https://github.com/mohd-akram/st
C port of Ken Thompson's Space Travel
https://github.com/mohd-akram/st
c game ken-thompson space space-travel unix
Last synced: about 1 month ago
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C port of Ken Thompson's Space Travel
- Host: GitHub
- URL: https://github.com/mohd-akram/st
- Owner: mohd-akram
- Created: 2023-01-23T12:31:20.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2024-09-18T04:04:08.000Z (7 months ago)
- Last Synced: 2025-03-14T08:05:46.487Z (about 1 month ago)
- Topics: c, game, ken-thompson, space, space-travel, unix
- Language: C
- Homepage: https://akr.am/st
- Size: 161 KB
- Stars: 136
- Watchers: 5
- Forks: 13
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
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README
# Space Travel
This is a C port of Ken Thompson's
[Space Travel](https://en.wikipedia.org/wiki/Space_Travel_\(video_game\)),
ported from PDP-7 assembly. The original source files are in `src/cmd/st*.s`
in the [pdp7-unix](https://github.com/DoctorWkt/pdp7-unix) repository. The game
is available to [play online](https://akr.am/st) via WebAssembly.## Install
The SDL2 library is required.
Run `make` to build `st`.
Run `make install` to install to `/usr/local/bin`.
Run `make wasm` (requires [Emscripten](https://emscripten.org)) to build a
WebAssembly version of the game. To play it, launch a web server via
`python3 -m http.server -d html` and go to http://localhost:8000.## Controls
| Key | Action |
|-----|--------------|
| 1 | Quit |
| 2 | New game |
| 3 | Thrust down |
| 4 | Thrust up |
| 5 | Yaw right |
| 6 | Yaw left |
| 7 | Scale up |
| 8 | Scale down |You can also use the arrow keys for yaw and scale.
## Gameplay
> For controls, there were several buttons: jet forward, jet back, turn left,
> turn right; go up scale on the display, go down scale. The acceleration of
> the ship was fixed, but it scaled with the display scale--it was thus fixed
> in terms of pixels/sec/sec. Normally the ship was in the center of the screen
> and always pointed up; the display showed the plan view of the solar system,
> so that the "rotate" controls rotated the solar system around you on the
> display.
>
> No relativity; scale up enough and you travel to Pluto in a few seconds. But
> don't scale up too much, or you might not find the Solar System again without
> restarting.
>
> The object of the game was simply to fly around, get into orbits, land.
> "Land" meant to cross the surface with a small enough speed.
>
> *[Space Travel: Exploring the solar system and the
> PDP-7](https://www.bell-labs.com/usr/dmr/www/spacetravel.html) by Dennis
> Ritchie*The current dominating attractor, scale, and landing status (L/CL for
landed/crash landed) are displayed at the bottom. The moving dot on the line
below the main view represents the horizontal velocity relative to the current
dominating attractor.