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https://github.com/mlight-lee/three-viewcube

A highly customizable standalone view cube addon for three.js.
https://github.com/mlight-lee/three-viewcube

cad three three-js threejs threejs-example threejs-learning viewcube

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A highly customizable standalone view cube addon for three.js.

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README

        

ViewCube for Three.js

A highly customizable standalone view cube addon for three.js with the following features:

- Customize face, edge, and corner color
- Customize position of view cube
- Customize size of view cube
- Customize text shown in each face of view. It can be used for internalization.

ViewCube Example

You can play with it through [this live demo](https://mlight-lee.github.io/three-viewcube/).

## Installation

You can install **Three ViewCube** via npm:

```bash
npm install @mlightcad/three-viewcube
```

## Usage

Use it with your `camera` and `renderer` instances.

```javascript
import { ViewCubeGizmo } from '@mlightcad/three-viewcube'

// Create your renderer and set alhpa to true
const renderer = new THREE.WebGLRenderer({ alpha: true })

// Create your camera
const camera = ...

// Create your orbit controller
const cameraControls = new OrbitControls(camera, renderer.domElement)

// Create viewcube gizmo
const viewCubeGizmo = new ViewCubeGizmo(camera, renderer)

// Animation loop
function animate() {
requestAnimationFrame(animate)
renderer.clear()
renderer.render(scene, camera)
viewCubeGizmo.update()
}

animate()
```

If you want to rotate the current view after clicked face, edge, or corner of viewcube. You need to listen to 'change' event of `ViewCubeGizmo`.

```javascript
viewCubeGizmo.addEventListener('change', event => {
// TODO: Add you own logic to rotate the view
})
```

To correctly rotate current view, you need to consider bounding box of objects in current view and camera (position, lookAt, movement, rotation). Class `SimpleCameraControls` is provided to faciliate it. However, `SimpleCameraControls` just considers camera roation. You can refine `SimpleCameraControls` by yourselves.

You can customize view cube by passing one `ViewCubeOptions` instance when creating one `ViewCubeGizmo` instance. Defintion of `ViewCubeOptions` is as follows.

```javascript
/**
* Options to customize view cube
*/
export interface ViewCubeOptions {
/**
* Position of view cube
*/
pos?: ObjectPosition
/**
* Size of area ocupied by view cube. Because width and height of this area is same, it is single value.
* The real size of view cube will be calculated automatically considering rotation.
*/
dimension?: number
/**
* Face color of view cube
*/
faceColor?: number
/**
* Color when hovering on face, edge, and corner of view cube
*/
hoverColor?: number
/**
* Edge color of view cube
*/
outlineColor?: number
/**
* Text in each face of view cube
*/
faceNames?: FaceNames
}

```

For example, you can set view cube options as follows if you want to set text shown in each face to Chinese.

```javascript
import { FaceNames, ViewCubeGizmo } from '@mlightcad/three-viewcube'

// Create you camera and render
......

const faceNames: FaceNames = {
top: '顶',
front: '前',
right: '右',
back: '后',
left: '左',
bottom: '底'
}
const viewCubeGizmo = new ViewCubeGizmo(camera, renderer, { faceNames: faceNames })

```

## References
- [viewcube demo project](https://codesandbox.io/s/y35w749501?file=/src/index.js)
- [three-viewport-gizmo](https://github.com/Fennec-hub/three-viewport-gizmo/)
- [three.js viewport helper](https://github.com/mrdoob/three.js/blob/dev/examples/jsm/helpers/ViewHelper.js)