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https://github.com/mitsuba-renderer/mitsuba2
Mitsuba 2: A Retargetable Forward and Inverse Renderer
https://github.com/mitsuba-renderer/mitsuba2
Last synced: about 22 hours ago
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Mitsuba 2: A Retargetable Forward and Inverse Renderer
- Host: GitHub
- URL: https://github.com/mitsuba-renderer/mitsuba2
- Owner: mitsuba-renderer
- License: other
- Created: 2019-08-29T23:49:12.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2022-08-22T09:30:10.000Z (over 2 years ago)
- Last Synced: 2024-12-13T17:23:39.093Z (8 days ago)
- Language: C++
- Size: 7.2 MB
- Stars: 2,057
- Watchers: 63
- Forks: 266
- Open Issues: 106
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-list - Mitsuba 2 - A Retargetable Forward and Inverse Renderer. (Graphic Libraries & Renderers / Data Management)
README
# Mitsuba Renderer 2
| Documentation |
| :---: |
| [![docs][1]][2] |[1]: https://readthedocs.org/projects/mitsuba2/badge/?version=latest
[2]: https://mitsuba2.readthedocs.io/en/latest/src/getting_started/intro.html## This repository is deprecated
*NOTE*: [Mitsuba 3](https://github.com/mitsuba-renderer/mitsuba3) has recently
been released, which addresses many long-standing limitations of Mitsuba 2.
This repository is therefore deprecated: it will not receive updates or
bugfixes, and we recommend that you migrate to Mitsuba 3.## Introduction
Mitsuba 2 is a research-oriented rendering system written in portable C++17. It
consists of a small set of core libraries and a wide variety of plugins that
implement functionality ranging from materials and light sources to complete
rendering algorithms. Mitsuba 2 strives to retain scene compatibility with its
predecessor [Mitsuba 0.6](https://github.com/mitsuba-renderer/mitsuba).
However, in most other respects, it is a completely new system following a
different set of goals.The most significant change of Mitsuba 2 is that it is a *retargetable*
renderer: this means that the underlying implementations and data structures
are specified in a generic fashion that can be transformed to accomplish a
number of different tasks. For example:1. In the simplest case, Mitsuba 2 is an ordinary CPU-based RGB renderer that
processes one ray at a time similar to its predecessor [Mitsuba
0.6](https://github.com/mitsuba-renderer/mitsuba).2. Alternatively, Mitsuba 2 can be transformed into a differentiable renderer
that runs on NVIDIA RTX GPUs. A differentiable rendering algorithm is able
to compute derivatives of the entire simulation with respect to input
parameters such as camera pose, geometry, BSDFs, textures, and volumes. In
conjunction with gradient-based optimization, this opens door to challenging
inverse problems including computational material design and scene reconstruction.3. Another type of transformation turns Mitsuba 2 into a vectorized CPU
renderer that leverages Single Instruction/Multiple Data (SIMD) instruction
sets such as AVX512 on modern CPUs to efficiently sample many light paths in
parallel.4. Yet another type of transformation rewrites physical aspects of the
simulation: Mitsuba can be used as a monochromatic renderer, RGB-based
renderer, or spectral renderer. Each variant can optionally account for the
effects of polarization if desired.In addition to the above transformations, there are
several other noteworthy changes:1. Mitsuba 2 provides very fine-grained Python bindings to essentially every
function using [pybind11](https://github.com/pybind/pybind11). This makes it
possible to import the renderer into a Jupyter notebook and develop new
algorithms interactively while visualizing their behavior using plots.2. The renderer includes a large automated test suite written in Python, and
its development relies on several continuous integration servers that
compile and test new commits on different operating systems using various
compilation settings (e.g. debug/release builds, single/double precision,
etc). Manually checking that external contributions don't break existing
functionality had become a severe bottleneck in the previous Mitsuba 0.6
codebase, hence the goal of this infrastructure is to avoid such manual
checks and streamline interactions with the community (Pull Requests, etc.)
in the future.3. An all-new cross-platform user interface is currently being developed using
the [NanoGUI](https://github.com/mitsuba-renderer/nanogui) library. *Note
that this is not yet complete.*## Compiling and using Mitsuba 2
Please see the [documentation](http://mitsuba2.readthedocs.org/en/latest) for
details on how to compile, use, and extend Mitsuba 2.## About
This project was created by [Wenzel Jakob](http://rgl.epfl.ch/people/wjakob).
Significant features and/or improvements to the code were contributed by
[Merlin Nimier-David](https://merlin.nimierdavid.fr/),
[Guillaume Loubet](https://maverick.inria.fr/Membres/Guillaume.Loubet/),
[Benoît Ruiz](https://github.com/4str0m),
[Sébastien Speierer](https://github.com/Speierers),
[Delio Vicini](https://dvicini.github.io/),
and [Tizian Zeltner](https://tizianzeltner.com/).