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https://github.com/mitallast/diablo-js

Isometric minimal-code style game at html5 canvas and javascript
https://github.com/mitallast/diablo-js

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Isometric minimal-code style game at html5 canvas and javascript

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diablo-js
=========

Isometric minimal-code style game at html5 canvas and javascript

Demo
----

http://mitallast.github.com/diablo-js/

CHANGELOG
---------

- Big update! Extracted one original level from Diablo 2
- Use [tab] to show map
- New map layers - walls, floors, objects
- Tools for extract levels, pictures and another resources from origin Diablo 2 files

Useful tools
------------

Tool for extract original diablo resources:
https://github.com/mitallast/diablo-js/tree/master/dttool

Tool for calculate and transform primitive shadow for extracted monster & hero tiles:
https://github.com/mitallast/diablo-js/tree/master/shadowmaker
Builded shadowmaker
https://github.com/mitallast/diablo-js/blob/master/shadowmaker.jar

Some shell scripts for batch update images:
https://github.com/mitallast/diablo-js/blob/master/monsters/make.sh
https://github.com/mitallast/diablo-js/blob/master/monsters/rename.sh

More information you can find at original research from blizzhackers:
http://www.blizzhackers.cc/viewtopic.php?f=182&t=370174&start=0