https://github.com/mobius1/metrocql
MetroCQL - Metro Conquest Large
https://github.com/mobius1/metrocql
venice-unleashed
Last synced: 3 days ago
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MetroCQL - Metro Conquest Large
- Host: GitHub
- URL: https://github.com/mobius1/metrocql
- Owner: Mobius1
- Created: 2020-11-05T12:58:26.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2020-12-20T12:30:46.000Z (over 5 years ago)
- Last Synced: 2025-10-26T01:52:53.580Z (8 months ago)
- Topics: venice-unleashed
- Language: Lua
- Homepage:
- Size: 27.3 KB
- Stars: 3
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# MetroCQL - Metro Conquest Large
Utilises the full Metro map with 3 new capture points added to the park area.
Three points have been added to make it fair as with only 2 in the park area, RU forces had an unfair advantage in that they could capture `A`, `B` and `C` before US could get to `C`.
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#### ⚠️ This is WIP. Check the issues / bugs list and to-do list for further info. ⚠️
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### Overview

### Capture Point D

### Capture Point E

### Capture Point F

### To Do
- [x] Move US HQ to park area
- [x] Modify US HQ spawn points
- [x] Add spawn points to new flags
- [ ] Create replacement redzone texture asset (not possible yet)
- [ ] Add alpha vehicles
### Known Issues / Bugs
* The combat area asset on the minimap had to be removed as it can't be changed to reflect the new combat area yet
* ~~Duplicate flag icons sometimes appear above the minimap~~ - Fixed in `0.0.4`
* ~~The capture label that usually appears at the center of the screen whilst a player is capturing a point sometimes doesn't move to the center of the screen~~ - Fixed in `0.0.4`
Thanks to [J4nssent](https://github.com/J4nssent) for [MapZoneHelper](https://github.com/J4nssent/VU-Mods/tree/master/MapZoneHelper) and [SpawnPointHelper](https://github.com/J4nssent/VU-Mods/tree/master/SpawnPointHelper) that made editing the redzone / spawn points much easier.