https://github.com/mlunnay/minotaur
A C# OpenGL game development framework inspired by XNA
https://github.com/mlunnay/minotaur
csharp framework game game-engine gamedev graphics opengl
Last synced: about 1 month ago
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A C# OpenGL game development framework inspired by XNA
- Host: GitHub
- URL: https://github.com/mlunnay/minotaur
- Owner: mlunnay
- License: mit
- Created: 2020-02-13T04:58:50.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-02-14T00:49:58.000Z (over 6 years ago)
- Last Synced: 2025-07-19T22:39:27.982Z (11 months ago)
- Topics: csharp, framework, game, game-engine, gamedev, graphics, opengl
- Language: C#
- Size: 7.92 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Minotaur
Minotaur is a C# OpenGL game development framework, I created after Microsoft abandoned [XNA](https://en.wikipedia.org/wiki/Microsoft_XNA).
This repository contains two projects with the main library in [minotaur](https://github.com/mlunnay/minotaur/tree/master/minotaur). This includes both the runtime library and a content pipeline library for transforming graphics, model and other resources into fast loading format for the runtime library.
The second project is a collection of [tests](https://github.com/mlunnay/minotaur/tree/master/minotaur-tests) for various aspects of the framework. Of note is [MinotaurTests.Common](https://github.com/mlunnay/minotaur/tree/master/minotaur-tests/MinotaurTests.Common) wich contains some common extenions and an implementation of an [Imidiate Mode GUI](https://en.wikipedia.org/wiki/Immediate_mode_GUI).