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https://github.com/modcommunity/dot-fps-controller
An open source 3D first person player controller for @godotengine that supports bunny hopping, air strafing, and more!
https://github.com/modcommunity/dot-fps-controller
bhop bunnyhop controller fps game gaming gdscript godot godot-engine godotengine lerp movement player player-controller scene script sprinting strafe strafing walking
Last synced: 2 months ago
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An open source 3D first person player controller for @godotengine that supports bunny hopping, air strafing, and more!
- Host: GitHub
- URL: https://github.com/modcommunity/dot-fps-controller
- Owner: modcommunity
- Created: 2024-03-03T00:38:28.000Z (10 months ago)
- Default Branch: main
- Last Pushed: 2024-09-01T21:44:09.000Z (4 months ago)
- Last Synced: 2024-09-29T04:59:18.490Z (3 months ago)
- Topics: bhop, bunnyhop, controller, fps, game, gaming, gdscript, godot, godot-engine, godotengine, lerp, movement, player, player-controller, scene, script, sprinting, strafe, strafing, walking
- Language: GDScript
- Homepage: https://moddingcommunity.com/topic/187-fps-controller-dot-fps-controller/
- Size: 23.1 MB
- Stars: 9
- Watchers: 1
- Forks: 3
- Open Issues: 1
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
An **open source** 3D first-person player controller for [Godot Engine](https://godotengine.org/) (version *4.3* and should work with *4.2*). This controller currently supports air strafing, bunny hopping, crouching, walking, and more!
This asset is a big work in progress and we plan on adding more features along with improving the current player movement in the future as we develop our own [open source games](https://moddingcommunity.com/forum/335-dot-games/).
## Features
* Air strafing
* Bunny-hopping (with auto-hop option)
* Crouching
* Sprinting
* Walking
* FPS and speed 2D labelsView our roadmap [here](https://github.com/orgs/modcommunity/projects/9)!
## Godot Input Actions
The following input actions need to be added to the Godot project via *Project -> Project Settings -> Input Map* for the controller to work properly.| Action | Description |
| ------ | ----------- |
| `player_l` | Moves the player to the left. |
| `player_r` | Moves the player to the right. |
| `player_f` | Moves the player forwards. |
| `player_b` | Moves the player backwards. |
| `player_jump` | The player jump action. |
| `player_crouch` | The player crouch action. |
| `player_shift` | The player shift action. |
| `player_walk` | The player walk action. |**Note** - Mouse wheel up button is supported for the `player_jump` input!
**Note** - The `player_crouch`, `player_shift`, and `player_walk` inputs works as press and release. For example, the player must hold the input down to crouch and release it when they want to stop crouching.
## Controller Settings
The following are variables exported by the player controller that can be modified outside of the controller.### General
| Setting | Default | Description |
| ------- | ------- | ----------- |
| `verbose` | `0` | The verbose level (determines what is printed to the Godot debug console). |
| `mouse_sens_x` | `0.3` | The mouse sensitivity while looking left and right. |
| `mouse_sens_y` | `0.3` | The mouse sensitivity while looking up and down. |
| `max_look_angle_down` | `-90` | The max look angle down. |
| `max_look_angle_up` | `90` | The max look angle up. |
| `max_slope_angle` | `deg_to_rad(45)` | The max slope angle. |
| `crouch_depth` | `-0.5` | The depth to apply when crouching. |
| `crouch_lerp_speed` | `12.0` | The lerp speed when crouching. |### Feature Settings
| Setting | Default | Description |
| ------- | ------- | ----------- |
| `can_noclip` | `false` | Whether the player can noclip (not yet implemented). |
| `can_crouch` | `true` | Whether the player can crouch. |
| `can_sprint` | `true` | Whether the player can sprint. |
| `can_walk` | `true` | Whether the player can walk. |
| `can_auto_hop` | `false` | Whether the player can auto-hop by holding down space. |### Movement Settings
| Setting | Default | Description |
| ------- | ------- | ----------- |
| `max_speed` | `7` | The max speed. |
| `speed_left` | `0.100` | The left speed. |
| `speed_right` | `0.100` | The right speed. |
| `speed_forward` | `0.100` | The forward speed. |
| `speed_back` | `0.100` | The backwards speed. |
| `crouch_speed_multiplier` | `0.4` | The crouch speed multiplier. |
| `walk_speed_multiplier` | `0.4` | The walk speed multiplier. |
| `sprint_speed_multiplier` | `1.5` | The sprint speed multiplier. |
| `accelerate` | `3` | The accelerate speed. |
| `air_accelerate` | `100` | The accelerate speed while in air. |
| `max_air_speed` | `1` | The max speed while in the air. |
| `friction` | `1.5` | The amount of friction to apply. |
| `stop_speed` | `10` | The stop speed. |
| `gravity` | `25` | The amount of gravity to apply. |
| `max_velocity` | `40000` | The maximum velocity. |
| `jump_height` | `1` | The jump height. |## Preview
Here are some GIFs and images showcasing the controller as of *3-2-24*.### Video
![GIF 01](./images/previewgif1.gif)### Images
![Image 01](./images/preview1.png)![Image 02](./images/preview2.png)
## Credits
* [Christian Deacon](https://github.com/gamemann)
* [BleyChimera](https://github.com/BleyChimera) - Their code was a base for this controller with additions/changes. Thank you!
* [Prototype Textures](https://www.kenney.nl/assets/prototype-textures)