https://github.com/misfitlabsdev/ecsrx.unity.authoring
https://github.com/misfitlabsdev/ecsrx.unity.authoring
ecsrx ecsrx-plugin unity3d
Last synced: about 2 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/misfitlabsdev/ecsrx.unity.authoring
- Owner: misfitlabsdev
- License: apache-2.0
- Created: 2020-05-17T15:42:44.000Z (about 6 years ago)
- Default Branch: main
- Last Pushed: 2020-06-16T01:11:48.000Z (almost 6 years ago)
- Last Synced: 2025-04-10T01:59:57.473Z (about 1 year ago)
- Topics: ecsrx, ecsrx-plugin, unity3d
- Language: C#
- Size: 831 KB
- Stars: 2
- Watchers: 3
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# ecsrx.unity.authoring
A plugin for [EcsRx](https://github.com/EcsRx/ecsrx) / [EcsRx.Unity](https://github.com/EcsRx/ecsrx.unity) that allows authoring entity components in the Unity Editor similarly to the authoring functionality in the Unity.Entities preview package for DOTS. By adding the `ConvertToEntity` behaviour to a GameObject and adding fields to custom implementations of `IComponentConversion` you can define your component data in the editor like you normally would and have it automatically converted into entities for EcsRx.
# Requirements
* Unity 2018 (.net 4.5)
* ecsrx
* ecsrx.unity
* Zenject 6+