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https://github.com/mkeblx/plr-locked-bg

Test of locking background for VR
https://github.com/mkeblx/plr-locked-bg

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Test of locking background for VR

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Player Locked Background
=========================
Test of having a background that is locked to the players view.

This has been discussed by Oculus (http://static.oculus.com/connect/slides/OculusConnect_The_Human_Visual_System_and_the_Rift.pdf) as a potential method of improving comfort by flipping perception that moving through space, to space moving around you. Can be effective but also has obvious limitations for usage in applications.

### Controls

space : toggle background layer
K : toggle background locking

[ and ] : decrease/increase render resolution
< and > : decrease/increase size of grid box

R : reset camera
F : fullscreen
Escape : exit fullscreen

WASD, arrows : move around