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https://github.com/mmin18/realtimeblurview
A realtime blurring overlay for Android (like iOS UIVisualEffectView)
https://github.com/mmin18/realtimeblurview
android realtimeblurview
Last synced: 6 days ago
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A realtime blurring overlay for Android (like iOS UIVisualEffectView)
- Host: GitHub
- URL: https://github.com/mmin18/realtimeblurview
- Owner: mmin18
- License: other
- Created: 2016-09-21T15:59:51.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2023-12-05T04:55:08.000Z (about 1 year ago)
- Last Synced: 2025-01-03T11:05:46.929Z (6 days ago)
- Topics: android, realtimeblurview
- Language: Java
- Size: 10.3 MB
- Stars: 3,253
- Watchers: 61
- Forks: 354
- Open Issues: 36
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# RealtimeBlurView
It's just a realtime blurring overlay like iOS UIVisualEffectView.
![IMG](imgs/1.gif)
Just put the view in the layout xml, no Java code is required.
// Views to be blurred
// Views above blurring overlay
Try the sample apk: [blurring.apk](imgs/blurring.apk)
# Adding to project
Add dependencies in your `build.gradle`:
```groovy
dependencies {
implementation 'com.github.mmin18:realtimeblurview:1.2.1'
}
```## Support API level < 19
The following step is only required if your minSdkVersion < 19, or you use renderscript support mode.
Both AndroidX and Android Support Library is supported.
```groovy
android {
buildToolsVersion '24.0.2' // Use 23.0.3 or higher
defaultConfig {
minSdkVersion 15
renderscriptTargetApi 19
renderscriptSupportModeEnabled true // Enable RS support
}
}
```Add proguard rules if necessary:
```
-keep class android.support.v8.renderscript.** { *; }
-keep class androidx.renderscript.** { *; }
```# Limitations
- Adding multiple RealtimeBlurView (even not visible) may hurt drawing performance, like use it in ListView or RecyclerView.
- It will not work with SurfaceView / TextureView like VideoView, GoogleMapView
# Performance
RealtimeBlurView use RenderScript to blur the bitmap, just like [500px-android-blur](https://github.com/500px/500px-android-blur).
Everytime your window draw, it will render a blurred bitmap, so there is a performance cost. Set downsampleFactor>=4 will significantly reduce the render cost. However, if you just want to blur a static view, 500px-android-blur is good enough.
I've run the sample on some old phones like Samsung Galaxy S2, Samsung Galaxy S3, it runs at full FPS. Here is a performance chart while scrolling the list on Nexus 5.
![Nexus5](imgs/2.png)
# Changelog
### 1.2.1 (2019-05-24)
Improve BlurImpl detection.
### 1.2 (2019-05-22)
Support both AndroidX and Android Support Library.
### 1.1.2 (2018-05-28)
Bug fix (Draw overlay color in rect).
### 1.1.1 (2018-05-22)
Fix downsample factor issue when blur radius is very big.
### 1.1.0 (2017-01-02)
Some improvements (OOM, resize, window background)
### 1.0.8 (2016-11-29)
Fix view not refreshed issue on PopupWindow
### 1.0.6 (2016-11-7)
Fix crash when view is very small (draw at least 1px)
### 1.0.5 (2016-11-5)
Support Popup Window (Use it as dialog background)
Ignore UnsatisfiedLinkError if APK is not debuggable.### 1.0.4 (2016-9-28)
Support custom shape (by override drawBlurredBitmap()), support view in ContextThemeWrapper.