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https://github.com/misoproject/storyboard
https://github.com/misoproject/storyboard
Last synced: 26 days ago
JSON representation
- Host: GitHub
- URL: https://github.com/misoproject/storyboard
- Owner: misoproject
- License: mit
- Created: 2012-08-22T16:55:48.000Z (over 12 years ago)
- Default Branch: master
- Last Pushed: 2017-05-25T09:27:08.000Z (over 7 years ago)
- Last Synced: 2024-11-11T15:33:14.788Z (about 1 month ago)
- Language: JavaScript
- Size: 5.7 MB
- Stars: 175
- Watchers: 15
- Forks: 20
- Open Issues: 4
-
Metadata Files:
- Readme: readme.md
- License: LICENSE-MIT
Awesome Lists containing this project
- awesome-starred - misoproject/storyboard - (others)
README
# Miso.Storyboard #
Miso.Storyboard is a control flow library for organising your interactive content as scenes, making it easy to
handle complex transitions and manage state. Each scene can have handlers for how it should act
when it becomes the active scene and when it is no longer the active scene. Storyboards nest,
in that every single scene can actually be its own complex storyboard.```javascript
var app = new Miso.Storyboard({
initial : 'unloaded',
scenes : {
'unloaded' : {
exit : function() {
console.log('exiting of unloaded complete');
}
},
'loaded' : {
enter : function() {
console.log('entering the loaded scene');
}
}
}
});app.start();
app.to('loaded');
```## Handling Asynchronous transitions ##
Every scene has two handlers `enter` and `exit`, which are called when the
scene is entered and exited respectively. Both of these handlers can be made to be asynchronous, making
it possible to use them to handle complex animated transions in a relatively simple manner. Handlers
are made asynchronous by calling a `this.async` in the handler. This will return a function when can
be called when the final callback is complete, this is called the resolution function. The `to` function
will in turn then return a deferred that will not resolve (or reject) until all the handlers involved are complete.```javascript
var app = new Miso.Storyboard({
initial : 'unloaded',
scenes : {
'unloaded' : {
exit : function() {
var done = this.async();
$('#loading').fadeOut(500, function() {
done();
});
}
},
'loaded' : {
enter : function() {
var done = this.async();
$('#mainscreen').fadeIn(500, function() {
done();
});
}
}
}
});app.start();
var loadingComplete = app.to('loaded');
loadingComplete.done(function() {
console.log('app now loaded');
});
``````javascript
var app = new Miso.Storyboard({
initial : 'unloaded',
scenes : {
unloaded : {},
loaded : {}
}
});app.start();
var complete = app.to('loaded');
complete.done(function() {
console.log('transition complete!');
});
```It is also possible to pass in your own deferred to the `to` method, along
with an array of arguments that will be passed to the `exit` and `enter` handlers.```javascript
var app = new Miso.Storyboard({
initial : 'unloaded',
scenes : {
unloaded : {},
loaded : {
enter : function(id) {
console.log('user ID is '+id);
}
}
}
});var complete = _.Deferred();
complete.done(function() {
console.log('done!');
});app.start();
app.to('overview', [userID], complete);
```## Conditional movement between scenes ##
The `enter` and `exit` handlers can also be used to control whether it's possible to move between scenes.
If a handler returns false, or if it is asynchronous, passes `false` to its resolution function the
transition will be rejected. This can be managed inside handlers or by binding functions to the `fail`
method of the deferred returned by `to`.```javascript
var app = new Miso.Storyboard({
initial : 'unloaded',
scenes : {
unloaded : {
exit : function() {
var done = this.async();data.remoteFetch({
error : function() {
// data fetch failed? don't continue transitioning.
done(false)
},
success : function() {
// data fetch succeeded, continue transitioning.
done();
}
});
}
},
loaded : {
enter : function() {
return false;
}
}
}
});app.start();
var complete = app.to('loaded');
complete.fail(function() {
console.log('transition failed!');
});
```## Organising your code ##
You can pass additional methods to the definitions scenes in your storyboard
to help structure your code in a more logical manner and break down big functions.```javascript
var app = new Miso.Storyboard({
initial : 'unloaded',
scenes : {
unloaded : {
loadData : function() { ... },
displayLoadingScreen : function() { ... },
enter : function() {
this.displayLoadingScreen();
this.loadData();
}
},
loaded : {}
}
});
app.start();
```## Nesting Storyboards ##
It is also possible to nest Miso Storyboards inside each other, making it possible
to control state at each level of your code. For example if you had a slideshow inside
a larger storyboard, it could in turn be its own storyboard, with each slide being a scene, with handlers
defining each move between slides in a custom manner.```javascript
var walkthrough = new Miso.Scene({
initial : 'one',
scenes : {
one : {},
two : {},
three : {}
}
});var app = new Miso.Scene({
inital 'unloaded',
scenes : {
unloaded : {},
loaded : walkthrough
}
});
```## Simplified Storyboards ##
While the main goal of Storyboard is to help you manage your transition enter and exit phases, you can create simplified storyboards that only have `enter` behaviour like so:
```javascript
var walkthrough = new Miso.Scene({
initial : 'one',
scenes : {
one : function() {
// do something
console.log("Doing task one.");
},
two : function() {
// do something else
console.log("Doing task two.");
}
three : {}
}
});walkthrough.start().then(function() {
walkthrough.to("two");
});// output:
// Doing task one.
// Doing task two.
```The above is functionaly equivalent to:
```javascript
var walkthrough = new Miso.Scene({
initial : 'one',
scenes : {
one : {
enter : function() {
// do something
console.log("Doing task one.");
}
},
two : {
enter : function() {
// do something else
console.log("Doing task two.");
}
},
three : {}
}
});walkthrough.start().then(function() {
walkthrough.to("two");
});// output:
// Doing task one.
// Doing task two.
```## Contributing ##
To build Miso.Storyboard you'll need npm, node.js's package management system and grunt
`npm install miso.storyboard`
To build Miso.Storyboard, call
`grunt`
from the project root.