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https://github.com/mkalten/TUIO11_CPP
C++ TUIO 1.1 reference implementation
https://github.com/mkalten/TUIO11_CPP
c-plus-plus library tuio tuio-client tuio-simulator tuio-tracker
Last synced: 13 days ago
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C++ TUIO 1.1 reference implementation
- Host: GitHub
- URL: https://github.com/mkalten/TUIO11_CPP
- Owner: mkalten
- License: lgpl-3.0
- Created: 2014-11-06T12:20:47.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2022-11-21T15:46:29.000Z (almost 2 years ago)
- Last Synced: 2024-07-31T22:57:55.010Z (3 months ago)
- Topics: c-plus-plus, library, tuio, tuio-client, tuio-simulator, tuio-tracker
- Language: C
- Size: 22.1 MB
- Stars: 26
- Watchers: 7
- Forks: 29
- Open Issues: 5
-
Metadata Files:
- Readme: readme.md
- License: LICENSE.txt
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README
# TUIO C++ Reference Implementation and Demo Applications
Copyright (c) 2005-2017 [Martin Kaltenbrunner](http://modin.yuri.at/).
This software is part of
[reacTIVision](http://reactivision.sourceforge.net/), an open source
fiducial tracking and multi-touch framework based on computer vision.
For further information on the TUIO protocol and framework, please visit
[TUIO.org](http://www.tuio.org/)## Demo Applications:
This package contains two demo applications which are able to receive
TUIO messages from any TUIO enabled multitouch or object tracking
application.* **TuioDump**: prints the TUIO events directly to the console
* **TuioDemo**: graphically displays the object and cursor states on
the screen
* **SimpleSimulator**: a simple TUIO simulator that demonstrates the
use of the TuioServer classYou can use these TUIO client and server demo applications for debugging
purposes, and using them as a starting point for the development of you
own open source C++ applications implementing the TUIO protocol.Pressing F1 will toggle FullScreen mode within the TuioDemo,
pressing ESC or closing the Window will end the application.
Hitting the V key will print the received TUIO events to the console.Dragging the mouse will generate TUIO cursor events within the
SimpleSimulator.
Pressing the SHIFT key while clicking, will produce "sticky" cursors.
Pressing the CTRL key while clicking, will create "joint" cursors.
Hitting the V key will print the generated TUIO events to the console.
Hitting the R key will reset the SimpleSimulator.Keep in mind to make your graphics scalable for the varying screen and
window resolutions. A reasonable TUIO application will run in fullscreen
mode, although the windowed mode might be useful for debugging purposes
or when working with the Simulator.## Application Programming Interface:
First you need to create an instance of **TuioClient**. This class is
listening to TUIO messages on the specified port and generates higher
level messages based on the object events. The method **connect(true)**
will start the TuioClient in a blocking mode, simply calling
**connect()** will start the TuioClient in the background. Call
**disconnect()** in order to stop listening to incoming TUIO messages.Your application needs to implement the **TuioListener** interface, and
has to be added to the TuioClient in order to receive TUIO callback
messages.A TuioListener needs to implement the following methods:
* **addTuioObject(TuioObject \*tobj)** this is called when an object
becomes visible
* **removeTuioObject(TuioObject \*tobj)** an object was removed from
the surface
* **updateTuioObject(TuioObject \*tobj)** an object was moved on the
table surface* **addTuioCursor(TuioCursor \*tcur)** this is called when a new cursor
is detected
* **removeTuioCursor(TuioCursor \*tcur)** a cursor was removed from the
surface
* **updateTuioCursor(TuioCursor \*tcur)** a cursor was moving on the
table surface* **addTuioBlob(TuioBlob \*tblb)** this is called when a new blob is
detected
* **removeTuioBlob(TuioBlob \*tblb)** a blob was removed from the
surface
* **updateTuioBlob(TuioBlob \*tblb)** a cursor was moving on the table
surface* **refresh(TuioTime bundleTime)** this method is called after each
bundle, use it to repaint your screen for exampleTypically you will need just the following code to start with:
MyTuioListener listener; // defines a TuioListener
TuioClient client(port); // creates the TuioClient
client.addTuioListener(&listener); // registers the TuioListener
client.connect(); // starts the TuioClientEach object or cursor is identified with aunique session ID, that is
maintained over its lifetime. Additionally each object carries fiducial
ID that corresponds to its attached fiducial marker number. The finger
ID of the cursor object is always a number in the range of all currently
detected cursor blobs.The **TuioObject**, **TuioCursor** and **TuioBlob** references are
updated automatically by the TuioClient and are always referencing the
same instance over the object lifetime. All the TuioObject, TuioCursor
and TuioBlob attributes are encapsulated and can be accessed with
methods such as **getX()**, **getY()** and **getAngle()** and so on.
TuioObject, TuioCursor and TuioBlob also have some additional
convenience methods for the calculation of distances and angles between
objects. The **getPath()** method returns a Vector of TuioPoint
representing the movement path of the object.Alternatively the TuioClient class contains some methods for the polling
of the current object and cursor state. There are methods which return
either a list or individual object and cursor objects. The TuioObject,
TuioCursor and TuioBlob classes have been added as a container which
also can be usedby external classes.* **getTuioObjects()** returns a Vector of all currently
present TuioObjects
* **getTuioCursors()** returns a Vector of all currently
present TuioCursors
* **getTuioBlobs()** returns a Vector of all currently
present TuioCursors* **getTuioObject(long s_id)** returns a TuioObject* or NULL depending
on its presence
* **getTuioCursor(long s_id)** returns a TuioCursor* or NULL depending
on its presence
* **getTuioBlob(long s_id)** returns a TuioBlob* or NULL depending on
its presence## Building the Examples:
This package includes project files for Visual Studio and XCode as well
as a simple Linux Makefile for building the example applications. The
Win32 project already include the necessary libraries, to build the GUI
example on Linux make sure you have the SDL2, OpenGL and GLUT libraries
and headers installed on your system, the latest version 2.0.5 is
recommended. On Mac OS X you need to install the SDL2 Framework to
/Library/Frameworks.## License:
This library is free software; you can redistribute it and/or modify it
under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 3.0 of the License, or (at
your option) any later version.This library is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser
General Public License for more details.You should have received a copy of the GNU Lesser General Public License
along with this library; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA02111-1307USA## References:
This package uses the [oscpack](http://www.rossbencina.com/code/oscpack)
OpenSound Control library, and the [SDL](http://www.libsdl.org/)
graphics library.