https://github.com/moebits/fullscreen-fix
Fullscreen mode fix in geometry dash for macOS
https://github.com/moebits/fullscreen-fix
Last synced: 8 months ago
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Fullscreen mode fix in geometry dash for macOS
- Host: GitHub
- URL: https://github.com/moebits/fullscreen-fix
- Owner: Moebits
- Created: 2025-09-18T03:12:03.000Z (9 months ago)
- Default Branch: main
- Last Pushed: 2025-09-19T00:38:38.000Z (9 months ago)
- Last Synced: 2025-09-19T02:37:47.582Z (9 months ago)
- Language: Objective-C++
- Size: 11.7 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: readme.md
- Changelog: changelog.md
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README
# Fullscreen Notch Fix
Fixes the fullscreen mode in geometry dash on macOS. The regular fullscreen mode is broken and doesn't account for
the menu bar / notch, cutting off the top part of the game which contains useful info like the progress bar.
You can switch between regular and borderless fullscreen modes in the settings.
### Known Issues
- Some of the bottom is cutoff in regular fullscreen, but y-scaling the game scene appears to break triggers.
- Switching from borderless fullscreen to windowed mode doesn't move it back to the desktop space.
### Installation
1. Install [Geode](https://geode-sdk.org/).
2. Place the `.geode` file from [releases](https://github.com/Moebits/Fullscreen-Fix/releases) in the geode/mods folder located where you installed Geometry Dash.
### Building
Install [Geode CLI](https://docs.geode-sdk.org/getting-started/geode-cli) and the sdk.
Release build - Run `geode build`. It is automatically installed to Geometry Dash if set up correctly.
Debug build - I run with the debugger in VSCode. You may have to edit the launch.json with the path to Geometry Dash on your device.
### Credits
- [Geode](https://geode-sdk.org/)