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https://github.com/mobarski/vimes2
Virtual Machines Experimentation Sandbox 2
https://github.com/mobarski/vimes2
nim nim-lang pcode virtual-machine wirth
Last synced: 13 days ago
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Virtual Machines Experimentation Sandbox 2
- Host: GitHub
- URL: https://github.com/mobarski/vimes2
- Owner: mobarski
- License: mit
- Created: 2024-01-19T22:34:09.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-02-25T21:42:39.000Z (9 months ago)
- Last Synced: 2024-10-11T09:29:30.140Z (about 1 month ago)
- Topics: nim, nim-lang, pcode, virtual-machine, wirth
- Language: Nim
- Homepage:
- Size: 188 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Vimes2 - Virtual Machines Experimentation Sandbox 2
Another take on my [Vimes project](https://github.com/mobarski/vimes).
**Vimes** is a collection of virtual machines (VMs) and related resources for studying their performance, ease of implementation, and ease of use. This sandbox includes a variety of VMs with different architectures, dispatch techniques and implementations as well as benchmarks and utilities to help measure and compare their characteristics.
**Warning**: this is experimental / pre-alpha code.
## Key Takeaways
**Development:**
- VM instruction sets are easy to implement, as each instruction is relatively simple.
- The biggest investments (so far) when creating a new VM are:- Transforming assembly into machine code.
- Loading machine code into the VM.
- Creating a buffered reader and an int parser for stdin.
- Creating CLI.
- Creating tests and benchmarks.
- The ability to define aliases for values (like `n=1`) and mnemonics (like `peek=lpa`) is a huge step forward in assembly UX with very little changes in the assembler (1 token is still 1 token).
- The ability to define multi-token aliases facilitates keeping the instruction set orthogonal (ie you can quickly add stacks with `peek`, `poke`, `inc`, `dec` and they can either grow up or down).
- Having all 3 conditional jumps related to comparison (<0, >0, ==0) makes the code much easier to write and read.
- Having array like access (ptr+offset) vs just pointers is a huge step forward in the assembly UX.**Performance:**
- 🔥 [benchmarking results](benchmark.md) 🔥
- Wirth's machine is 2-3 times slower than register machines without stack frames.
- C enables more performant dispatch techniques, such as indirect and direct threading.
- Indirect and direct threading are twice as fast as switch-based dispatch.
- Indirect threading seems to be the best approach when writing a VM in C (10% slower but no code remapping).
- The performance of C programs compiled with Zig is similar to that of programs compiled with gcc (±20%).
- Nim's {.computedGoto.} pragma resulted in 10% slower code.
- Translation of machine code into C results in **extremely** fast execution but the return from the procedure call is a bit tricky.
- Zig acting as a C compiler outshines gcc in optimization of the translated machine code.
## VM versions
- **mk1** - machine from [Wirth](https://en.wikipedia.org/wiki/Niklaus_Wirth)'s 1976 book [Algorithms + Data Structures = Programs](https://en.wikipedia.org/wiki/Algorithms_%2B_Data_Structures_%3D_Programs)
- **mk2** - `mk1` with variable number of arguments, swapped a and l
- **mk3** - internal bytecode version of `mk2`
- **abandoned** as bytecode requires more work than fixed-width words - instructions variants and assembler changes (🛑)- **mk4** - switch call threading version of `mk2`
- **mk5** - indirect call threading version of `mk2`- **mk6** - register based vm inspired by [smol](https://github.com/mobarski/smol)
- **mk11** - similar to `mk6` but conditional jumps are based on `acc` register
- **mk13** - similar to `mk11` but closer to the [smol](https://github.com/mobarski/smol) language
- **mk12** - one operand version ok `mk6`
- **mkXX**- `mk6` with stack frame similar to `mk1` (🌱)- **mk7** - register based vm inspired by [Human Resource Machine](https://store.steampowered.com/app/375820/Human_Resource_Machine/)
- **mk7c** - `mk7` implemented in C
- **mk7ci** - `mk7` implementation in C, indirect threading
- **mk7cd** - `mk7` implementation in C, direct threading
- **mk7cc** - `mk7` asm compiled to C code (🚧)
- **mk8** - `mk7` extended with pointer operations, subroutine call/return and one more conditional jump (🏆)
- **mk8c** - `mk8` implemented in C
- **mk8ci** - `mk8` implemented in C, indirect threading
- **mk8cd** - `mk8` implemented in C, indirect threading
- **mk8cc** - `mk8` asm compiled to C code (🚧)
- **mk9** - two operands version of `mk7`
- **mk10** - `mk9` extended with pointer operations and subroutine call/return
- **mkXX** - `mk10` with better UX (🌱)
- **mkXX** - `mk7` extended with cooperative multitasking instructions (🌱)
## VM registers / variable names
### mk1 - mk5
These machines use the same variable names as Wirth's example p-code machine from 1976 (available [here](https://en.wikipedia.org/wiki/P-code_machine#Example_machine)).
