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https://github.com/mirayatech/ninjasketch
🥷🏽 An Excalidraw clone built with React and TypeScript.
https://github.com/mirayatech/ninjasketch
canvas cypress drawing e2e e2e-tests excalidraw excalidraw-clone javascript notes react testing testing-library typescript unit-testing unittest vite vitest
Last synced: about 3 hours ago
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🥷🏽 An Excalidraw clone built with React and TypeScript.
- Host: GitHub
- URL: https://github.com/mirayatech/ninjasketch
- Owner: mirayatech
- Created: 2023-12-31T18:15:02.000Z (11 months ago)
- Default Branch: main
- Last Pushed: 2024-02-04T20:34:45.000Z (10 months ago)
- Last Synced: 2024-02-04T22:18:19.517Z (10 months ago)
- Topics: canvas, cypress, drawing, e2e, e2e-tests, excalidraw, excalidraw-clone, javascript, notes, react, testing, testing-library, typescript, unit-testing, unittest, vite, vitest
- Language: TypeScript
- Homepage: https://ninja-sketch.vercel.app
- Size: 338 KB
- Stars: 255
- Watchers: 2
- Forks: 25
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# 🥷🏽 NinjaSketch
An Excalidraw clone with React and TypeScript. Rough.js is used for the sketchy, hand-drawn style. I built the side project for learning purposes. The app is not responsive. I mainly focused on the functionalities since I already have plenty of projects that are responsive.
## 📦 Technologies
- `Vite`
- `React.js`
- `TypeScript`
- `Rough.js`
- `CSS`
- `Vitest`
- `Cypress`
- `Testing Library`## 🦄 Features
Here's what you can do with NinjaSketch:
- **Choose a Tool**: You have pencils, lines, rectangles, and text tools. Pick one and start creating.
- **Draw and Move**: Click and drag on the canvas to draw. To move something, select it and drag it to a new spot. Also, resize elements by dragging the corners. Resizing only works on rectangles or lines.
- **Edit Text**: Click on the canvas and start typing to add text to your drawings. You can also edit existing text.
- **Zoom**: Use Ctrl + Scroll or click on the buttons to zoom in for detail or out to see the whole picture.
- **Pan**: Hold the Space bar and drag or use the middle mouse button to move around the whiteboard canvas.
### 🎯 Keyboard Shortcuts:
Speed up your work with these shortcuts:
- **Canvas Navigation**: Press the Space bar and drag or use the middle mouse button.
- **Undo**: Ctrl + Z.
- **Redo**: Ctrl + Y or Ctrl + Shift + Z.
- **Zoom In**: Ctrl + Plus.
- **Zoom Out**: Ctrl + Minus.## 👩🏽🍳 The Process
I started by rendering a canvas with rough.js to create the base for all the drawings. Then, I focused on drawing on the canvas, allowing users to make lines, rectangles, and other shapes.
Next, I made sure users could move elements around. This was important for adjusting drawings. After that, I added the ability to resize elements to give more control over the shapes.
To make sure mistakes could be fixed, I implemented undo and redo features. I also added freehand drawing for a more natural sketching experience and a text tool to label or note on the canvas.
To navigate larger drawings, I put in pan and zoom tools. With everything functioning, I designed the whole UI to make it user-friendly and appealing.
Finally, I added testing with Cypress and Testing Library. I conducted end-to-end tests on drawing and manipulating text, lines, rectangles, and freehand drawings to make sure everything worked smoothly.
Along the way, while building everything, I took notes on what I've learned so I don't miss out on it. I also documented the behind-the-scenes processes every time a feature was added.
This way, I understood what I've built. The funny thing is, as soon as I started to document what happened behind the scenes and the features I've added, it made me realize that we fully understand something once we've actually taken a step back, thought about it, and documented what we've done. I think this is a good practice to follow when learning something new.
## 📚 What I Learned
During this project, I've picked up important skills and a better understanding of complex ideas, which improved my logical thinking.
### 🧠 `useHistory` Hook:
- **Logical Thinking**: Creating the `useHistory` hook taught me to think about how to manage saving, undoing, and redoing actions. I had to really understand how to track changes and plan out user actions.
### 📏 Coordinates and Measurements:
- **Accuracy**: I've become better at working with shapes and points, like knowing if a point is inside a shape. This required careful measurements.
- **Math Skills**: I used math functions to make sure everything was placed correctly and to calculate distances.### 🎨 Discovering Rough.js:
- **New Tools**: I found out about Rough.js, which lets me make graphics look hand-drawn. This was a new and exciting tool for me.
### 🔍 Deep Dive into Functions:
- **Complex Functions**: I spent time understanding the `getSvgPathFromStroke` function, which turns drawing movements into smooth paths.
### ✏️ Managing Points and Drawing:
- **Working with Points**: I learned how to collect and use points from drawings, which involved understanding and managing data to reflect what the user does.
### 🎣 React Hooks and Rendering:
- **New Knowledge**: I learned about `useLayoutEffect`, which helps make sure changes are done before the screen updates. This was useful for certain drawing functions.
### 🎡 Advanced Event Handling:
- **User Interaction**: I worked with the wheel event listener, which allowed me to add zooming and panning features. This made the app more interactive and user-friendly.
### 📈 Overall Growth:
Each part of this project helped me understand more about building apps, managing complex information, and improving user experience. It was more than just making a tool. It was about solving problems, learning new things, and improving my skills for future work.
## 💭 How can it be improved?
- Add more colors to the color picker.
- Add more tools like a circle, eraser, and more.
- Add more shapes like triangles, stars, and more.
- Add more keyboard shortcuts to make things faster.
- Add more themes like dark mode, light mode, and more.
- Add more text options like font size, font color, and more.
- Instead of have any in two places, create a type for the rough.js elements.## 🚦 Running the Project
To run the project in your local environment, follow these steps:
1. Clone the repository to your local machine.
2. Run `npm install` or `yarn` in the project directory to install the required dependencies.
3. Run `npm run start` or `yarn start` to get the project started.
4. Open [http://localhost:5173](http://localhost:5173) (or the address shown in your console) in your web browser to view the app.## 🍿 Video
https://github.com/mirayatech/NinjaSketch/assets/71933266/6a16c9e5-6380-4317-96e7-d132768f7b40