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https://github.com/mkjeff/secs4net

SECS-II/HSMS-SS/GEM implementation on .NET
https://github.com/mkjeff/secs4net

hsms secs-ii

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SECS-II/HSMS-SS/GEM implementation on .NET

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# secs4net

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**Project Description**

SECS-II/HSMS-SS/GEM implementation on .NET. This library provides an easy way to communicate with SEMI-standard compatible devices.

**Getting started**

## Install Nuget package
> dotnet add package Secs4Net

## Configure via .NET dependency injection
[Sample code reference](https://github.com/mkjeff/secs4net/blob/base/samples/DeviceWorkerService/ServiceProvider.cs)
```cs
public void ConfigureServices(IServiceCollection services)
{
// "secs4net" configuration section in the appsettings.json
// "secs4net": {
// "DeviceId": 0,
// "IsActive": true,
// "IpAddress": "127.0.0.1",
// "Port": 5000
// }
services.AddSecs4Net(Configuration);
}

class DeviceLogger : ISecsGemLogger
{
// implement ISecsGemLogger methods
}
```

## Basic usage
```cs
try
{
var s3f17 = new SecsMessage(3, 17)
{
Name = "CreateProcessJob",
SecsItem = L(
U4(0),
L(
L(
A("Id"),
B(0x0D),
L(
A("carrier id"),
L(
U1(1)),
L(
U1(1),
A("recipe"),
L()),
Boolean(true),
L()))))
};

//access list
s3f17.SecsItem[1][0][0] == A("Id");

foreach(var item in s3f17.SecsItem[1][0][2].Items)
{

}

//access an unmanaged array item
byte b2 = s3f17.SecsItem[0].FirstValue(); // with different type
s3f17.SecsItem[0].FirstValue() = 0; // change original value
byte b3 = s3f17.SecsItem[0].GetFirstValueOrDefault(fallbackValueWhenItemIsEmpty);
Memory bytes = s3f17.SecsItem[0].GetMemory();

// access string item
string str = s3f17.SecsItem[1][0][0].GetString(); // str = "Id"

//await the secondary message
var s3f18 = await secsGem.SendAsync(s3f17);

// process message with LINQ
var query =
from a in s3f18.SecsItem[3]
select new {
num = a.FirstValue(),
};
}
catch(SecsException)
{
// exception when
// T3 timeout
// device reply SxF0
// device reply S9Fx
}
```

## Handle primary messages
```cs
await foreach (var e in secsGem.GetPrimaryMessageAsync(cancellationToken))
{
using var primaryMsg = e.PrimaryMessage;
//do something for primary message

// reply secondary message to device
using var secondaryMsg = new SecsMessage(...);
await e.TryReplyAsync(secondaryMsg);
};
```

## Creates `Item` via LINQ
```cs
using static Secs4Net.Item;

var s16f15 =
new SecsMessage(16, 15)
{
Name = "CreateProcessJob",
SecsItem = L(
U4(0),
L(
from pj in tx.ProcessJobs
select
L(
A(pj.Id),
B(0x0D),
L(
from carrier in pj.Carriers
select
L(
A(carrier.Id),
L(
from slotInfo in carrier.SlotMap
select
U1(slotInfo.SlotNo)))),
L(
U1(1),
A(pj.RecipeId),
L()),
Boolean(true),
L()))));
```

## Change the `Item` value (restricted)
> Basic rule: The `Item.Count` has been fixed while the item was created.

You can only overwrite values on existing memory. String Item is immutable, coz C# `string` is immutable as well.

## Reuse array for large item values
All unmanaged data Item can created from `IMemoryOwner` or `Memory`.

The following sample uses the implementation of `IMemoryOwner` from [`Microsoft.Toolkit.HighPerformance`](https://docs.microsoft.com/en-us/windows/communitytoolkit/high-performance/memoryowner) that has been referenced internally by secs4net..

```cs
var largeArrayOwner = MemoryOwner.Allocate(size: 65535);

// feed the value into largeArrayOwner.Memory or largeArrayOwner.Span
FillLargeArray(largeArrayOwner.Memory);

using var s6f11 = new SecsMessage(6, 11, replyExpected: false)
{
Name = "LargeDataEvent",
SecsItem = L(
L(
I2(1121),
A(""),
I4(largeArrayOwner))), // create Item from largeArrayOwner
};

// apply using on received message as well. coz the item decoded by PipeDecoder also uses MemoryOwner when the data array is big.
using var s6f12 = await secsGem.SendAsync(s6f11);
```
> `IMemoryOwner`, `Item`, and `SecsMessage` have implemented `IDisposable` don't forget to `Dispose` it when they don't need anymore.
Otherwise, the array will not return to the pool till GC collects.

> Since the length of the max encoded bytes in a single non-List Item was `16,777,215`(3 bytes), we split raw data into separated items.
In that case, creating the Items from sliced `Memory` is more efficient.