https://github.com/mm318/ray-tracing
Implementation of https://raytracing.github.io/books/RayTracingInOneWeekend.html in Rust
https://github.com/mm318/ray-tracing
graphics graphics-rendering raytracing
Last synced: 11 months ago
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Implementation of https://raytracing.github.io/books/RayTracingInOneWeekend.html in Rust
- Host: GitHub
- URL: https://github.com/mm318/ray-tracing
- Owner: mm318
- License: mit
- Created: 2020-12-29T06:19:47.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2021-07-08T15:29:46.000Z (almost 5 years ago)
- Last Synced: 2025-06-26T16:09:16.495Z (12 months ago)
- Topics: graphics, graphics-rendering, raytracing
- Language: Rust
- Homepage:
- Size: 944 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
Ray Tracing in Rust
===================

This is an implementation of a ray tracer in the Rust programming language, based on Peter Shirley's [Ray Tracing in One Weekend](https://raytracing.github.io/books/RayTracingInOneWeekend.html).
Recommended usage:
```
git clone https://github.com/mm318/ray-tracing
cd ray-tracing
cargo run --release
```