- **p** - program register
- **b** - base register
- **t** - topstack register
- **s** - stack
- **i** - instruction register
- **a** - argument register
- **l** - level register
- **code** - program memory
### mk6+
- **pc** - program counter
- **sp** - stack pointer
- **acc** - accumulator / main register of the VM
- **code** - program storage memory
- **mem** - main memory
- **stack** - return stack## VM instructions
### mk1 - mk5
**instructions**
```
- LIT a ; load constant (a)
- INT a ; increment t-register by (a)
- LOD a b ; load variable (a) from level (b)
- STO a b ; store variable (a) at level (b)
- CAL a b ; call procedute (a) at level (b)
- JMP a ; jump to (a)
- JPC a ; jump conditional to (a)
- OPR a ; execute operation (a) ie OPR ADD
- EX1 a ; execute operation (a) from VM extension 1
- EX2 a ; execute operation (a) from VM extension 2
- EX3 a ; execute operation (a) from VM extension 3
...
- HLT ; halt the program
```**operations**
```
- ADD ; (ab--c) c = a + b
- SUB ; (ab--c) c = a - b
- MUL ; (ab--c) c = a * b
- DIV ; (ab--c) c =
- RET ; (ab--c) c =
- NEG ; (a--b) b = -a
- ODD ; (a--b) b = a % 2
- MOD ; (ab--c) c = a % b
- EQ ; (ab--c) c = 1 if a==b else 0
- NE ; (ab--c) c = 1 if a!=b else 0
- LT ; (ab--c) c = 1 if ab else 0
- GE ; (ab--c) c = 1 if a>=b else 0
```The notation `(ab--c)` describes the stack effect of an operation. It indicates that the operation expects two items to be on the stack before execution, referred to as `a` and `b`, and after the operation is executed, these items are replaced by a single item `c` on the stack. The items before `--` are consumed (popped) from the stack, and the items after `--` are produced (pushed) onto the stack.
**extensions**
```
Extension 1 - stdtio:
- PUTI ; (a--)
- GETI ; (--a)
- EOF ; (--a)
- PUTC ; (a--)
- GETC ; (--a)Extension 2 - ALU - bit ops
- AND ; (ab--c)
- OR ; (ab--c)
- XOR ; (ab--c)
- NOT ; (a--b)
- SHL ; (ab--c)
- SHR ; (ab--c)
- SAR ; (ab--c)Extension 3 - ALU - common ops
- INC ; (a--)
- DEC ; (a--)
- EQZ ; (ab--c)
- NEZ ; (ab--c)
- LTZ ; (ab--c)
- LEZ ; (ab--c)
- GTZ ; (ab--c)
- GEZ ; (ab--c)```
### mk6 instruction set
```
- LIT a b ; set memory location (a) to literal value (b)
- MOV a b ; set memory location (a) to value from memory location (b)
- PEEK a b ; set memory location (a) with value from memory location indicated by (b)
- POKE a b ; set memory location indicated by (a) to value from memory location (b)- JMP a 0 ; jump to program location (a)
- JZ a b ; if memory location (a) is zero then jump to program location (b)
- JNZ a b ; if memory location (a) is not zero then jump to program location (b)
- CAL a 0 ; call subroutine at program location (a)
- RET 0 0 ; return from subroutine call
- HLT 0 0 ; halt the program- ADD a b ; mem[a] = mem[a] + mem[b]
- SUB a b ; mem[a] = mem[a] - mem[b]
- MUL a b ; mem[a] = mem[a] * mem[b]
- DIV a b ; mem[a] = mem[a] / mem[b]
- MOD a b ; mem[a] = mem[a] % mem[b]
- NEG a 0 ; mem[a] = -mem[a]- EQ a b ; mem[a] = 1 if mem[a] == mem[b] else 0
- NE a b ; mem[a] = 1 if mem[a] != mem[b] else 0
- LT a b ; mem[a] = 1 if mem[a] < mem[b] else 0
