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https://github.com/mongoose-os-apps/huzzah-featherwing


https://github.com/mongoose-os-apps/huzzah-featherwing

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# Mongoose OS Huzzah/Huzzah32 Featherwing

## Introduction

This project is a demonstration of the capabilities of Mongoose OS. It is
build around two popular pieces of hardware, both available from Adafruit:

* [Huzzah32 ESP32 Feather](https://learn.adafruit.com/adafruit-huzzah32-esp32-feather/)
* [2.4" TFT/TouchScreen Featherwing](https://learn.adafruit.com/adafruit-2-4-tft-touch-screen-featherwing/)
* Also works for [3.5" TFT/TouchScreen Featherwing](https://learn.adafruit.com/adafruit-3-5-tft-featherwing/)

[![Video Intro](https://img.youtube.com/vi/d9CZ4VMgTGI/0.jpg)](https://www.youtube.com/watch?v=d9CZ4VMgTGI)

The code is cross-platform, and will also compile and run on ESP8266 (Huzzah
feather), although it will be considerably faster on the ESP32 (Huzzah32
feather).

## Hardware: Moving Parts

The TFT Featherwing features three components:

* ILI9341 2.4" or 3.5" TFT screen driven by SPI
* STMPE610 Resistive touchscreen driven by SPI
* MicroSD storage device driven by SPI

The Huzzah plugs right into the TFT Featherwing for a compact device
without the need for breadboards, dupont wires and the like. It's really
a great platform to showcase the power of Mongoose OS.

### Hardware: Observations

The Huzzah uses its SPI bus to communicate with the touch sensor and the
TFT screen. Its `MOSI`, `MISO` and `SCLK` pins are shared with the other
devices, and it selects which slave device to communicate with by means of
three `CS` pins.

Peculiarities of the hardware setup:

* The TFT driver chip, ILI9341, has an additional pin called `DC`,
which it uses to receive blobs of data from the microcontroller.
* The Touchscreen driver chip, STMPE610, has an additional pin called
`IRQ`, which it pulls low when a touch event has registered. The
chip buffers the last 128 touch events, and the microcontroller,
upon receipt of the interrupt, can read them. That means no polling
or busy waiting!
* The TFT Featherwing has an additional pin called `LITE`, on which it
accepts a 10KHz PWM signal. Setting the duty cycle to 0% turns off the
backlight entirely, setting it to 100% turns on the backlight, and
values in between partially dim the backlight.
* The Huzzah32 has a built in 3.7V LiPo, and charges it when the device
is connected to USB. Adafruit have helpfully connected the battery
output to an ADC pin (A13 / GPIO35) using a 1:1 voltage divider (so a
full LiPo battery at 4.2V will read out at 2.1V on the ADC channel.
**Note** The Huzzah (ESP8266 version) does not have the battery
connected to an ADC pin.

#### Soldering Requirements

The `LITE` and `IRQ` pads on the TFT Featherwing have to be soldered to
connect them to the Huzzah:

* Solder the `IRQ` pad to the top left pad.

* Solder the `LITE` pad to the second from the top left pad.

See `mos.yml` to see which pins these pads represent on the micro controller as
they are different between Huzzah (ESP8266) and Huzzah32 (ESP32).

Here's a picture to help you find your bearings:

![Soldering image](docs/Mongoose-Touch_2.png)

### General Design

To showcase the idiomatic use of Mongoose OS, we will to do the following:

1. Write drivers for the [ILI9341](https://github.com/mongoose-os-libs/ili9341-spi)
and [STMPE610](https://github.com/mongoose-os-libs/stmpe610-spi) chips. We've taken
the native Mongoose OS SPI driver as a base -- this way, this code will run
on _any hardware target_ that Mongoose OS supports.
1. Install an interrupt handler for the touch screen events.
1. Install a PWM driver for the backlight.
1. Install an ADC reader on GPIO35.
1. Create a UI container which can display `widgets`, both provided in C code,
such as `src/widget_*.c`, but also provided by users in a JSON
configuration.
1. Store the JSON and image data on the provided `SPIFFS` filesystem in `fs/`.
1. Interact with the user by performing actions on the `widgets`.
1. Report on system statistics using Prometheus.

## User Interface

### Anatomy of the UI

There are two main components: `widgets` and `screens`.

#### Widgets

A `widget` is an object that describes a user interface element (an image, a
button, or a system `widget` with specific implementation behavior). System
`widgets` can have timers associated with them, as such they can perform
regular callbacks to redraw themselves. They are initialized with a few
variables, notably their (x,y) coordinates and width and height. They also
have a name and, optionally a `user_data` blob can be attached to them.

##### Time widget

This `widget` exposes `widget_time_ev()` which gets called every second, and
displays the current NTP time.

