36:50.000Z (11 months ago)
- Last Synced: 2025-07-20T01:52:12.825Z (11 months ago)
- Language: Rust
- Size: 125 KB
- Stars: 1
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# bevy_javelin
Projectile and VFX system for bevy.
## Motivation
This crate serves as the spiritual successor of `berdicles`, that aims to reduce
frustration in creating VFX effects. `bevy_javelin` drives all the standard `ECS` stuff
like `Mesh3d`, `MeshMaterial3d`, `Sprite` and even spicy external stuff like `bevy_hanabi`'s `ParticleEffect`
through a simple interface.
## Core Features
* Easy Abstraction
An entire projectile system can be expressed as a trait `Projectile` or `ProjectileSpawner`
or spawned as a single component `ProjectileInstance`.
* Repackaged ECS
We provide a repackaged access to traditional ECS concepts like components, assets and materials.
* Garbage collection
We provide reference counted garbage collection to keep track of effects and despawn them when safe to do so.
## Non-goals
* Efficient particle system
One entity per particle is probably not the most efficient thing ever.