- LE a b ; mem[a] = 1 if mem[a] <= mem[b] else 0
- GT a b ; mem[a] = 1 if mem[a] > mem[b] else 0
- GE a b ; mem[a] = 1 if mem[a] >= mem[b] else 0- PUTC a 0 ; write the value from memory location (a) to stdout (as character)
- PUTI a 0 ; write the value from memory location (a) to stdout (as integer)
- GETC a 0 ; read a character from stdin and store it in memory location (a)
- GETI a 0 ; read an integer from stdin and store it in memory location (a), skip initial whitespaces
- EOF a 0 ; set memory location (a) to 1 if stdin indicates end-of-file or to 0 otherwise```
### mk7 instruction set
```
- IN 0 ; read input to ACC
- OUT 0 ; write ACC to output
- LDA a ; load memory location (a) to ACC
- STA a ; store ACC in memory location (a)
- ADD a ; add memory location (a) to ACC
- SUB a ; subtract memory location (a) from ACC
- INC a ; increase memory location (a) by 1
- DEC a ; decrease memory location (a) by 1
- JMP a ; jump to address (a)
- JZ a ; jump to address (a) if ACC is zero
- JN a ; jump to address (a) if ACC is negative
- LIT a ; load (a) to ACC
- HLT 0 ; halt the program
```### mk8 instruction set
mk7 instructions extended with:
```
- CAL a ; call procedure at address (a)
- RET 0 ; return from procedure
- LPA a ; load memory location pointed by (a) to ACC
- SPA a ; store ACC in memory location pointed by (a)
```misc instructions:
```
- ASR a ; arithmetic shift right ACC by (a)
- NOP a ; do nothing, (a) can be used to mark labels```
### mk9 instruction set
```
- IN a 0 ; read input to mem[a]
- OUT a 0 ; write mem[a] to output
- LIT a b ; mem[a] = b
- MOV a b ; mem[a] = mem[b]
- ADD a b ; mem[a] = mem[a] + mem[b]
- SUB a b ; mem[a] = mem[a] - mem[b]
- JMP a 0 ; jump to address (a)
- JZ a b ; jump to address (a) if mem[b] is zero
- JN a b ; jump to address (a) if mem[b] is negative
- HLT 0 0 ; halt the program
```### mk10 instruction set
mk9 instructions extended with
```
- CAL a 0 ; call procedure at address (a)
- RET 0 0 ; return from procedure
- PTM a b ; transfer from pointer (b) to memory location (a)
- MTP a b ; transfer from memory location (b) to pointer (a)
- ASR a b ; arithmetic shift right mem[a] by (b)
- NOP a b ; do nothing, (a) can be used to mark labels
- JP a b ; jump to address (a) if mem[b] is positve (>0)
```### mk11 instruction set
```
- LIT a b ; mem[a] = b
- MOV a b ; mem[a] = mem[b]
- LDA a 0 ; acc = mem[a] + b
- LDAP a b ; acc = mem[mem[a]+mem[b]]
- STA a 0 ; mem[a] = acc + b
- STAP a b ; mem[mem[a]+mem[b]] = acc- JMP a 0 ; jump to program location (a)
- CAL a 0 ; call subroutine at (a)
- RET 0 0 ; return from subroutine call
- HLT 0 0 ; halt the program- ADD a b ; mem[a] = mem[a] + mem[b]
- SUB a b ; mem[a] = mem[a] - mem[b]
- MUL a b ; mem[a] = mem[a] * mem[b]
- DIV a b ; mem[a] = mem[a] / mem[b]
- MOD a b ; mem[a] = mem[a] % mem[b]
- NEG a 0 ; mem[a] = -mem[a]- CMP a b ; acc = mem[a] - mem[b] (compare)
- JEQ a 0 ; jump to (a) if acc == 0
- JLT a 0 ; jump to (a) if acc < 0
- JGT a 0 ; jump to (a) if acc > 0
- JNE a 0 ; jump to (a) if acc != 0
- JLE a 0 ; jump to (a) if acc <= 0