##### Battery widget

This `widget` exposes `widget_battery_ev()` which gets called every now and
again, measures the current voltage of the attached LiPo, and draws a battery
icon in green (full), yellow (half full), or red (empty).

##### WiFi widget

This `widget` exposes `widget_wifi_ev()` which gets called every 5 seconds, and
it retrieves the current WiFi signal strength (RSSI), mapping it to a value
between 0 and 100%, and draws a WiFi icon in white.

##### Network widget

This `widget` exposes `widget_network_ev()` which gets draws two arrows, one
pointed up (for Send traffic), and one pointed down (for Recv traffic). It
has two helper functions: `widget_network_send()` and `widget_network_recv()`
which redraw the arrows in yellow, setting a 100ms timer that will redraw the
arrows in grey again.

Users can call the send and recv functions to show network activity.

##### Name widget

This `widget` exposes `widget_name_ev()` which prints a string based on some
local state it keeps. Its event handler implements `TOUCH_DOWN` and `TOUCH_UP`
Which cycles between the `app.hostname` system configuration string (see
`mos.yml` for its defintion), the IP address, the associated WiFi SSID, and
the `screen` name (see below).

#### Screens

A `screen` is an object that holds the `widgets`. The API for screens is
meant to be simplistic: both to be able to fit in the available compute
resources of smaller micro controllers, but also to show readers how these
things work without bogging them down in overly complex code to wade through.

Users typically create a screen by:

```c
struct screen_t *screen;
struct widget_t *w;
screen=screen_create_from_file("/screen_home.json", widget_default_ev);

// Add a custom widget
w = widget_create("time", 240, 0, 80, 20);
widget_set_handler(w, widget_time_ev);
widget_set_timer(w, 1000);
screen_widget_add(screen, w);
```

#### Touch Handler

The main app installs the interrupt handler for STMPE610, which is where all
the action is. When users interact with the device, the interrupt handler
calls a callback with an event number and additional data (such as the
(x,y) coordinates, pressure, direction of the touch (`TOUCH_DOWN` and `TOUCH_UP`)
and duration of the touch.

The handler `touch_handler()` then looks if any `widgets` are covering the
(x,y) coordinates in the current `screen`, and if so, passes the event to a
hander for the `widget` (in our example above, `widget_default_ev` for
`widgets` we read from the JSON file, and `widget_time_ev` for the manually
added time `widget`.

#### Backlight

The Featherwing has a PWM based backlight. The implementaion in
`src/backlight.c` shows a way to dim the screen when it is not in use.
The way this works, is by means of `backlight_keepalive()` which sets the
backlight on, and updates `backlight_last_keepalive`. A timer checks if
the last keepalive call hasn't been too long ago, and if it was, it initiates
a screen dimmer by setting a new target duty cycle and time to get to that
target (usually 1000ms). Then it'll start a repeating a 20ms timer that dims
the backlight until the target it reached, after which it deinstalls itself.
See `backlight_fader_cb()` for details. Very slick!

If the screen is off, `backlight_active()` will return false. The main
`touch_handler()` (the one that gets interrupts from the STMPE610), will
ignore the first `TOUCH_DOWN` and `TOUCH_UP` events in that case, but it
will wake up the screen again by calling `backlight_keepalive().`

### Other tricks

The application includes [Prometheus Metrics](https://github.com/mongoose-os-libs/prometheus-metrics)
which allows users to export metrics to a monitoring system. The library comes
with several Mongoose OS specific metrics (such as memory, build platform,
MQTT statistics, etc), but also allows users to add handlers of their own.

For example, the battery `widget` installs a callback adding one such metric
(the measured battery voltage).

## Unit Tests

Unit tests are an incredibly important tool for any software engineer. The
author wrote the `widget` and `screen` implementations by means of _test based
engineering_, in which the code is written by first authoring tests, and then
making the tests pass. This is a wonderful way to prove non-trivial
implementations.

See the `unittest/Makefile` for a compilable target (on Linux at least). It
runs tests against the code, ensuring that timers are set and removed,
object creation and destruction are working, and getters/setters and other
code operates as designed.

## Acknowledgements

Several pieces of code were borrowed from other authors. In particular, kudos
go to the following fine individuals:

* ***Espressif Systems*** for the awesome ESP8266 and ESP32 microcontrollers.
* ***LoBo*** (loboris@GitHub) for a reference ILI9341 driver for ESP32 (which
the author rewrote to use native Mongoose OS SPI).
* ***Adafruit*** for inspiration on the STMPE610 driver (which the author
rewrote to support interrupts), as well as the fonts.
* ***Lode Vandevenne*** and ***Sean Middleditch*** for the uPNG code to
handle PNG images.
* ***Cesanta*** for Mongoose OS, Mongoose, and the JSON `frozen` library.