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https://github.com/mobius1/metrocql

MetroCQL - Metro Conquest Large
https://github.com/mobius1/metrocql

venice-unleashed

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MetroCQL - Metro Conquest Large

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# MetroCQL - Metro Conquest Large
Utilises the full Metro map with 3 new capture points added to the park area.

Three points have been added to make it fair as with only 2 in the park area, RU forces had an unfair advantage in that they could capture `A`, `B` and `C` before US could get to `C`.

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#### ⚠️ This is WIP. Check the issues / bugs list and to-do list for further info. ⚠️

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### Overview
![Overview](https://i.imgur.com/wo4ls8B.jpg)

### Capture Point D
![Capture Point D](https://i.imgur.com/KJlrfml.jpg)

### Capture Point E
![Capture Point E](https://i.imgur.com/lNBEsv9.jpg)

### Capture Point F
![Capture Point F](https://i.imgur.com/kI7Q3ug.jpg)

### To Do
- [x] Move US HQ to park area
- [x] Modify US HQ spawn points
- [x] Add spawn points to new flags
- [ ] Create replacement redzone texture asset (not possible yet)
- [ ] Add alpha vehicles

### Known Issues / Bugs
* The combat area asset on the minimap had to be removed as it can't be changed to reflect the new combat area yet
* ~~Duplicate flag icons sometimes appear above the minimap~~ - Fixed in `0.0.4`
* ~~The capture label that usually appears at the center of the screen whilst a player is capturing a point sometimes doesn't move to the center of the screen~~ - Fixed in `0.0.4`

Thanks to [J4nssent](https://github.com/J4nssent) for [MapZoneHelper](https://github.com/J4nssent/VU-Mods/tree/master/MapZoneHelper) and [SpawnPointHelper](https://github.com/J4nssent/VU-Mods/tree/master/SpawnPointHelper) that made editing the redzone / spawn points much easier.