- JGE a 0 ; jump to (a) if acc >= 0- GET a 0 ; mem[a] = read integer from stdin (skip whitespace, block)
- PUT a 0 ; write mem[a] as integer to stdout
- EOF a 0 ; mem[a] = 1 if stdid.eof else 0
- GETC a 0 ; mem[a] = read character from stdin (block)
- PUTC a 0 ; write mem[a] as character to stdout
```### mk12 instruction set
```
- LIT a ; acc = a
- LDA a ; acc = mem[a]
- STA a ; mem[a] = acc
- PEEK a ; acc = mem[mem[a]]
- POKE a ; mem[mem[a]] = acc- JMP a ; jump to program location (a)
- CAL a ; call subroutine at (a)
- RET 0 ; return from subroutine call
- HLT 0 ; halt the program- EQ a ; acc = 1 if acc == mem[a] else 0
- NE a ; acc = 1 if acc != mem[a] else 0
- LT a ; acc = 1 if acc < mem[a] else 0
- LE a ; acc = 1 if acc <= mem[a] else 0
- GT a ; acc = 1 if acc > mem[a] else 0
- GE a ; acc = 1 if acc >= mem[a] else 0
- JZ a ; jump to (a) if acc == 0
- JNZ a ; jump to (a) if acc != 0- ADD a ; acc += mem[a]
- SUB a ; acc -= mem[a]
- MUL a ; acc *= mem[a]
- DIV a ; acc /= mem[a]
- MOD a ; acc %= mem[a]
- NEG 0 ; acc = -acc
- INC a ; mem[a] += 1
- DEC a ; mem[b] -= 1- PUT 0 ; write acc as integer to stdout
- GET 0 ; acc = read integer from stdin (skip whitespace, block)
- EOF 0 ; acc = 1 if stdid.eof else 0
- PUTC 0 ; write acc as character to stdout
- GETC 0 ; acc = read character from stdin (block)
```### mk13 instruction set
```
- LIT a b ; mem[a] = b
- MOV a b ; mem[a] = mem[b]
- LDA a b ; acc = mem[a] + b
- LDAP a b ; acc = mem[mem[a]+mem[b]]
- STA a b ; mem[a] = acc + b
- STAP a b ; mem[mem[a]+mem[b]] = acc- JMP a 0 ; jump to program location (a)
- CAL a 0 ; call subroutine at (a)
- RET 0 0 ; return from subroutine call
- HLT 0 0 ; halt the program- ADD a b ; mem[a] = mem[a] + mem[b]
- SUB a b ; mem[a] = mem[a] - mem[b]
- MUL a b ; mem[a] = mem[a] * mem[b]
- DIV a b ; mem[a] = mem[a] / mem[b]
- MOD a b ; mem[a] = mem[a] % mem[b]
- NEG a 0 ; mem[a] = -mem[a]- EQ a b ; acc = 1 if mem[a] == mem[b] else 0
- NE a b ; acc = 1 if mem[a] != mem[b] else 0
- LT a b ; acc = 1 if mem[a] < mem[b] else 0
- LE a b ; acc = 1 if mem[a] <= mem[b] else 0
- GT a b ; acc = 1 if mem[a] > mem[b] else 0
- GE a b ; acc = 1 if mem[a] >= mem[b] else 0
- JZ a 0 ; jump to (a) if acc == 0
- JNZ a 0 ; jump to (a) if acc != 0- GET a 0 ; mem[a] = read integer from stdin (skip whitespace, block)
- PUT a 0 ; write mem[a] as integer to stdout
- EOF a 0 ; mem[a] = 1 if stdid.eof else 0
- GETC a 0 ; mem[a] = read character from stdin (block)
- PUTC a 0 ; write mem[a] as character to stdout
```## Reference materials
- https://github.com/mobarski/vimes/blob/main/references.md
- https://github.com/mobarski/vimes
- https://github.com/mobarski/smol
- PL/0 and p-code VM:
- https://rosettacode.org/wiki/Category:PL/0
- https://rosettacode.org/wiki/Category:XPL0
- http://pascal.hansotten.com/niklaus-wirth/pl0/
- https://en.wikipedia.org/wiki/P-code_machine- Another World VM:
- https://github.com/fabiensanglard/Another-World-Bytecode-Interpreter/blob/master/src/vm.cpp
- https://fabiensanglard.net/anotherWorld_code_review/index.php
- http://www.anotherworld.fr/anotherworld_uk/another_world.htm